Fix the bug: Sometimes tank's health bar jump to 0 because of Force Reactive Disk
This patch will fix #169 (closed)
I've got the CombatLogGetCurrentEventInfo
return values when this error occurs
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | 11th | 12th | 13th | 14th | 15th | 16th | 17th |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1600437789.794 | SPELL_DURABILITY_DAMAGE | false | Player-4674-00559CB3 | 地球一只汪 | 66836 | 2 | Player-4674-00559CB3 | 地球一只汪 | 66836 | 2 | 0 | 力反馈盾牌 | 8 | 18168 | 力反馈盾牌 | nil |
The 15th argument's value is the item ID. It will cause tank's health to be computed to 0.