[Question] Code design
When looking at how the bars are updated it seems that every button (as I have understood that is the corresponding mouse click?) is looped through to update the bar state for every button. Is there any reason why it is written like this instead of updating the bars against a single button? The way I am thinking is that since it is just a visual hook is there a reason I am missing as to why it is important to update the bar state for every button? Example function to this would be "VUHDO_updateIncHeal" where tAllButtons is looped through to update the value ranges for the incoming heals, which to me seems like a visual thing that could be done by only looking at a single button?