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  • #1077

Closed
Open
Created Jun 22, 2025 by Liuth@Liuth

LUA Error

I'm in Liberation of Undermine Heroic with 20+ players in a boss fight (doesnt need to be a specific one). VuhDo v3.189, Retail Americas/Oceanic enUS I'm not sure what causes these issue, since I haven't actually changed anything except for panel sizing, bar texture, and the lock panels to "always" (was in fight only).

Actual behaviour: Nothing actually impairing to the gameplay happens I think, but something is definetly going wrong.

`1x VuhDo/VuhDoToolbox.lua:1313: script ran too long [VuhDo/VuhDoToolbox.lua]:1313: in function 'VUHDO_isBossUnit' [VuhDo/VuhDoKeySetup.lua]:219: in function <VuhDo/VuhDoKeySetup.lua:214> [VuhDo/VuhDoKeySetup.lua]:326: in function 'VUHDO_setupAllHealButtonAttributes' [VuhDo/VuhDoPanelRedraw.lua]:358: in function <VuhDo/VuhDoPanelRedraw.lua:342> [VuhDo/VuhDoPanelRedraw.lua]:1152: in function <VuhDo/VuhDoPanelRedraw.lua:1141> [VuhDo/VuhDoPanelRedraw.lua]:1182: in function <VuhDo/VuhDoPanelRedraw.lua:1173> [VuhDo/VuhDoPanelRedraw.lua]:1219: in function 'VUHDO_reloadUI' [VuhDo/VuhDoEventHandler.lua]:1450: in function <VuhDo/VuhDoEventHandler.lua:1396>

Locals: aUnit = "raid28" (*temporary) =

{ boss4 = true boss1 = true boss8 = true boss3 = true boss7 = true boss6 = true boss2 = true boss5 = true } (*temporary) = "script ran too long" VUHDO_BOSS_UNITS =
{ boss4 = true boss1 = true boss8 = true boss3 = true boss7 = true boss6 = true boss2 = true boss5 = true } `

Different LUA Error: 10x [ADDON_ACTION_BLOCKED] AddOn 'VuhDo' tried to call the protected function 'Vd1:StopMovingOrSizing()'. [*VuhDoPanel.xml:648_OnMouseUp]:1: in function <[string "*VuhDoPanel.xml:648_OnMouseUp"]:1>

Locals: self = Vd1 { isMoving = false backdropBorderColorAlpha = 0.450000 Center = Texture { } backdropBorderColor =

{ } RightEdge = Texture { } backdropInfo =
{ } BottomEdge = Texture { } BottomLeftCorner = Texture { } BottomRightCorner = Texture { } TopEdge = Texture { } TopRightCorner = Texture { } TopLeftCorner = Texture { } LeftEdge = Texture { } } button = "LeftButton" upInside = true
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