Commit c7facb73 authored by Ivaria's avatar Ivaria
Browse files

Fixed mana bar display after specialization activation

parent 782e49a2
......@@ -117,7 +117,7 @@ function VUHDO_manaBarBouquetCallback(aUnit, anIsActive, anIcon, aCurrValue, aCo
tRegularHeight = tButton["regularHeight"];
if tRegularHeight then
VUHDO_getHealthBar(tButton, 1):SetHeight(tRegularHeight - tManaBarHeight);
if (tQuota > 0) then
if anIsActive then
VUHDO_getHealthBar(tButton, 6):SetHeight(tRegularHeight - tManaBarHeight);
VUHDO_getHealthBar(tButton, 19):SetHeight(tRegularHeight - tManaBarHeight);
end
......
......@@ -96,6 +96,9 @@ function VUHDO_spellcastSucceeded(aUnit, aSpellId)
if tSpellName == VUHDO_SPELL_ID.ACTIVATING_SPECIALIZATION then
VUHDO_activateSpecc(tostring(GetSpecialization()) or "1");
VUHDO_resetTalentScan(aUnit);
VUHDO_initDebuffs(); -- Talentabhngige Debuff-Fhigkeiten neu initialisieren.
VUHDO_timeReloadUI(1);
end
VUHDO_aoeUpdateAll();
......
......@@ -14,6 +14,7 @@ Known issues:
Bugfixes:
-- Fixed vertical health bar display for units w/o a power bar
-- Fixed mana bar display after specialization activation
Improvements:
......
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