Commit ab00391f authored by momo's avatar momo
Browse files

Add translation text for the OverShield feature

parent ebafa80a
......@@ -1145,3 +1145,4 @@ VUHDO_I18N_DEBUFF_SHOW_ONLY_FOR_FRIENDLY_TEXT = "Show only\nfor friendly";
VUHDO_I18N_DEBUFF_SHOW_ONLY_FOR_FRIENDLY_TOOLTIP = "Shows debuffs only for friendly units";
VUHDO_I18N_SHOW_OVERSHIELD = "Show\nOvershield";
VUHDO_I18N_OVERSHIELD = "Overshield Bar";
......@@ -1145,3 +1145,4 @@ VUHDO_I18N_DEBUFF_SHOW_ONLY_FOR_FRIENDLY_TEXT = "Show only\nfor friendly";
VUHDO_I18N_DEBUFF_SHOW_ONLY_FOR_FRIENDLY_TOOLTIP = "Shows debuffs only for friendly units";
VUHDO_I18N_SHOW_OVERSHIELD = "Show\nOvershield";
VUHDO_I18N_OVERSHIELD = "Overshield Bar";
......@@ -1160,3 +1160,4 @@ VUHDO_I18N_DEBUFF_SHOW_ONLY_FOR_FRIENDLY_TEXT = "Show only\nfor friendly";
VUHDO_I18N_DEBUFF_SHOW_ONLY_FOR_FRIENDLY_TOOLTIP = "Shows debuffs only for friendly units";
VUHDO_I18N_SHOW_OVERSHIELD = "Show\nOvershield";
VUHDO_I18N_OVERSHIELD = "Overshield Bar";
......@@ -1161,3 +1161,4 @@ VUHDO_I18N_DEBUFF_SHOW_ONLY_FOR_FRIENDLY_TEXT = "Show only\nfor friendly";
VUHDO_I18N_DEBUFF_SHOW_ONLY_FOR_FRIENDLY_TOOLTIP = "Shows debuffs only for friendly units";
VUHDO_I18N_SHOW_OVERSHIELD = "Show\nOvershield";
VUHDO_I18N_OVERSHIELD = "Overshield Bar";
......@@ -1151,3 +1151,4 @@ VUHDO_I18N_DEBUFF_SHOW_ONLY_FOR_FRIENDLY_TEXT = "Show only\nfor friendly";
VUHDO_I18N_DEBUFF_SHOW_ONLY_FOR_FRIENDLY_TOOLTIP = "Shows debuffs only for friendly units";
VUHDO_I18N_SHOW_OVERSHIELD = "Show\nOvershield";
VUHDO_I18N_OVERSHIELD = "Overshield Bar";
......@@ -1325,3 +1325,4 @@ VUHDO_I18N_DEBUFF_SHOW_ONLY_FOR_FRIENDLY_TEXT = "Показывать тольк
VUHDO_I18N_DEBUFF_SHOW_ONLY_FOR_FRIENDLY_TOOLTIP = "Показывать дэбафы только для дружественных юнитов";
VUHDO_I18N_SHOW_OVERSHIELD = "Show\nOvershield";
VUHDO_I18N_OVERSHIELD = "Overshield Bar";
......@@ -13,7 +13,7 @@ VUHDO_I18N_BUFF_NAMES = "增益名称";
VUHDO_I18N_STATES = "状态";
VUHDO_I18N_CD_FLASHING = "冷却闪烁";
VUHDO_I18N_TIMERS = "计时器";
VUHDO_I18N_WHATEVER_FIRST = "...或者... (优先执行第一)";
VUHDO_I18N_WHATEVER_FIRST = "...或者... (优先执行第一)";
VUHDO_I18N_MODES = "模式";
VUHDO_I18N_EMERGENCY_MODE = "紧急模式";
VUHDO_I18N_NORMAL_MODE = "普通模式";
......@@ -760,7 +760,7 @@ VUHDO_I18N_ENERGY = "能量";
VUHDO_I18N_RUNES = "符文";
VUHDO_I18N_DEAD = "死亡";
VUHDO_I18N_OFFLINE = "离线";
VUHDO_I18N_CHARMED = "被心";
VUHDO_I18N_CHARMED = "被心";
VUHDO_I18N_POISON = "毒";
VUHDO_I18N_DISEASE = "疾病";
VUHDO_I18N_CURSE = "诅咒";
......@@ -1114,7 +1114,7 @@ VUHDO_I18N_HEALTH_COLOR = "血量颜色";
VUHDO_I18N_HIDE = "隐藏";
VUHDO_I18N_LEAVE_ALONE = "保留原样";
VUHDO_I18N_READY_CHECK = "Ready\nCheck";
VUHDO_I18N_READY_CHECK = "就位确认";
VUHDO_I18N_HIDE_OUT_OF_COMBAT = "战斗中";
VUHDO_I18N_IMPORT = "导入";
......@@ -1143,7 +1143,8 @@ VUHDO_I18N_ICON_GLOW_COLOR = "图标闪光";
VUHDO_I18N_BLACKLIST_KEY_MODIFIES = "忽略修改键列表";
VUHDO_I18N_NICKNAME = "Details!\n昵称"
VUHDO_I18N_DEBUFF_SHOW_ONLY_FOR_FRIENDLY_TEXT = "Show only\nfor friendly";
VUHDO_I18N_DEBUFF_SHOW_ONLY_FOR_FRIENDLY_TOOLTIP = "Shows debuffs only for friendly units";
VUHDO_I18N_DEBUFF_SHOW_ONLY_FOR_FRIENDLY_TEXT = "仅为\n友方显示";
VUHDO_I18N_DEBUFF_SHOW_ONLY_FOR_FRIENDLY_TOOLTIP = "仅为友方单位显示减益";
VUHDO_I18N_SHOW_OVERSHIELD = "Show\nOvershield";
VUHDO_I18N_SHOW_OVERSHIELD = "显示\n溢余护盾";
VUHDO_I18N_OVERSHIELD = "溢余护盾";
......@@ -1147,3 +1147,4 @@ VUHDO_I18N_DEBUFF_SHOW_ONLY_FOR_FRIENDLY_TEXT = "Show only\nfor friendly";
VUHDO_I18N_DEBUFF_SHOW_ONLY_FOR_FRIENDLY_TOOLTIP = "Shows debuffs only for friendly units";
VUHDO_I18N_SHOW_OVERSHIELD = "Show\nOvershield";
VUHDO_I18N_OVERSHIELD = "Overshield Bar";
......@@ -519,7 +519,7 @@
<Scripts>
<OnLoad>
VUHDO_lnfSetModel(self, "VUHDO_PANEL_SETUP.BAR_COLORS.OVERSHIELD");
VUHDO_lnfInitColorSwatch(self, "Overshield Bar", "Overshield Bar");
VUHDO_lnfInitColorSwatch(self, VUHDO_I18N_OVERSHIELD, VUHDO_I18N_OVERSHIELD);
VUHDO_lnfSetTooltip(self, nil);
</OnLoad>
</Scripts>
......
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