Commit 4588bc98 authored by Ivaria's avatar Ivaria
Browse files

Fixed damage flash when using combat log based health updates

parent be093f88
......@@ -516,7 +516,7 @@ local VUHDO_customizeText = VUHDO_customizeText;
local tScaling;
local function VUHDO_customizeDamageFlash(aButton, anInfo)
tScaling = VUHDO_PANEL_SETUP[VUHDO_BUTTON_CACHE[aButton]]["SCALING"];
if tScaling["isDamFlash"] and tScaling["damFlashFactor"] >= (anInfo["lifeLossPerc"] or -1) then
if tScaling["isDamFlash"] and anInfo["lifeLossPerc"] and tScaling["damFlashFactor"] >= (anInfo["lifeLossPerc"] or -1) then
VUHDO_UIFrameFlash(_G[aButton:GetName() .. "BgBarIcBarHlBarFlBar"], 0.05, 0.15, 0.25, false, 0.05, 0);
end
end
......
......@@ -13,6 +13,7 @@ Known issues:
Bugfixes:
-- Fixed global cooldown bar
-- Fixed damage flash when using combat log based health updates
Improvements:
......
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