Commit ddf36856 authored by Ivaria's avatar Ivaria
Browse files

Added new Demon Hunter tank power type Pain.

parent 6d035339
......@@ -288,6 +288,7 @@ VUHDO_UNIT_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER;
VUHDO_UNIT_POWER_MAELSTROM = SPELL_POWER_MAELSTROM;
VUHDO_UNIT_POWER_INSANITY = SPELL_POWER_INSANITY;
VUHDO_UNIT_POWER_FURY = SPELL_POWER_FURY;
VUHDO_UNIT_POWER_PAIN = SPELL_POWER_PAIN;
......
......@@ -727,6 +727,7 @@ VUHDO_DEFAULT_POWER_TYPE_COLORS = {
[VUHDO_UNIT_POWER_MAELSTROM] = VUHDO_makeFullColor(0.09, 0.56, 1, 1, 0.09, 0.56, 1, 1),
[VUHDO_UNIT_POWER_INSANITY] = VUHDO_makeFullColor(0.15, 0.97, 1, 1, 0.15, 0.97, 1, 1),
[VUHDO_UNIT_POWER_FURY] = VUHDO_makeFullColor(0.54, 0.09, 0.69, 1, 0.54, 0.09, 0.69, 1),
[VUHDO_UNIT_POWER_PAIN] = VUHDO_makeFullColor(0.54, 0.09, 0.69, 1, 0.54, 0.09, 0.69, 1),
};
......
......@@ -621,6 +621,7 @@ VUHDO_I18N_TT.K562 = "Click to select insanity bar color.";
VUHDO_I18N_TT.K563 = "Click to select fury bar color.";
VUHDO_I18N_TT.K564 = "Select a color for Monks";
VUHDO_I18N_TT.K565 = "Select a color for Demon Hunters";
VUHDO_I18N_TT.K566 = "Click to select pain bar color.";
VUHDO_I18N_DEFAULT_PROFILE = "Default Profile";
VUHDO_I18N_DEFAULT_LAYOUT = "Default Layout";
......@@ -1106,4 +1107,7 @@ VUHDO_I18N_LUNAR_POWER = "Astral Power";
VUHDO_I18N_MAELSTROM = "Maelstrom";
VUHDO_I18N_INSANITY = "Insanity";
VUHDO_I18N_FURY = "Fury";
VUHDO_I18N_PAIN = "Pain";
VUHDO_I18N_SPEC_3 = "Spec 3";
VUHDO_I18N_SPEC_4 = "Spec 4";
......@@ -620,6 +620,7 @@ VUHDO_I18N_TT.K562 = "Click to select insanity bar color.";
VUHDO_I18N_TT.K563 = "Click to select fury bar color.";
VUHDO_I18N_TT.K564 = "Select a color for Monks";
VUHDO_I18N_TT.K565 = "Select a color for Demon Hunters";
VUHDO_I18N_TT.K566 = "Click to select pain bar color.";
VUHDO_I18N_DEFAULT_PROFILE = "Default Profile";
VUHDO_I18N_DEFAULT_LAYOUT = "Default Layout";
......@@ -1106,6 +1107,7 @@ VUHDO_I18N_LUNAR_POWER = "Astral Power";
VUHDO_I18N_MAELSTROM = "Maelstrom";
VUHDO_I18N_INSANITY = "Insanity";
VUHDO_I18N_FURY = "Fury";
VUHDO_I18N_PAIN = "Pain";
VUHDO_I18N_SPEC_3 = "Spec 3";
VUHDO_I18N_SPEC_4 = "Spec 4";
......@@ -628,6 +628,7 @@ VUHDO_I18N_TT.K562 = "Click to select insanity bar color.";
VUHDO_I18N_TT.K563 = "Click to select fury bar color.";
VUHDO_I18N_TT.K564 = "Select a color for Monks";
VUHDO_I18N_TT.K565 = "Select a color for Demon Hunters";
VUHDO_I18N_TT.K566 = "Click to select pain bar color.";
VUHDO_I18N_DEFAULT_PROFILE = "Default Profile";
VUHDO_I18N_DEFAULT_LAYOUT = "Default Layout";
......@@ -1121,4 +1122,7 @@ VUHDO_I18N_LUNAR_POWER = "Astral Power";
VUHDO_I18N_MAELSTROM = "Maelstrom";
VUHDO_I18N_INSANITY = "Insanity";
VUHDO_I18N_FURY = "Fury";
VUHDO_I18N_PAIN = "Pain";
VUHDO_I18N_SPEC_3 = "Spec 3";
VUHDO_I18N_SPEC_4 = "Spec 4";
......@@ -630,6 +630,7 @@ VUHDO_I18N_TT.K562 = "Click to select insanity bar color.";
VUHDO_I18N_TT.K563 = "Click to select fury bar color.";
VUHDO_I18N_TT.K564 = "Select a color for Monks";
VUHDO_I18N_TT.K565 = "Select a color for Demon Hunters";
VUHDO_I18N_TT.K566 = "Click to select pain bar color.";
VUHDO_I18N_DEFAULT_PROFILE = "Default Profile";
VUHDO_I18N_DEFAULT_LAYOUT = "Default Layout";
......@@ -1122,4 +1123,7 @@ VUHDO_I18N_LUNAR_POWER = "Astral Power";
VUHDO_I18N_MAELSTROM = "Maelstrom";
VUHDO_I18N_INSANITY = "Insanity";
VUHDO_I18N_FURY = "Fury";
VUHDO_I18N_PAIN = "Pain";
VUHDO_I18N_SPEC_3 = "Spec 3";
VUHDO_I18N_SPEC_4 = "Spec 4";
......@@ -728,6 +728,7 @@ VUHDO_I18N_TT.K562 = "Click to select insanity bar color.";
VUHDO_I18N_TT.K563 = "Click to select fury bar color.";
VUHDO_I18N_TT.K564 = "Select a color for Monks";
VUHDO_I18N_TT.K565 = "Select a color for Demon Hunters";
VUHDO_I18N_TT.K566 = "Click to select pain bar color.";
VUHDO_I18N_DEFAULT_PROFILE = "Default Profile";
VUHDO_I18N_DEFAULT_LAYOUT = "Default Layout";
......@@ -1286,4 +1287,7 @@ VUHDO_I18N_LUNAR_POWER = "Astral Power";
VUHDO_I18N_MAELSTROM = "Maelstrom";
VUHDO_I18N_INSANITY = "Insanity";
VUHDO_I18N_FURY = "Fury";
VUHDO_I18N_PAIN = "Pain";
VUHDO_I18N_SPEC_3 = "Spec 3";
VUHDO_I18N_SPEC_4 = "Spec 4";
......@@ -622,6 +622,7 @@ VUHDO_I18N_TT.K562 = "Click to select insanity bar color.";
VUHDO_I18N_TT.K563 = "Click to select fury bar color.";
VUHDO_I18N_TT.K564 = "Select a color for Monks";
VUHDO_I18N_TT.K565 = "Select a color for Demon Hunters";
VUHDO_I18N_TT.K566 = "Click to select pain bar color.";
VUHDO_I18N_DEFAULT_PROFILE = "Default Profile";
VUHDO_I18N_DEFAULT_LAYOUT = "Default Layout";
......@@ -1108,4 +1109,7 @@ VUHDO_I18N_LUNAR_POWER = "Astral Power";
VUHDO_I18N_MAELSTROM = "Maelstrom";
VUHDO_I18N_INSANITY = "Insanity";
VUHDO_I18N_FURY = "Fury";
VUHDO_I18N_PAIN = "Pain";
VUHDO_I18N_SPEC_3 = "Spec 3";
VUHDO_I18N_SPEC_4 = "Spec 4";
......@@ -622,6 +622,7 @@ VUHDO_I18N_TT.K562 = "Click to select insanity bar color.";
VUHDO_I18N_TT.K563 = "Click to select fury bar color.";
VUHDO_I18N_TT.K564 = "Select a color for Monks";
VUHDO_I18N_TT.K565 = "Select a color for Demon Hunters";
VUHDO_I18N_TT.K566 = "Click to select pain bar color.";
VUHDO_I18N_DEFAULT_PROFILE = "Default Profile";
VUHDO_I18N_DEFAULT_LAYOUT = "Default Layout";
......@@ -1108,4 +1109,7 @@ VUHDO_I18N_LUNAR_POWER = "Astral Power";
VUHDO_I18N_MAELSTROM = "Maelstrom";
VUHDO_I18N_INSANITY = "Insanity";
VUHDO_I18N_FURY = "Fury";
VUHDO_I18N_PAIN = "Pain";
VUHDO_I18N_SPEC_3 = "Spec 3";
VUHDO_I18N_SPEC_4 = "Spec 4";
......@@ -3,7 +3,7 @@
<Frames>
<Frame name="$parentPowerTypesPanel" inherits="VuhDoPanelTemplate">
<Size>
<AbsDimension x="126" y="395" />
<AbsDimension x="230" y="252" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
......@@ -112,7 +112,7 @@
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="13" y="-240" />
<AbsDimension x="119" y="-50" />
</Offset>
</Anchor>
</Anchors>
......@@ -129,7 +129,7 @@
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="13" y="-278" />
<AbsDimension x="119" y="-88" />
</Offset>
</Anchor>
</Anchors>
......@@ -146,7 +146,7 @@
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="13" y="-316" />
<AbsDimension x="119" y="-126" />
</Offset>
</Anchor>
</Anchors>
......@@ -163,7 +163,7 @@
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="13" y="-354" />
<AbsDimension x="119" y="-164" />
</Offset>
</Anchor>
</Anchors>
......@@ -175,6 +175,23 @@
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentPainTexture" inherits="VuhDoColorSwatchTexture">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="119" y="-202" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
VUHDO_lnfSetModel(self, "VUHDO_POWER_TYPE_COLORS.##18");
VUHDO_lnfInitColorSwatch(self, VUHDO_I18N_PAIN, VUHDO_I18N_PAIN);
VUHDO_lnfSetTooltip(self, VUHDO_I18N_TT.K566);
</OnLoad>
</Scripts>
</Frame>
</Frames>
</Frame>
......
......@@ -32,7 +32,7 @@ Bugfixes:
Improvements:
-- Added new power types and power colors (Maelstrom, Insanity, etc.)
-- Added new power types and power colors (Maelstrom, Insanity, Pain, etc.)
-- Added auto loading of profiles and key layouts for all 4 specializations
-- Added Demon Hunters to the demo groups for testing panels
......
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