Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in / Register
VuhDo VuhDo
  • Project overview
    • Project overview
    • Details
    • Activity
    • Releases
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
  • Issues 275
    • Issues 275
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Merge requests 2
    • Merge requests 2
  • Operations
    • Operations
    • Incidents
    • Environments
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Graph
  • Create a new issue
  • Commits
  • Issue Boards
Collapse sidebar
  • VuhDo
  • VuhDoVuhDo
  • Issues
  • #456

Closed
Open
Created Mar 25, 2022 by KnewOne@KnewOneContributor

Issue - Blacklist debuff priority over custom debuffs

Summary of the issue: When using the blacklist keybind on a debuff, you will see a message that it has been added only when it's not in the list already, but you can still add it to blacklist if it's in custom debuffs and it will still show up in the frames. While this rarely is a problem, it's an inconsistency that can create confusion later.

Favorable behaviour:

The described problem in part can be solved by either of:

  • The proposed priority of manual blacklisting over custom debuffs
  • Any attempt to blacklist a debuff that's in custom debuffs creates an error message

The former solution can prove to be problematic later down the line be confusing in case a debuff is already in blacklist and there's an attempt to add it to custom, which can be solved by creating a message-warning-error type of thing when trying to save the debuff, but at the same time solve a problem of generic boss debuff addition via updates akin to c1ac90fc

The latter doesn't have this problem but it would make any dynamic in-combat inclusion impossible if debuff exists in custom.

Edited Mar 26, 2022 by KnewOne
Assignee
Assign to
None
Milestone
None
Assign milestone
Time tracking