Merge branch 'fix_jump' into 'classic'
Fix the bug: Sometimes tank's health bar jump to 0 because of Force Reactive Disk This patch will fix #169 I've got the `CombatLogGetCurrentEventInfo` return values when this error occurs | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | 11th | 12th | 13th | 14th | 15th | 16th | 17th | ------ | ------ | ------ | ------ | ------ | ------ | ------ | ------ | ------ | ------ | ------ | ------ | ------ | ------ |------ | ------ |------ | | 1600437789.794 | SPELL_DURABILITY_DAMAGE | false | Player-4674-00559CB3 | 地球一只汪 | 66836 | 2 | Player-4674-00559CB3 | 地球一只汪 | 66836 | 2 | 0 | 力反馈盾牌 | 8 | 18168 | 力反馈盾牌 | nil The 15th argument's value is the item ID. It will cause tank's health to be computed to 0. See merge request vuhdo/vuhdo!10
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