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  • VuhDo Custom Flag Bouquet Validators

VuhDo Custom Flag Bouquet Validators · Changes

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Update VuhDo Custom Flag Bouquet Validators authored Sep 15, 2024 by Ivaria's avatar Ivaria
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VuhDo-Custom-Flag-Bouquet-Validators.md
View page @ 9eaf5087
......@@ -19,10 +19,25 @@ Another example which returns true only if the unit is currently marked with a r
return VUHDO_unitInfo["raidIcon"] == 4 and VUHDO_getUnitCustomDebuffs()[VUHDO_unitInfo["unit"]] and VUHDO_getUnitCustomDebuffs()[VUHDO_unitInfo["unit"]]["Penetrating Cold"] and true or false;
```
One more example which returns true only if the unit has an active HoT Icon tracking 'Atonement':
As of VuhDo v3.173, there is a new API that must be used to determine whether a unit has an active HoT Icon:
```lua
return VUHDO_MY_HOTS and VUHDO_MY_HOTS[VUHDO_unitInfo["unit"]] and VUHDO_MY_HOTS[VUHDO_unitInfo["unit"]]["Atonement"] and true or false;
VUHDO_hasUnitHot(<unit ID>, <spell name|spell ID>[, VUHDO_UNIT_HOT_TYPE_<MINE|OTHERS|BOTH|OTHERSHOTS>])
```
The third optional argument to `VUHDO_hasUnitHot` specifies the unit type who must be the source of the HoT aura:
* `VUHDO_UNIT_HOT_TYPE_MINE` - HoTs cast by the player.
* `VUHDO_UNIT_HOT_TYPE_OTHERS` - HoTs cast by other players.
* `VUHDO_UNIT_HOT_TYPE_BOTH` - HoTs cast by either the player or other players.
* `VUHDO_UNIT_HOT_TYPE_OTHERSHOT` - HoTs tracked via the special built-in `Other player's HoTs` bouquet.
When omitted, the third argument defaults to `VUHDO_UNIT_HOT_TYPE_MINE`.
One more example which returns true only if the unit has an active HoT Icon tracking 'Atonement' cast by the player:
```lua
return VUHDO_hasUnitHot(VUHDO_unitInfo["unit"], "Atonement") and true or false;
```
More example bouquets using custom flags of various kinds can be found on [wago.io](https://wago.io/p/Ivaria).
......
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