Out of range panel fading breaking upon entering a raid instance
Confirm the issue lies within VuhDo:
Describe your environment: Raid group, entering a raid instance
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VuhDo version (e.g. v3.102, Classic or Retail)
- You can retrieve this by running the following command in-game:
/dump GetAddOnMetadata("VuhDo", "Version")(fun fact; the recommended command here returns a lua error) Current Retail Alpha Build VuhDo-v3.197 for Prepatch/Midnight (as of 18th of Feb)
- You can retrieve this by running the following command in-game:
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World of Warcraft region (ie. Americas/Oceanic, EU, CN or KR) EU
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World of Warcraft client language (eg. enUS)
enUS
Summary of the issue:
Panels stop fading out correctly upon entering a raid instance
Expected behaviour:
Panels should be turning semi-transparent when a player is out of range, otherwise be solid colors
Actual behaviour:
After teleporting into and out of a raid instance, panel fading stopped functioning. None of the panels are faded out, despite players being out of range. Players that were standing outside of the raid after me entering were indicated to be in range, whereas those who were inside the raid before me were indicated to be out of range. Upon using dreamwalk to return to the start of the raid, while in the emerald dream, all players in the raid group were indicated to be in range
This stays broken after reloading both inside the raid with all players out of range, and teleporting to the emerald dream (where no other people from the raid group are) and reloading again
Related error messages:
No Errors Present in Bugsack