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  • VuhDo Custom Flag Bouquet Validators

Last edited by Ivaria Sep 21, 2019
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VuhDo Custom Flag Bouquet Validators

Custom flags are bouquet validators which accept a user defined anonymous function that returns a boolean value. This allows for any custom condition to be used as part of the evaluation of a bouquet's chain of validators. These custom flag validators can be any valid anonymous Lua function which returns true or false.

The VUHDO_unitInfo table provides the relevant cached information on the subject unit to the anonymous function.

The simple example below returns true if the unit is named 'Ivaria':

return ("Ivaria" == VUHDO_unitInfo["name"])

The follow is a more complicated example which returns true only if the player's spell 'Prayer of Mending' is off cooldown and the unit is below 90% health:

return ((select(2,GetSpellCooldown("Prayer of Mending")) == 0) and ((VUHDO_unitInfo["health"] / VUHDO_unitInfo["healthmax"]) < 0.9)) and true or false;

Unit information (VUHDO_unitInfo table):

  • afk - boolean - true if unit is AFK
  • aggro - boolean - true if unit has aggro
  • charmed - boolean - true if unit is charmed
  • class - string - the unit's class name
  • classId - number - the unit's class ID
    • 20 - warrior
    • 21 - rogue
    • 22 - hunter
    • 23 - paladin
    • 24 - mage
    • 25 - warlock
    • 26 - shaman
    • 27 - druid
    • 28 - priest
    • 29 - death knight
    • 30 - monk
  • className - string - the unit's class name prettified
  • connected - boolean - true if unit is connected
  • dead - boolean - true if unit is dead
  • debuff - boolean - true if the unit has an active debuff
  • debuffName - string - the most recent debuff on the unit
  • fullName - string - the full name of the unit
  • group - number - the group the unit is in
  • health - number - the unit's current health
  • healthmax - number - the unit's maximum health
  • isAltPower - boolean - true if unit has an alt power active
  • isPet - boolean - true if unit is a pet
  • isVehicle - boolean - true if unit is in a vehicle
  • name - string - the name of the unit
  • ownerUnit - string - unit's owner if pet or vehicle
  • petUnit - string - the unit's pet unit ID
  • power - number - the unit's current power
  • powermax - number - the unit's maximum power
  • powertype - number - the type of power
    • 0 - mana
    • 1 - rage
    • 2 - focus
    • 3 - energy
    • 4 - happiness
    • 5 - runes
  • raidIcon - number - the raid icon if unit is marked
    • 1 - yellow 4-point Star
    • 2 - orange circle
    • 3 - purple diamond
    • 4 - green triangle
    • 5 - white crescent moon
    • 6 - blue square
    • 7 - red "X" cross
    • 8 - white skull
  • range - boolean - true if unit is in range
  • role - number - the unit's combat role
    • 60 - melee tank
    • 61 - melee damage
    • 62 - ranged damage
    • 63 - ranged heal
  • targetUnit - string - the unit's target
  • threat - number - the unit's threat status
    • 0 - not tanking, lower threat than tank
    • 1 - not tanking, higher threat than tank
    • 2 - insecurely tanking, another unit has higher threat
    • 3 - securely tanking, highest threat
  • threatPerc - number - the unit's threat percentage
  • unit - string - the unit ID
  • visible - boolean - true if the unit is visible
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