VuhDo issueshttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues2023-01-18T16:44:11Zhttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/5ошибка отображения в классе друид.2023-01-18T16:44:11ZEvgenошибка отображения в классе друид.Ошибка отображения в классе друид. Нет отображения о классе на верхнем левом углу панели. После прохождения подземелий не отображает панель, приходится заходить в настройкиОшибка отображения в классе друид. Нет отображения о классе на верхнем левом углу панели. После прохождения подземелий не отображает панель, приходится заходить в настройкиIvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/7Misc rez isn't working anymore2021-01-29T16:56:27Zthomas bMisc rez isn't working anymoreWhen I click on someone who's dead my rez (shaman) isn't casting on him as it did previouslyWhen I click on someone who's dead my rez (shaman) isn't casting on him as it did previouslyIvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/8Random white-semi transparent bar on screen while in combat2019-10-21T16:51:52ZElisaRandom white-semi transparent bar on screen while in combatI noticed that if i mouseover someone in combat, I get this annoying white bar in the middle of my screen in a random position. How can I remove it? I'm kinda sure it's linked to Vuhdo cause it happens only when I mouseover it. I'm playing on retail, 8.2.5.
![Immagine](/uploads/9e0715922fd8525b8ab818aae8e51a32/Immagine.png)I noticed that if i mouseover someone in combat, I get this annoying white bar in the middle of my screen in a random position. How can I remove it? I'm kinda sure it's linked to Vuhdo cause it happens only when I mouseover it. I'm playing on retail, 8.2.5.
![Immagine](/uploads/9e0715922fd8525b8ab818aae8e51a32/Immagine.png)IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/9BuffWatch does not support Mark of the Wild2019-10-17T20:43:09ZLol noBuffWatch does not support Mark of the WildI'm trying to set up BuffWatch in VuhDo Classic 3.107, and while it works for Thorns, it does not work for Mark of the Wild.
This is what it shows up as: https://puu.sh/EtLAh/77436bb0f3.png
There's no enable button for MOTW.I'm trying to set up BuffWatch in VuhDo Classic 3.107, and while it works for Thorns, it does not work for Mark of the Wild.
This is what it shows up as: https://puu.sh/EtLAh/77436bb0f3.png
There's no enable button for MOTW.https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/11doesn't work2019-10-19T00:54:00Zaaa aaadoesn't workI have the addon enabled, but nothing shows up, just the old blizzard raid framesI have the addon enabled, but nothing shows up, just the old blizzard raid frameshttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/13Custom Bouquet using Flag: debuffs and using it on Indicator. doesn't work as...2020-04-11T21:33:46ZJackyoonCustom Bouquet using Flag: debuffs and using it on Indicator. doesn't work as intended**Confirm the issue lies within VuhDo:**
Please first disable all add-ons other than VuhDo and VuhDo Options and see if your issue persists.
**Describe your environment:**
*VuhDo version
v3.107, Classic
*World of Warcraft region
KR
* *World of Warcraft client language
KoKR
**Summary of the issue:**
I use a custom Bouquet which uses Flag:debuff magic, Flag:debuff disease
and put this Bouquet on inner borderline Indicator.
(the original feature which shows the Debuff changes the whole color of the raid frame so i use this custom Bouquet which only changes the color of the border)
This worked fine until the recent patch.
but now it only works on my frame. ( in a 15 member raid party, the indicator only works on me. The Border line indicator on magic,disease debuffs appears on my frame but doesn't work on other peoples frames. I disabled every addon and tried but it didn't solve the problem.
To sum it up, Custom bouquet using Flag: debuff -> Used on Indicator (inner borderline) -> only works on my frame.
**Expected behaviour:**
This should work on every raid or party members frame so it changes the color of the Inner border line when they have a Debuff.
**Actual behaviour:**
only works on my frame. If i have a 10 player raid for example. and 10 people has a debuff, the Indicator only works on my frame.
How to reproduce:
Go to Bouquets -> make a custom Bouquet add Flag: debuff magic -> choose a color for the Flag -> Go to Indicator -> Set the Inner borderline to your custom Bouquet u just made.
**Related error messages:**
Please first install the following two add-ons to assist in capturing any error messages in-game:
I don't get any bug popups for Vuhdo on game start. but I didn't have time to make the right situation for my problem.**Confirm the issue lies within VuhDo:**
Please first disable all add-ons other than VuhDo and VuhDo Options and see if your issue persists.
**Describe your environment:**
*VuhDo version
v3.107, Classic
*World of Warcraft region
KR
* *World of Warcraft client language
KoKR
**Summary of the issue:**
I use a custom Bouquet which uses Flag:debuff magic, Flag:debuff disease
and put this Bouquet on inner borderline Indicator.
(the original feature which shows the Debuff changes the whole color of the raid frame so i use this custom Bouquet which only changes the color of the border)
This worked fine until the recent patch.
but now it only works on my frame. ( in a 15 member raid party, the indicator only works on me. The Border line indicator on magic,disease debuffs appears on my frame but doesn't work on other peoples frames. I disabled every addon and tried but it didn't solve the problem.
To sum it up, Custom bouquet using Flag: debuff -> Used on Indicator (inner borderline) -> only works on my frame.
**Expected behaviour:**
This should work on every raid or party members frame so it changes the color of the Inner border line when they have a Debuff.
**Actual behaviour:**
only works on my frame. If i have a 10 player raid for example. and 10 people has a debuff, the Indicator only works on my frame.
How to reproduce:
Go to Bouquets -> make a custom Bouquet add Flag: debuff magic -> choose a color for the Flag -> Go to Indicator -> Set the Inner borderline to your custom Bouquet u just made.
**Related error messages:**
Please first install the following two add-ons to assist in capturing any error messages in-game:
I don't get any bug popups for Vuhdo on game start. but I didn't have time to make the right situation for my problem.IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/14not working properly2019-11-16T11:04:11Zrobnot working properlyleaving a group the bars of the group don't go away(picture).. entering a group they sometimes don't show the group until you /reload
![Desktop_Screenshot_2019.10.19_-_14.32.29.04__2_](/uploads/11c502a55ac25901e7bc616068a00d01/Desktop_Screenshot_2019.10.19_-_14.32.29.04__2_.png)leaving a group the bars of the group don't go away(picture).. entering a group they sometimes don't show the group until you /reload
![Desktop_Screenshot_2019.10.19_-_14.32.29.04__2_](/uploads/11c502a55ac25901e7bc616068a00d01/Desktop_Screenshot_2019.10.19_-_14.32.29.04__2_.png)https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/15[enhancement]Target ordering above / below panel (Classic)2019-10-21T02:05:02Zliquefry[enhancement]Target ordering above / below panel (Classic)Vuhdo currently allows enabling the target frame to the left or right of the player. I like to use Vuhdo in horizontal alignment, so it makes more sense to put the target above or below the player frame. Can this be added as an option along with left/right target ordering? See below example (based on elvui):
![Untitled](/uploads/0b376845cad15ce3be09525641d47755/Untitled.png)Vuhdo currently allows enabling the target frame to the left or right of the player. I like to use Vuhdo in horizontal alignment, so it makes more sense to put the target above or below the player frame. Can this be added as an option along with left/right target ordering? See below example (based on elvui):
![Untitled](/uploads/0b376845cad15ce3be09525641d47755/Untitled.png)IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/16missing minimap icon2019-10-21T10:15:00Zinesmissing minimap iconsince the previous patch I can't use vudho, because it doesn't appear in the minimap in the addon icon,i try to press /vd mm but dosent work, can anybody help?since the previous patch I can't use vudho, because it doesn't appear in the minimap in the addon icon,i try to press /vd mm but dosent work, can anybody help?https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/17recommended to add alignment options to each panel2019-10-21T23:18:31Zsecondlinerecommended to add alignment options to each panelThe current Vuhdo panel layout cannot accommodate various resolutions. In order to make Vuhdo achieve a consistent display at various resolutions. It is recommended to add alignment options to each panel. For example, support it in the configuration file vuhdo.lua:
["PANEL_POSITIONS"] = {
{
["y"] = 0,
["x"] = 0,
["scale"] = 1,
["relativePoint"] = **"CENTER",** -- this alignment options can choose
["orientation"] = **"CENTER",** -- this alignment options can choose
["height"] = 207.9999847412109,
["growth"] = "TOPLEFT",
["width"] = 410.0000610351563,
}, -- [1]
...The current Vuhdo panel layout cannot accommodate various resolutions. In order to make Vuhdo achieve a consistent display at various resolutions. It is recommended to add alignment options to each panel. For example, support it in the configuration file vuhdo.lua:
["PANEL_POSITIONS"] = {
{
["y"] = 0,
["x"] = 0,
["scale"] = 1,
["relativePoint"] = **"CENTER",** -- this alignment options can choose
["orientation"] = **"CENTER",** -- this alignment options can choose
["height"] = 207.9999847412109,
["growth"] = "TOPLEFT",
["width"] = 410.0000610351563,
}, -- [1]
...https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/22Bug report2019-10-30T16:17:12ZJermaine KnewBug reportFound a bug where if i used Mind Control on a Scarlet Chaplin in Scarlet Monastery, Renew keybind stopped working.
Relogging would fix the issueFound a bug where if i used Mind Control on a Scarlet Chaplin in Scarlet Monastery, Renew keybind stopped working.
Relogging would fix the issuehttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/24hitpoint percent option: split current health and incoming healing2019-10-31T16:39:34ZAlexander Leimerhitpoint percent option: split current health and incoming healingPanels -> Text -> Hitpoints -> Percent Current Health + Incoming Health in Percent
e.q. 50% + 23%Panels -> Text -> Hitpoints -> Percent Current Health + Incoming Health in Percent
e.q. 50% + 23%https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/26Druid (Feral Tank) Disappearing From Panel2024-03-21T02:40:20ZTylerDruid (Feral Tank) Disappearing From Panel**Describe your environment:**
Vuhdo
Details
Autobar
Bartender
Blueshamans
*Most recent Classic version*
*NA/PVP*
*enUS*
**Summary of the issue:**
Druid disappears from raid panel and only returns once I obtain party(not raid) leader and assign them as main tank.
**Expected behaviour:**
This druid should not disappear from the panel all together. They should remain in RDPS if that is what vuhdo expects them to be.
**Actual behaviour:**
I have my panel set up as MT>MDPS>RDPS>HEAL and they originally show up as RDPS when the group starts, but when they randomly disappear from raid frame shortly after. This person is the tank for the dungeon/group and should remain in the panel regardless.
I have tried converting group to raid, making new group, letting druid be leader, changing private tanks, and resetting roles in vuhdo minimal options. I tried making this the only addon, restarting wow, restarting pc. None make the druid return. The only successful thing was taking party leader, switching to bit'o'grid profile, assigning the role MT#1 by middlemouse clicking the druid and then swapping back to my main profile.
**Related error messages:**
No errors thrown.**Describe your environment:**
Vuhdo
Details
Autobar
Bartender
Blueshamans
*Most recent Classic version*
*NA/PVP*
*enUS*
**Summary of the issue:**
Druid disappears from raid panel and only returns once I obtain party(not raid) leader and assign them as main tank.
**Expected behaviour:**
This druid should not disappear from the panel all together. They should remain in RDPS if that is what vuhdo expects them to be.
**Actual behaviour:**
I have my panel set up as MT>MDPS>RDPS>HEAL and they originally show up as RDPS when the group starts, but when they randomly disappear from raid frame shortly after. This person is the tank for the dungeon/group and should remain in the panel regardless.
I have tried converting group to raid, making new group, letting druid be leader, changing private tanks, and resetting roles in vuhdo minimal options. I tried making this the only addon, restarting wow, restarting pc. None make the druid return. The only successful thing was taking party leader, switching to bit'o'grid profile, assigning the role MT#1 by middlemouse clicking the druid and then swapping back to my main profile.
**Related error messages:**
No errors thrown.https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/27Broken Rangefinding and Buff indicating with Target Frame2019-11-06T16:04:55ZSteve OConnellBroken Rangefinding and Buff indicating with Target Frame
All Add-ons are disabled (Fresh, new install of wow and only add-on is Vuhdo)
Running on a 6700k, 16GB Ram 500 GB NVME SSD and a 1080TI FE. Running the game full screen in 3440x1440
* *VuhDo version: 3.107 Classic
* *World of Warcraft region: Americas
* *World of Warcraft client language: enUS
All of my issues here pertain to creating a new frame (or altering an existing frame) and selecting "Special -> Target"
Expected Behavior is that the frame containing "Target" should operate like frames containing other items.
Tell me what you feel should be happening.
Actual Behavior: 1 - Buff indicator settings (Personally I have missing buffs indicated by changing the Text of the bar from white to red) do not change the frame containing target according to the settings chosen in the "Buffs" tab. For example, I can target myself which will show me in my normal group frame and also in the target frame. When I am missing the buff I have configured the group frame will change my name to red, but the target frame will remain white. It also appears the "Buff" tab is global and the settings can not be changed per frame; like many other settings.
Actual Behavior: 2 - The Range scanning appears to be broken depending on what is being targeted. When the radio button for range scanning in the General Tab -> Scanning is set to spell (I have heal selected which is a 40 yard range) the out of range fading will be correct for *some* npc's and all friendly players, but will be broken for enemies and world enemy targets. The fade out range for these targets is closer to 5 yards and makes it very hard to see the health of a target when you are attacking. Additionally when selecting the radio button for a flat 40 yards, the out of range fade out is completely broken for all targets (same within at least 5 yards it seems). Additional note - When selecting spell for range finding and choosing a damage spell (I chose Mind Blast) the out of range fade out is correct for damageable units, but still broken for friendly units. The "Colors" tab down below appears to be a global setting instead of per panel, I was unable to alter the out of range fade out for the target tab specifically.
Actual Behavior: 3 - Some options in the "Panel" tab are universal when I would expect them to per frame. This may be by design, but I will mention the behavior here. When editing a specific panel and selecting the Panel tab and navigating to the Bars section, the working panel indicator on the top of the settings shows the correct panel, but choosing the bar type (solid, class or gradient) changes all panels.
Here are a couple pictures of 1 and 2 to help see what is happening.
![Buff_Text_indicator](/uploads/60aa8160e222dce2c2ac727abb6ae693/Buff_Text_indicator.png)
![Range_finder_broken](/uploads/33943f0344562018de7911b9ce494102/Range_finder_broken.png)
All Add-ons are disabled (Fresh, new install of wow and only add-on is Vuhdo)
Running on a 6700k, 16GB Ram 500 GB NVME SSD and a 1080TI FE. Running the game full screen in 3440x1440
* *VuhDo version: 3.107 Classic
* *World of Warcraft region: Americas
* *World of Warcraft client language: enUS
All of my issues here pertain to creating a new frame (or altering an existing frame) and selecting "Special -> Target"
Expected Behavior is that the frame containing "Target" should operate like frames containing other items.
Tell me what you feel should be happening.
Actual Behavior: 1 - Buff indicator settings (Personally I have missing buffs indicated by changing the Text of the bar from white to red) do not change the frame containing target according to the settings chosen in the "Buffs" tab. For example, I can target myself which will show me in my normal group frame and also in the target frame. When I am missing the buff I have configured the group frame will change my name to red, but the target frame will remain white. It also appears the "Buff" tab is global and the settings can not be changed per frame; like many other settings.
Actual Behavior: 2 - The Range scanning appears to be broken depending on what is being targeted. When the radio button for range scanning in the General Tab -> Scanning is set to spell (I have heal selected which is a 40 yard range) the out of range fading will be correct for *some* npc's and all friendly players, but will be broken for enemies and world enemy targets. The fade out range for these targets is closer to 5 yards and makes it very hard to see the health of a target when you are attacking. Additionally when selecting the radio button for a flat 40 yards, the out of range fade out is completely broken for all targets (same within at least 5 yards it seems). Additional note - When selecting spell for range finding and choosing a damage spell (I chose Mind Blast) the out of range fade out is correct for damageable units, but still broken for friendly units. The "Colors" tab down below appears to be a global setting instead of per panel, I was unable to alter the out of range fade out for the target tab specifically.
Actual Behavior: 3 - Some options in the "Panel" tab are universal when I would expect them to per frame. This may be by design, but I will mention the behavior here. When editing a specific panel and selecting the Panel tab and navigating to the Bars section, the working panel indicator on the top of the settings shows the correct panel, but choosing the bar type (solid, class or gradient) changes all panels.
Here are a couple pictures of 1 and 2 to help see what is happening.
![Buff_Text_indicator](/uploads/60aa8160e222dce2c2ac727abb6ae693/Buff_Text_indicator.png)
![Range_finder_broken](/uploads/33943f0344562018de7911b9ce494102/Range_finder_broken.png)https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/33Disappearing Health Bar2020-07-05T07:58:22ZMedivhaDisappearing Health Bar
VuhDo v3.108
World of Warcraft region EU
World of Warcraft client deDE
After finishing a Dungeon/LFR/Expedition the Health/Healbar disappers to ~90% of the time and only the background is left! The bar is not interactable anymore (using the heals/spells on it).
/reload the UI or going into the /vuhdo opt fix it
The wierd thing is that it sometimes not happens and i cant see why!
I would love to test it out without any other addons and try different stuff but because it happens after leaving a dungeon/lfr/expedition and queing takes time and leaving after testing cause a restriction and would be rude to other players i didnt to it yet(maybe there is a better way to test it let me know)
no error messages!
![FiS8GQq](/uploads/064aae1d36e5008d8cabe33b4db239bf/FiS8GQq.png)
As you can see in the Image the Main Group blacked out but my second Group on the left works fine(it is set to show me my target)
I could see that the problem comes maybe from updating from a really old Version to the current one(played at the start of BFA and was coming back some days ago) (maybe there where some steps inbetween that messed something up but thats just a wild guess xD)
There is another issue where it is mentioned in the comments but the main issue described there could be another thing so i startet a new one [Issue#14](https://gitlab.vuhdo.io/vuhdo/vuhdo/issues/14)
if you need more infos and/or have a good tip to test it better let me know thanks for the great addon
VuhDo v3.108
World of Warcraft region EU
World of Warcraft client deDE
After finishing a Dungeon/LFR/Expedition the Health/Healbar disappers to ~90% of the time and only the background is left! The bar is not interactable anymore (using the heals/spells on it).
/reload the UI or going into the /vuhdo opt fix it
The wierd thing is that it sometimes not happens and i cant see why!
I would love to test it out without any other addons and try different stuff but because it happens after leaving a dungeon/lfr/expedition and queing takes time and leaving after testing cause a restriction and would be rude to other players i didnt to it yet(maybe there is a better way to test it let me know)
no error messages!
![FiS8GQq](/uploads/064aae1d36e5008d8cabe33b4db239bf/FiS8GQq.png)
As you can see in the Image the Main Group blacked out but my second Group on the left works fine(it is set to show me my target)
I could see that the problem comes maybe from updating from a really old Version to the current one(played at the start of BFA and was coming back some days ago) (maybe there where some steps inbetween that messed something up but thats just a wild guess xD)
There is another issue where it is mentioned in the comments but the main issue described there could be another thing so i startet a new one [Issue#14](https://gitlab.vuhdo.io/vuhdo/vuhdo/issues/14)
if you need more infos and/or have a good tip to test it better let me know thanks for the great addonhttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/34how to monitor boss in wow classic without foucs function?2019-11-18T14:09:52Zwkinghow to monitor boss in wow classic without foucs function?in WOW classic, there is no foucs function. so the private tank panel doesn't useful. Is it a other way to monitor boss? thanks!in WOW classic, there is no foucs function. so the private tank panel doesn't useful. Is it a other way to monitor boss? thanks!https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/36Problems loading vuhdo2019-11-27T00:00:25ZDavidProblems loading vuhdoI can not get vuhdo to load. The only way to get it to load is using /vuhdo opt or /vd opt. Then I can not delete profiles or overwrite profiles, and there is only one profile that loads. Plus the profile that loads is Boomkin even when I am in Resto. I can not make a new profile because it will not overwrite the Boomkin profile.I can not get vuhdo to load. The only way to get it to load is using /vuhdo opt or /vd opt. Then I can not delete profiles or overwrite profiles, and there is only one profile that loads. Plus the profile that loads is Boomkin even when I am in Resto. I can not make a new profile because it will not overwrite the Boomkin profile.https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/39Multiple debuffs of one type are only shown once2019-12-04T02:04:05ZJundarerMultiple debuffs of one type are only shown once**Summary of the issue:**
When a player gets multiple debuffs of the same type (for example Spit in Waycrest Manor) VuhDo will only show a single debuff independent of how many there are. When deciding who to heal this is critical information not available. All debuffs that give multiple instances of the debuff do their damage individually so there's no reason for them to be hidden.
**Expected behaviour:**
Debuffs that can applied multiple times are shown individually.
**Actual behaviour:**
If more than one debuff of the same type is applied only the first one is shown.
Easiest way to reproduce is to go into Waycrest Manor, engage some Maggots while having all debuffs shown enabled and then look at the frames.**Summary of the issue:**
When a player gets multiple debuffs of the same type (for example Spit in Waycrest Manor) VuhDo will only show a single debuff independent of how many there are. When deciding who to heal this is critical information not available. All debuffs that give multiple instances of the debuff do their damage individually so there's no reason for them to be hidden.
**Expected behaviour:**
Debuffs that can applied multiple times are shown individually.
**Actual behaviour:**
If more than one debuff of the same type is applied only the first one is shown.
Easiest way to reproduce is to go into Waycrest Manor, engage some Maggots while having all debuffs shown enabled and then look at the frames.IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/40Request: Panel Tabs on top of vuhdo2019-11-30T21:13:32ZJared NickersonRequest: Panel Tabs on top of vuhdoCan you add any given Panel as a tab on top of vuhdo, sometimes I think I am modifying one panel, but I am on another, or it being really difficult to change (not taking clicks). But if it was on top showing names (same style as in excel as sheets for a reference) i think it would be a lot less confusing and direct =0) thanks for keeping the addon up to date =0)Can you add any given Panel as a tab on top of vuhdo, sometimes I think I am modifying one panel, but I am on another, or it being really difficult to change (not taking clicks). But if it was on top showing names (same style as in excel as sheets for a reference) i think it would be a lot less confusing and direct =0) thanks for keeping the addon up to date =0)https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/41UTF-8 string terminated early2019-12-04T11:42:35ZWulfixUTF-8 string terminated earlyHello! I have one bug. Could you check this out?
**BagSack**:
1x VuhDo\Libs\UTF8\utf8.lua:86: UTF-8 string terminated early
[C]: in function `error'
VuhDo\Libs\UTF8\utf8.lua:86: in function <VuhDo\Libs\UTF8\utf8.lua:61>
VuhDo\Libs\UTF8\utf8.lua:222: in function `utf8sub'
VuhDo\VuhDoDcShield.lua:96: in function <VuhDo\VuhDoDcShield.lua:84>
VuhDo\VuhDoDcShield.lua:122: in function `VUHDO_mirrorToMacro'
VuhDo\VuhDoEventHandler.lua:1492: in function <VuhDo\VuhDoEventHandler.lua:1265>
Locals:
(*temporary) = "UTF-8 string terminated early"Hello! I have one bug. Could you check this out?
**BagSack**:
1x VuhDo\Libs\UTF8\utf8.lua:86: UTF-8 string terminated early
[C]: in function `error'
VuhDo\Libs\UTF8\utf8.lua:86: in function <VuhDo\Libs\UTF8\utf8.lua:61>
VuhDo\Libs\UTF8\utf8.lua:222: in function `utf8sub'
VuhDo\VuhDoDcShield.lua:96: in function <VuhDo\VuhDoDcShield.lua:84>
VuhDo\VuhDoDcShield.lua:122: in function `VUHDO_mirrorToMacro'
VuhDo\VuhDoEventHandler.lua:1492: in function <VuhDo\VuhDoEventHandler.lua:1265>
Locals:
(*temporary) = "UTF-8 string terminated early"IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/42Icon Spell trace2019-12-02T16:29:35ZDavidIcon Spell trace
I've been trying to Hot Icon to Vivify. I name the bouquet Monk and below use the buff name vivify with no Icon. It makes the Icon picture according to vivify but when Place in Hot Icon nothing happens when vivify is cast. Now is when the problem begins when I go to delete the Monk bouquet, I get a error message for what ever Hot icon I decided to use and the error message will not go away and there is nothing to delete
I've been trying to Hot Icon to Vivify. I name the bouquet Monk and below use the buff name vivify with no Icon. It makes the Icon picture according to vivify but when Place in Hot Icon nothing happens when vivify is cast. Now is when the problem begins when I go to delete the Monk bouquet, I get a error message for what ever Hot icon I decided to use and the error message will not go away and there is nothing to deletehttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/43debuff border color2019-12-02T20:34:06ZMartin Thieledebuff border colorIs there a way to enable border colors on debuffs? I.e. if a player has polymorph the debuff border color is blue? And ghost would be red. This is a pretty vital feature for me as a healer :) If its possible i can probably look into it if i can get guided to where i'd implement this.
Additionally, more of a bug i suppose, if the amount of debuffs exceed the maximum, the debuffs disappear from the raid framesIs there a way to enable border colors on debuffs? I.e. if a player has polymorph the debuff border color is blue? And ghost would be red. This is a pretty vital feature for me as a healer :) If its possible i can probably look into it if i can get guided to where i'd implement this.
Additionally, more of a bug i suppose, if the amount of debuffs exceed the maximum, the debuffs disappear from the raid frameshttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/45Holy Palandins do not seem to be categorised as healers2020-01-05T03:39:40ZMaxHoly Palandins do not seem to be categorised as healersHi guys,
I am using vuhdo as a healer frequently. In a raid I only want to see the mana bar of healers to call for innervate on certain targets. However, (holy) paladins do not seem to be categorised as healers since there manabar is (just like mages and hunters) not shown when the "Manabar - Healers only" Bouquet is used. Am I doing something wrong, or is there a possible workaround.
Many thanks,
MaxHi guys,
I am using vuhdo as a healer frequently. In a raid I only want to see the mana bar of healers to call for innervate on certain targets. However, (holy) paladins do not seem to be categorised as healers since there manabar is (just like mages and hunters) not shown when the "Manabar - Healers only" Bouquet is used. Am I doing something wrong, or is there a possible workaround.
Many thanks,
MaxIvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/47Resto Druid issue with Panel2019-12-05T16:10:17ZPatricia ChristieResto Druid issue with PanelThe below error happens only on my Resto Druid. Shamn, Priest, Pally, Monk seem to be OK, as well as all my other non healers.
I ended up resetting all settings on both of my druids, so no action needed atm, but recording this in case it happens to other.
Message: Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:918: Usage: Vd1:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
Time: Thu Dec 5 07:52:26 2019
Count: 1
Stack: Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:918: Usage: Vd1:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
[C]: in function `SetPoint'
Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:918: in function <Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:904>
Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:1016: in function <Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:1001>
Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:1042: in function <Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:1033>
Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:1080: in function `VUHDO_reloadUI'
Interface\AddOns\VuhDo\VuhDoEventHandler.lua:375: in function <Interface\AddOns\VuhDo\VuhDoEventHandler.lua:345>
Interface\AddOns\VuhDo\VuhDoEventHandler.lua:582: in function <Interface\AddOns\VuhDo\VuhDoEventHandler.lua:407>
Locals: (*temporary) = Vd1 {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = "UIParent"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nilThe below error happens only on my Resto Druid. Shamn, Priest, Pally, Monk seem to be OK, as well as all my other non healers.
I ended up resetting all settings on both of my druids, so no action needed atm, but recording this in case it happens to other.
Message: Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:918: Usage: Vd1:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
Time: Thu Dec 5 07:52:26 2019
Count: 1
Stack: Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:918: Usage: Vd1:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
[C]: in function `SetPoint'
Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:918: in function <Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:904>
Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:1016: in function <Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:1001>
Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:1042: in function <Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:1033>
Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:1080: in function `VUHDO_reloadUI'
Interface\AddOns\VuhDo\VuhDoEventHandler.lua:375: in function <Interface\AddOns\VuhDo\VuhDoEventHandler.lua:345>
Interface\AddOns\VuhDo\VuhDoEventHandler.lua:582: in function <Interface\AddOns\VuhDo\VuhDoEventHandler.lua:407>
Locals: (*temporary) = Vd1 {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = "UIParent"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nilhttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/50AOE assistant (classic)2019-12-20T09:58:30ZDenis GribanovAOE assistant (classic)1. Should the AOE assistant work in the classic version? If it does not work, it is possible to "finish" it for the classic version.
2. For the AOE’s spells, the heal threshold is too large (for example, for the chain healing of a 5000k shaman). This is too much value, which is inaccessible in the current phase.1. Should the AOE assistant work in the classic version? If it does not work, it is possible to "finish" it for the classic version.
2. For the AOE’s spells, the heal threshold is too large (for example, for the chain healing of a 5000k shaman). This is too much value, which is inaccessible in the current phase.https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/55LFG doesn't swap Key Layouts with spec swap2022-12-03T19:36:06ZDistractor_BeamLFG doesn't swap Key Layouts with spec swap**Confirm the issue lies within VuhDo:**
This issue is specific to the Vuhdo interface
**Describe your environment:**
* *VuhDo version 3.109*
* *World of Warcraft region Americas*
* *World of Warcraft client language enUS*
**Summary of the issue:**
As a priest, if I run around doing quests in shadow spec, and then a battleground pops that sets me as a healer, the group finder will automatically swap me to Discipline spec, but the Vuhdo key layouts are still in Shadow spec.
Key layouts being tools/key layouts
**Expected behaviour:**
I would like key layouts to swap on group finder dungeon/raid/battleground/arena entrance.
**Actual behaviour:**
I'll find myself trying to heal, but none of the spells are working properly because I'm still set to the shadow layout.
Love the addon.
Thank you.**Confirm the issue lies within VuhDo:**
This issue is specific to the Vuhdo interface
**Describe your environment:**
* *VuhDo version 3.109*
* *World of Warcraft region Americas*
* *World of Warcraft client language enUS*
**Summary of the issue:**
As a priest, if I run around doing quests in shadow spec, and then a battleground pops that sets me as a healer, the group finder will automatically swap me to Discipline spec, but the Vuhdo key layouts are still in Shadow spec.
Key layouts being tools/key layouts
**Expected behaviour:**
I would like key layouts to swap on group finder dungeon/raid/battleground/arena entrance.
**Actual behaviour:**
I'll find myself trying to heal, but none of the spells are working properly because I'm still set to the shadow layout.
Love the addon.
Thank you.IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/56[Classic] Own Group not showing anything2020-04-19T15:16:09ZTobias[Classic] Own Group not showing anythingHi!
So I fiddled a bit with Vuhdo because I wanted to have the raid group I'm in shown seperately while all others are bunched together.
I made a new panel and set it to "Groups"/"Own Group" and in General/General/Filter I selected Own Group (since the tooltip there says, it won't remove it from a group I designated Own Group).
However this doesn't seem to work. When I'm in a raid I cannot see the panel designated "Own Group", it only shows up when I deselect Own Group in filters.
I also tried disabling my other addons to see whether they are causing the problem, to no avail, though.
My Vuhdo Version is 3.109-classic, going to test the current beta later.
Edit: Already tried the beta, still same problem ...Hi!
So I fiddled a bit with Vuhdo because I wanted to have the raid group I'm in shown seperately while all others are bunched together.
I made a new panel and set it to "Groups"/"Own Group" and in General/General/Filter I selected Own Group (since the tooltip there says, it won't remove it from a group I designated Own Group).
However this doesn't seem to work. When I'm in a raid I cannot see the panel designated "Own Group", it only shows up when I deselect Own Group in filters.
I also tried disabling my other addons to see whether they are causing the problem, to no avail, though.
My Vuhdo Version is 3.109-classic, going to test the current beta later.
Edit: Already tried the beta, still same problem ...https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/58Potential issue with background color.2020-01-10T18:36:29ZCarl-Johan BergmanPotential issue with background color.**Describe your environment:**
* *Version: VuhDo-v3.109
* *World of Warcraft region: EU
* *World of Warcraft client language: enUS
**Summary of the issue:**
Background bar color with Flag: Dead does not always work correctly.
**Expected behaviour:**
The background of the bar should turn red when a party/raid member is dead.
**Actual behaviour:**
Sometimes the bar does not change color and keeps with the standard background color. I am not sure how to reproduce this but it seems to happen fairly often. I've set it up so "Flag: Dead" in Background: Solid has a higher priority than "Always" in the bouquet.
You can clearly see in the screenshot how 3 party members have the correct red background, one is alive and one is dead with the wrong background color.
**Related error messages:**
No error messages.!
[WoWScrnShot_010420_235902](/uploads/79125704229028ea70ac39c72f75bd94/WoWScrnShot_010420_235902.jpg)
![settings](/uploads/24b3654e3e14bcec40ba6d7a58088674/settings.png)**Describe your environment:**
* *Version: VuhDo-v3.109
* *World of Warcraft region: EU
* *World of Warcraft client language: enUS
**Summary of the issue:**
Background bar color with Flag: Dead does not always work correctly.
**Expected behaviour:**
The background of the bar should turn red when a party/raid member is dead.
**Actual behaviour:**
Sometimes the bar does not change color and keeps with the standard background color. I am not sure how to reproduce this but it seems to happen fairly often. I've set it up so "Flag: Dead" in Background: Solid has a higher priority than "Always" in the bouquet.
You can clearly see in the screenshot how 3 party members have the correct red background, one is alive and one is dead with the wrong background color.
**Related error messages:**
No error messages.!
[WoWScrnShot_010420_235902](/uploads/79125704229028ea70ac39c72f75bd94/WoWScrnShot_010420_235902.jpg)
![settings](/uploads/24b3654e3e14bcec40ba6d7a58088674/settings.png)https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/61Vuhdo Lua Error2020-01-16T19:19:13ZNicole SoileauVuhdo Lua ErrorBeen getting a lua error kicking back on my H priest since Monday. Have uninstalled and reinstalled several times, deleted cache and wtf folders, deleted saved data. Can't even run the options properly. ![WoWScrnShot_011620_131222](/uploads/85ae0642d5e7c678a9a65bee5806a2ea/WoWScrnShot_011620_131222.jpg)Been getting a lua error kicking back on my H priest since Monday. Have uninstalled and reinstalled several times, deleted cache and wtf folders, deleted saved data. Can't even run the options properly. ![WoWScrnShot_011620_131222](/uploads/85ae0642d5e7c678a9a65bee5806a2ea/WoWScrnShot_011620_131222.jpg)https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/62Classic: Garr's Magma Shackles spell not properly ignored2020-01-21T17:44:35ZKaraiClassic: Garr's Magma Shackles spell not properly ignoredhttps://classic.wowhead.com/spell=19496/magma-shackles
The above spell is not being ignored by the Debuff option to ignore speed reduction spells.https://classic.wowhead.com/spell=19496/magma-shackles
The above spell is not being ignored by the Debuff option to ignore speed reduction spells.https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/64Can't add Innervate to my custom Buff/Debuff list2020-01-24T12:05:37ZMarkus BäurleCan't add Innervate to my custom Buff/Debuff list**Describe your environment:**
* *VuhDo version
3.110-classic
* *World of Warcraft region (ie. Americas/Oceanic, EU, CN or KR)*
EU
* *World of Warcraft client language (eg. enUS)*
deDE
**Summary of the issue:**
Spell/Buff isn't recognized
Describe your issue here.
I can't add Innerate ("Anregen" in German, SpellID is "29166") to my custom Buffs/Debuffs list
**Expected behaviour:**
I should be able to add innervate to my Custom Buff/Debuff list so i can see who in my raid has currently that Buff.
**Actual behaviour:**
I can't add the Spell to my custom Spell list
**Related error messages:**
No Error Message related to this Bug
![WowClassic_638h0PStP6](/uploads/71cbf6931d52078e539f57aa5fd47b1a/WowClassic_638h0PStP6.png)**Describe your environment:**
* *VuhDo version
3.110-classic
* *World of Warcraft region (ie. Americas/Oceanic, EU, CN or KR)*
EU
* *World of Warcraft client language (eg. enUS)*
deDE
**Summary of the issue:**
Spell/Buff isn't recognized
Describe your issue here.
I can't add Innerate ("Anregen" in German, SpellID is "29166") to my custom Buffs/Debuffs list
**Expected behaviour:**
I should be able to add innervate to my Custom Buff/Debuff list so i can see who in my raid has currently that Buff.
**Actual behaviour:**
I can't add the Spell to my custom Spell list
**Related error messages:**
No Error Message related to this Bug
![WowClassic_638h0PStP6](/uploads/71cbf6931d52078e539f57aa5fd47b1a/WowClassic_638h0PStP6.png)https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/66Extend Incoming Heals past HealthBar on Overheal2020-01-26T23:59:19ZJoe GExtend Incoming Heals past HealthBar on OverhealCurrently healing prediction is cut off at the end of the health bar. Please allow incoming heals to extend past the frame.
I'd like to be able to see exactly how much overhealing is predicted.Currently healing prediction is cut off at the end of the health bar. Please allow incoming heals to extend past the frame.
I'd like to be able to see exactly how much overhealing is predicted.https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/69Mouseover debuff icon giving a debuff description?2020-01-30T20:53:23ZMathijsMouseover debuff icon giving a debuff description?edit: deleted the message. When I place it in a non moved location it does show the descriptionedit: deleted the message. When I place it in a non moved location it does show the descriptionhttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/80frame settings glitching2020-02-08T12:10:21Zlindaframe settings glitchingRetail WoW
Hi there.
current vuhdo panel setup:
panel 1 : "self"
panel 2 : "target"
panel 3 : "groups"
I've noticed that while playing the "self" panel glitches out (ie. displays n/a on text, does not update as health is lost, is unresponsive to healing or shielding spells cast on frame).
usually reloading my profile setup fixes it temporarily, but as you can understand, this happening mid boss in a raid is problematic. It has caused more than one deaths.
Thanks for a super cool addon!Retail WoW
Hi there.
current vuhdo panel setup:
panel 1 : "self"
panel 2 : "target"
panel 3 : "groups"
I've noticed that while playing the "self" panel glitches out (ie. displays n/a on text, does not update as health is lost, is unresponsive to healing or shielding spells cast on frame).
usually reloading my profile setup fixes it temporarily, but as you can understand, this happening mid boss in a raid is problematic. It has caused more than one deaths.
Thanks for a super cool addon!https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/86Error when attempting to discard changes2020-02-10T17:39:24ZRodoniesError when attempting to discard changesClassic version of Vuhdo V3.110
Load shaman profile when on my mage, press "NO" when attempting to discard changes after pressing 'cancel'
```
Message: Interface\AddOns\VuhDo\VuhDoBouquets.lua:238: attempt to index upvalue 'tInfos' (a nil value)
Time: Mon Feb 10 17:09:14 2020
Count: 1
Stack: Interface\AddOns\VuhDo\VuhDoBouquets.lua:238: attempt to index upvalue 'tInfos' (a nil value)
Interface\AddOns\VuhDo\VuhDoBarCustomizerMana.lua:70: in function <Interface\AddOns\VuhDo\VuhDoBarCustomizerMana.lua:45>
Interface\AddOns\VuhDo\VuhDoBarCustomizerHealth.lua:798: in function VUHDO_updateAllRaidBars
Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:1046: in function <Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:1033>
Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:1080: in function VUHDO_reloadUI
...e\AddOns\VuhDoOptions\VuhDoNewOptionsTabbedFrame.lua:175: in function <...e\AddOns\VuhDoOptions\VuhDoNewOptionsTabbedFrame.lua:161>
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>
Locals: aUnit = "player"
aChange = 3
tInfo = <table> {
zone = "Orgrimmar"
baseRange = true
class = "MAGE"
role = 62
sortMaxHp = 3410
map = "Orgrimmar"
threat = 0
powermax = 7115
threatPerc = 0
isPet = false
name = "Icerod"
number = 1
isVehicle = false
group = 1
classId = 24
range = true
unit = "player"
powertype = 0
healthmax = 3410
dead = false
charmed = false
fullName = "Icerod"
power = 7115
aggro = false
visible = true
isAltPower = false
health = 3410
className = "Mage"
targetUnit = "target"
afk = false
connected = true
petUnit = "pet"
}
VUHDO_RAID = <table> {
player = <table> {
}
}
VUHDO_isConfigDemoUsers = <function> defined @Interface\AddOns\VuhDo\VuhDoGuiToolbox.lua:688
UnitPower = <function> defined =[C]:-1
UnitPowerMax = <function> defined =[C]:-1
tPowerType = 0
_ = "MANA"
UnitPowerType = <function> defined =[C]:-1
VUHDO_updateBouquetsForEvent = <function> defined @Interface\AddOns\VuhDo\VuhDoBouquets.lua:565
```Classic version of Vuhdo V3.110
Load shaman profile when on my mage, press "NO" when attempting to discard changes after pressing 'cancel'
```
Message: Interface\AddOns\VuhDo\VuhDoBouquets.lua:238: attempt to index upvalue 'tInfos' (a nil value)
Time: Mon Feb 10 17:09:14 2020
Count: 1
Stack: Interface\AddOns\VuhDo\VuhDoBouquets.lua:238: attempt to index upvalue 'tInfos' (a nil value)
Interface\AddOns\VuhDo\VuhDoBarCustomizerMana.lua:70: in function <Interface\AddOns\VuhDo\VuhDoBarCustomizerMana.lua:45>
Interface\AddOns\VuhDo\VuhDoBarCustomizerHealth.lua:798: in function VUHDO_updateAllRaidBars
Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:1046: in function <Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:1033>
Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:1080: in function VUHDO_reloadUI
...e\AddOns\VuhDoOptions\VuhDoNewOptionsTabbedFrame.lua:175: in function <...e\AddOns\VuhDoOptions\VuhDoNewOptionsTabbedFrame.lua:161>
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>
Locals: aUnit = "player"
aChange = 3
tInfo = <table> {
zone = "Orgrimmar"
baseRange = true
class = "MAGE"
role = 62
sortMaxHp = 3410
map = "Orgrimmar"
threat = 0
powermax = 7115
threatPerc = 0
isPet = false
name = "Icerod"
number = 1
isVehicle = false
group = 1
classId = 24
range = true
unit = "player"
powertype = 0
healthmax = 3410
dead = false
charmed = false
fullName = "Icerod"
power = 7115
aggro = false
visible = true
isAltPower = false
health = 3410
className = "Mage"
targetUnit = "target"
afk = false
connected = true
petUnit = "pet"
}
VUHDO_RAID = <table> {
player = <table> {
}
}
VUHDO_isConfigDemoUsers = <function> defined @Interface\AddOns\VuhDo\VuhDoGuiToolbox.lua:688
UnitPower = <function> defined =[C]:-1
UnitPowerMax = <function> defined =[C]:-1
tPowerType = 0
_ = "MANA"
UnitPowerType = <function> defined =[C]:-1
VUHDO_updateBouquetsForEvent = <function> defined @Interface\AddOns\VuhDo\VuhDoBouquets.lua:565
```https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/87Old Debuff2020-02-10T19:00:28ZtehOld DebuffI have couple old debuffs (color changed) added during Eternal Palace raid.
And recently I want to reverse it back to normal without changing the bar color because it keep showing the light bar bar color in recent raid. I tried to look under custom debuff list and cannot find it.
Please help.I have couple old debuffs (color changed) added during Eternal Palace raid.
And recently I want to reverse it back to normal without changing the bar color because it keep showing the light bar bar color in recent raid. I tried to look under custom debuff list and cannot find it.
Please help.https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/88Issue when grouping for LFR2020-02-10T19:06:30ZMark StevensIssue when grouping for LFR**Confirm the issue lies within VuhDo:**
Please first disable all add-ons other than VuhDo and VuhDo Options and see if your issue persists.
**Describe your environment:**
* *VuhDo version (e.g. v3.102, Classic or Retail)*
* You can retrieve this by running the following command in-game: `/dump GetAddOnMetadata("VuhDo", "Version")`
* *World of Warcraft region (ie. Americas/Oceanic, EU, CN or KR)*
* *World of Warcraft client language (eg. enUS)*
* You can retrieve this by running the following command in-game: `/dump GetLocale()`
**Summary of the issue:**
When I auto group in LFR I see myself listed in the frame as unknown. I can't interact with my frame icon like healing etc. When I leave the group, the frame is still loaded with people and it doesn't revert back to just me. I have to overwrite the vuhdo file and my character WTF file with a backup in order to restore functionality.
**Expected behaviour:**
I should be able to interact and heal while in a group frame and be able to leave the frame when needed.
**Actual behaviour:**
I can't interact with anyone listed as unknown in the vuhdo frame and it won't let me leave the group and reset the frame to just me.
Tell me how to reproduce your issue. Please provide step-by-step instructions.
**Related error messages:** It only happens when I join LFR at this point. I have not raided with anyone to test if it will happen in other groups. It does not happen in a 5 man group. Also, it doesn't always happen to all my characters that use vuhdo.
Please first install the following two add-ons to assist in capturing any error messages in-game:
* [BugGrabber](https://www.curseforge.com/wow/addons/bug-grabber)
* [BugSack](https://www.curseforge.com/wow/addons/bugsack)
Next, disable all add-ons except for Bugsack, Bug Grabber, VuhDo and VuhDo Options.
Capture any VuhDo related error messages and paste them here verbatim.**Confirm the issue lies within VuhDo:**
Please first disable all add-ons other than VuhDo and VuhDo Options and see if your issue persists.
**Describe your environment:**
* *VuhDo version (e.g. v3.102, Classic or Retail)*
* You can retrieve this by running the following command in-game: `/dump GetAddOnMetadata("VuhDo", "Version")`
* *World of Warcraft region (ie. Americas/Oceanic, EU, CN or KR)*
* *World of Warcraft client language (eg. enUS)*
* You can retrieve this by running the following command in-game: `/dump GetLocale()`
**Summary of the issue:**
When I auto group in LFR I see myself listed in the frame as unknown. I can't interact with my frame icon like healing etc. When I leave the group, the frame is still loaded with people and it doesn't revert back to just me. I have to overwrite the vuhdo file and my character WTF file with a backup in order to restore functionality.
**Expected behaviour:**
I should be able to interact and heal while in a group frame and be able to leave the frame when needed.
**Actual behaviour:**
I can't interact with anyone listed as unknown in the vuhdo frame and it won't let me leave the group and reset the frame to just me.
Tell me how to reproduce your issue. Please provide step-by-step instructions.
**Related error messages:** It only happens when I join LFR at this point. I have not raided with anyone to test if it will happen in other groups. It does not happen in a 5 man group. Also, it doesn't always happen to all my characters that use vuhdo.
Please first install the following two add-ons to assist in capturing any error messages in-game:
* [BugGrabber](https://www.curseforge.com/wow/addons/bug-grabber)
* [BugSack](https://www.curseforge.com/wow/addons/bugsack)
Next, disable all add-ons except for Bugsack, Bug Grabber, VuhDo and VuhDo Options.
Capture any VuhDo related error messages and paste them here verbatim.https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/90Empty panel after exiting dungeon/expedition2021-12-12T19:10:32ZLlethander DraeEmpty panel after exiting dungeon/expeditionWhen exiting a Dungeon/Raid/Island Expedition the Vuhdo panel doesn't refresh to a solo state. Instead, it shows an empty frame.
![Capture](/uploads/859f888ef447c7e95b68f0fe1932ad37/Capture.PNG)When exiting a Dungeon/Raid/Island Expedition the Vuhdo panel doesn't refresh to a solo state. Instead, it shows an empty frame.
![Capture](/uploads/859f888ef447c7e95b68f0fe1932ad37/Capture.PNG)IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/99Stopped working on my paladin only2020-03-03T03:43:26ZNick WilcoxStopped working on my paladin onlyVuhDo 3.111
WoW-Americas enUS
VuhDo stopped working only on my paladin, no one else, heres the error code i get
Date: 2020-03-02 22:38:33
ID: 6
Error occured in: Global
Count: 1
Message: ..\AddOns\VuhDo\VuhDoRoleChecker.lua line 208:
attempt to index upvalue 'VUHDO_RAID' (a nil value)
Debug:
[string "@VuhDo\VuhDoRoleChecker.lua"]:208: VUHDO_inspectLockRole()
[string "@VuhDo\VuhDoEventHandler.lua"]:635:
VuhDo\VuhDoEventHandler.lua:407
Locals:
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index upvalue 'VUHDO_RAID' (a nil value)"
tInfo = nil
VUHDO_RAID = nil
tActiveTree = nil
VUHDO_INSPECTED_ROLES = <table> {
}
tTreeId = nil
_ = nil
tRole = nil
GetSpecializationInfo = <function> defined =[C]:-1
ClearInspectPlayer = <function> defined =[C]:-1
AddOns:
Swatter, v8.2.6511 (SwimmingSeadragon)
AtlasLoot, vv8.11.00
AtlasLootBattleforAzeroth, vv8.11.00
AtlasLootBurningCrusade, vv8.11.00
AtlasLootCataclysm, vv8.11.00
AtlasLootClassic, vv8.11.00
AtlasLootLegion, vv8.11.00
AtlasLootMistsofPandaria, vv8.11.00
AtlasLootWarlordsofDraenor, vv8.11.00
AtlasLootWrathoftheLichKing, vv8.11.00
AucAdvanced, v8.2.6471 (SwimmingSeadragon)
AucFilterBasic, v8.2.6497 (SwimmingSeadragon)
AucStatHistogram, v8.2.6499 (SwimmingSeadragon)
AucStatiLevel, v8.2.6503 (SwimmingSeadragon)
AucStatPurchased, v8.2.6500 (SwimmingSeadragon)
AucStatSimple, v8.2.6501 (SwimmingSeadragon)
AucStatStdDev, v8.2.6502 (SwimmingSeadragon)
AucUtilFixAH, v8.2.6504 (SwimmingSeadragon)
BagBrother, v
Bagnon, v8.3.1
BeanCounter, v8.2.6505 (SwimmingSeadragon)
Coordinates, v2.1.0
DBMCore, v8.3.5
DBMDefaultSkin, v
DBMStatusBarTimers, v
Details, v
DetailsEncounterDetails, v
DetailsRaidCheck, v
DetailsStreamer, v
DetailsTinyThreat, v
DetailsVanguard, v
EasyObliterate, v32
Enchantrix, v8.2.6506 (SwimmingSeadragon)
EnchantrixBarker, v8.2.6507 (SwimmingSeadragon)
GTFO, v4.52.2
HandyNotes, vv1.5.9
Informant, v8.2.6508 (SwimmingSeadragon)
MaxCam, vv2.4.2
MaxDps, v8.3.0
Pawn, v2.3.19
RaiderIO, v8.1.0 (v202001240600)
RaiderIODBUSA, v
RaiderIODBUSAR, v
RaiderIODBUSH, v
RaiderIODBUSHR, v
SimpleILevel, v3.3.10
SimpleILevelGroup, v3.3.10
SimpleILevelResilience, v3.3.10
SimpleILevelSocial, v3.3.10
Simulationcraft, v1.12.5
SlideBar, v8.2.6509 (SwimmingSeadragon)
Stubby, v8.2.6510 (SwimmingSeadragon)
TomCats, v1.4.9
TransmogTokens, v1.4.9
VuhDo, v3.110
VuhDoOptions, v3.110
WeakAuras, v2.16.1
WorldQuestTracker, v
BlizRuntimeLib_enUS v8.3.0.80300 <none>
(ck=6f0)VuhDo 3.111
WoW-Americas enUS
VuhDo stopped working only on my paladin, no one else, heres the error code i get
Date: 2020-03-02 22:38:33
ID: 6
Error occured in: Global
Count: 1
Message: ..\AddOns\VuhDo\VuhDoRoleChecker.lua line 208:
attempt to index upvalue 'VUHDO_RAID' (a nil value)
Debug:
[string "@VuhDo\VuhDoRoleChecker.lua"]:208: VUHDO_inspectLockRole()
[string "@VuhDo\VuhDoEventHandler.lua"]:635:
VuhDo\VuhDoEventHandler.lua:407
Locals:
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index upvalue 'VUHDO_RAID' (a nil value)"
tInfo = nil
VUHDO_RAID = nil
tActiveTree = nil
VUHDO_INSPECTED_ROLES = <table> {
}
tTreeId = nil
_ = nil
tRole = nil
GetSpecializationInfo = <function> defined =[C]:-1
ClearInspectPlayer = <function> defined =[C]:-1
AddOns:
Swatter, v8.2.6511 (SwimmingSeadragon)
AtlasLoot, vv8.11.00
AtlasLootBattleforAzeroth, vv8.11.00
AtlasLootBurningCrusade, vv8.11.00
AtlasLootCataclysm, vv8.11.00
AtlasLootClassic, vv8.11.00
AtlasLootLegion, vv8.11.00
AtlasLootMistsofPandaria, vv8.11.00
AtlasLootWarlordsofDraenor, vv8.11.00
AtlasLootWrathoftheLichKing, vv8.11.00
AucAdvanced, v8.2.6471 (SwimmingSeadragon)
AucFilterBasic, v8.2.6497 (SwimmingSeadragon)
AucStatHistogram, v8.2.6499 (SwimmingSeadragon)
AucStatiLevel, v8.2.6503 (SwimmingSeadragon)
AucStatPurchased, v8.2.6500 (SwimmingSeadragon)
AucStatSimple, v8.2.6501 (SwimmingSeadragon)
AucStatStdDev, v8.2.6502 (SwimmingSeadragon)
AucUtilFixAH, v8.2.6504 (SwimmingSeadragon)
BagBrother, v
Bagnon, v8.3.1
BeanCounter, v8.2.6505 (SwimmingSeadragon)
Coordinates, v2.1.0
DBMCore, v8.3.5
DBMDefaultSkin, v
DBMStatusBarTimers, v
Details, v
DetailsEncounterDetails, v
DetailsRaidCheck, v
DetailsStreamer, v
DetailsTinyThreat, v
DetailsVanguard, v
EasyObliterate, v32
Enchantrix, v8.2.6506 (SwimmingSeadragon)
EnchantrixBarker, v8.2.6507 (SwimmingSeadragon)
GTFO, v4.52.2
HandyNotes, vv1.5.9
Informant, v8.2.6508 (SwimmingSeadragon)
MaxCam, vv2.4.2
MaxDps, v8.3.0
Pawn, v2.3.19
RaiderIO, v8.1.0 (v202001240600)
RaiderIODBUSA, v
RaiderIODBUSAR, v
RaiderIODBUSH, v
RaiderIODBUSHR, v
SimpleILevel, v3.3.10
SimpleILevelGroup, v3.3.10
SimpleILevelResilience, v3.3.10
SimpleILevelSocial, v3.3.10
Simulationcraft, v1.12.5
SlideBar, v8.2.6509 (SwimmingSeadragon)
Stubby, v8.2.6510 (SwimmingSeadragon)
TomCats, v1.4.9
TransmogTokens, v1.4.9
VuhDo, v3.110
VuhDoOptions, v3.110
WeakAuras, v2.16.1
WorldQuestTracker, v
BlizRuntimeLib_enUS v8.3.0.80300 <none>
(ck=6f0)https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/102Vuhdo Lua Error VuhdoLabelFrameTemplate2020-03-17T08:44:16ZGhost UserVuhdo Lua Error VuhdoLabelFrameTemplateMessage: Couldn't find inherited node: VuhDoLabelFrameTemplate
Time: Sun Mar 15 13:37:40 2020
Count: 6
That is the error I am getting all the time. Tried to reinstall the addon, but still getting these.Message: Couldn't find inherited node: VuhDoLabelFrameTemplate
Time: Sun Mar 15 13:37:40 2020
Count: 6
That is the error I am getting all the time. Tried to reinstall the addon, but still getting these.IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/107VuhDo set up - no panels2020-03-28T02:46:15ZDianaVuhDo set up - no panels**Confirm the issue lies within VuhDo:**
Please first disable all add-ons other than VuhDo and VuhDo Options and see if your issue persists. DONE
**Describe your environment:**
* *VuhDo version V3.112-Classic
* *World of Warcraft region America's Oceanic
* *World of Warcraft client language enUS
**Summary of the issue:**
I am using Vuhdo for my Alliance healers with no issue. This is a new horde Shaman and I'm trying to set it up. When I open the options there are NO PANELS... and when I click in "Move" to add/subtract panels or columns there is no way to add panels. When I click the add button, nothings happens
**Expected behaviour:**
I should see the default panel set up, i.e. Buff watch panel, Panel 1... etc...
**Actual behaviour:**
There are no panels to set up
Tell me how to reproduce your issue. Please provide step-by-step instructions.
I don't know how I could get you to replicate it. I can't replicate it in my alliance environment - this is only happening when I'm on a horde character (this is my only one so far)
**Related error messages:**
Please first install the following two add-ons to assist in capturing any error messages in-game:
* [BugGrabber](https://www.curseforge.com/wow/addons/bug-grabber)
* [BugSack](https://www.curseforge.com/wow/addons/bugsack)
Neither BugGrabber nor BugSack are available for Classic
Next, disable all add-ons except for Bugsack, Bug Grabber, VuhDo and VuhDo Options.
Capture any VuhDo related error messages and paste them here verbatim.**Confirm the issue lies within VuhDo:**
Please first disable all add-ons other than VuhDo and VuhDo Options and see if your issue persists. DONE
**Describe your environment:**
* *VuhDo version V3.112-Classic
* *World of Warcraft region America's Oceanic
* *World of Warcraft client language enUS
**Summary of the issue:**
I am using Vuhdo for my Alliance healers with no issue. This is a new horde Shaman and I'm trying to set it up. When I open the options there are NO PANELS... and when I click in "Move" to add/subtract panels or columns there is no way to add panels. When I click the add button, nothings happens
**Expected behaviour:**
I should see the default panel set up, i.e. Buff watch panel, Panel 1... etc...
**Actual behaviour:**
There are no panels to set up
Tell me how to reproduce your issue. Please provide step-by-step instructions.
I don't know how I could get you to replicate it. I can't replicate it in my alliance environment - this is only happening when I'm on a horde character (this is my only one so far)
**Related error messages:**
Please first install the following two add-ons to assist in capturing any error messages in-game:
* [BugGrabber](https://www.curseforge.com/wow/addons/bug-grabber)
* [BugSack](https://www.curseforge.com/wow/addons/bugsack)
Neither BugGrabber nor BugSack are available for Classic
Next, disable all add-ons except for Bugsack, Bug Grabber, VuhDo and VuhDo Options.
Capture any VuhDo related error messages and paste them here verbatim.https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/111Issue Crash at game start2020-04-05T21:11:32ZHedelin NilsIssue Crash at game start**Confirm the issue lies within VuhDo:**
Issue linked only to one character and only to VuhDo
**Describe your environment:**
* *VuhDo version V3.112
* *World of Warcraft region EU
* *World of Warcraft client language frFR
**Summary of the issue:**
I have an issue on only one of my characters. When I load VuhDo on it, it crashes (error log only shown if I activate the libs as well)
(Test done even if I had disactivated all other add-ons)
**Expected behaviour:**
Module should load normaly
**Actual behaviour:**
I did some modification on my profile and after I created a new one for groups only I took the base of my raid profile. I did some resets on this profile (tool-resets) and after this VuhDo stopped working
**Related error messages:**
1x ...eVuhDo\VuhDoNewOptionsGeneralSkinsShared.lua:2532: attempt to index field '?' (a nil value)
...eVuhDo\VuhDoNewOptionsGeneralSkinsShared.lua:2532: in function `VUHDO_loadProfileNoInit'
VuhDo\VuhDoEventHandler.lua:291: in function <VuhDo\VuhDoEventHandler.lua:275>
VuhDo\VuhDoEventHandler.lua:357: in function <VuhDo\VuhDoEventHandler.lua:345>
VuhDo\VuhDoEventHandler.lua:592: in function <VuhDo\VuhDoEventHandler.lua:407>
Locals:
aName = "Groupe"
tIndex = 4
tProfile = <table> {
SPELL_CONFIG = <table> {
}
NAME = "Groupe"
CONFIG = <table> {
}
LOCKED = false
PANEL_POSITIONS = <table> {
}
INDICATOR_CONFIG = <table> {
}
BUFF_ORDER = <table> {
}
ORIGINATOR_TOON = "Elluvilan"
BUFF_SETTINGS = <table> {
}
POWER_TYPE_COLORS = <table> {
}
PANEL_SETUP = <table> {
}
ORIGINATOR_CLASS = "PRIEST"
HARDLOCKED = false
}
tPanelPositions = <table> {
1 = <table> {
}
2 = <table> {
}
3 = <table> {
}
4 = <table> {
}
5 = <table> {
}
6 = <table> {
}
7 = <table> {
}
8 = <table> {
}
9 = <table> {
}
10 = <table> {
}
}
(for index) = 1
(for limit) = 10
(for step) = 1
tCnt = 1
(*temporary) = nil
(*temporary) = <table> {
y = -145.401428
x = -180.086899
orientation = "CENTER"
relativePoint = "CENTER"
scale = 1
height = 38.999985
growth = "TOPLEFT"
width = 101.999939
}
(*temporary) = <table> {
y = -145.401428
x = -180.086899
scale = 1
relativePoint = "CENTER"
orientation = "CENTER"
height = 38.999985
growth = "TOPLEFT"
width = 101.999939
}
(*temporary) = "attempt to index field '?' (a nil value)"
tOriginatorClass = "PRIEST"
tOriginatorToon = "Elluvilan"
VUHDO_smartLoadFromProfile = <function> defined @VuhDo\VuhDoNewOptionsGeneralSkinsShared.lua:2441
VUHDO_PROFILE_MODEL = <table> {
SPELL_CONFIG = <table> {
}
INDICATOR_CONFIG = <table> {
}
CONFIG = <table> {
}
BUFF_ORDER = <table> {
}
PANEL_SETUP = <table> {
}
BUFF_SETTINGS = <table> {
}
POWER_TYPE_COLORS = <table> {
}
}
VUHDO_fixDominantProfileSettings = <function> defined @VuhDo\VuhDoNewOptionsGeneralSkinsShared.lua:2492
When I first encountered the issue I had the following :
Date: 2020-04-03 11:34:44
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\VuhDo\VuhDoEventHandler.lua line 283:
attempt to call global 'VUHDO_getProfileNamedCompressed' (a nil value)
Debug:
...Ons\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:733:
...Ons\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:693
[C]: VUHDO_getProfileNamedCompressed()
VuhDo\VuhDoEventHandler.lua:283:
VuhDo\VuhDoEventHandler.lua:275
VuhDo\VuhDoEventHandler.lua:357:
VuhDo\VuhDoEventHandler.lua:345
VuhDo\VuhDoEventHandler.lua:592:
VuhDo\VuhDoEventHandler.lua:407
Locals:
errMsg = "Interface\AddOns\VuhDo\VuhDoEventHandler.lua:283: attempt to call global 'VUHDO_getProfileNamedCompressed' (a nil value)"
tsmErrMsg = nil
oldModule = nil
private = <table> {
CreateErrorFrame = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:514
num = 0
ErrorHandler = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:132
hitInternalError = false
origErrorHandler = <function> defined @Interface\AddOns\Decursive\Dcr_DIAG.lua:597
FormatErrorMessageSection = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:495
AddonBlockedHandler = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:480
SanitizeString = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:488
GetStackLevelInfo = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:328
ParseLocals = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:380
errorReports = <table> {
}
IsTSMAddon = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:456
localLinesTemp = <table> {
}
GetStackInfo = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:297
}
MAX_STACK_DEPTH = 50
OLD_TSM_MODULES = <table> {
1 = "TradeSkillMaster_Accounting"
2 = "TradeSkillMaster_AuctionDB"
3 = "TradeSkillMaster_Auctioning"
4 = "TradeSkillMaster_Crafting"
5 = "TradeSkillMaster_Destroying"
6 = "TradeSkillMaster_Mailing"
7 = "TradeSkillMaster_Shopping"
8 = "TradeSkillMaster_Vendoring"
9 = "TradeSkillMaster_Warehousing"
}
AddOns:
Swatter, v8.2.6377 (SwimmingSeadragon)
AtlasLootClassic, vv1.4.7
AtlasLootClassicData, vv1.4.7
AtlasLootClassicDungeonsAndRaids, vv1.4.7
AucAdvanced, v8.2.6430 (SwimmingSeadragon)
AucFilterBasic, v8.2.6364 (SwimmingSeadragon)
AucStatHistogram, v8.2.6366 (SwimmingSeadragon)
AucStatiLevel, v8.2.6370 (SwimmingSeadragon)
AucStatPurchased, v8.2.6367 (SwimmingSeadragon)
AucStatSimple, v8.2.6399 (SwimmingSeadragon)
AucStatStdDev, v8.2.6369 (SwimmingSeadragon)
AucUtilFixAH, v8.2.6371 (SwimmingSeadragon)
BagBrother, v
Bagnon, v8.3.5
Bartender4, v4.9.0
BeanCounter, v8.2.6434 (SwimmingSeadragon)
ClassicAuraDurations, v
ClassicCastbars, vv1.3.2
ClassicCastbarsOptions, v
ClassicGoldTracker, v
DBMCore, v1.13.42
DBMDefaultSkin, v
DBMStatusBarTimers, v
Decursive, v2.7.6.7
DejaClassicStats, v1304r002
Details, v
DetailsStreamer, v
DetailsTinyThreat, v
Enchantrix, v8.2.6428 (SwimmingSeadragon)
EnchantrixBarker, v8.2.6469 (SwimmingSeadragon)
GatherMate2, v1.45.5
HealCommClassic, v
Informant, v8.2.6374 (SwimmingSeadragon)
LeatrixMaps, v1.13.56
LetMeCast, v1.3
MizusRaidTracker, vv0.84.4-classic
Questie, v5.10.0 0 fd3ff918
SlideBar, v8.2.6375 (SwimmingSeadragon)
Spy, v1.0.24
Stubby, v8.2.6376 (SwimmingSeadragon)
ThreatClassic2, v2.12
TradeSkillMaster, vv4.9.32
VendorPrice, v1.3.5
VuhDo, v3.112-classic
VuhDoOptions, v3.112-classic
WeakAuras, v2.16.6
WIM, v3.8.8
BlizRuntimeLib_frFR v1.13.4.11304 <none>
(ck=5d9)
Thank youn in advance for your support**Confirm the issue lies within VuhDo:**
Issue linked only to one character and only to VuhDo
**Describe your environment:**
* *VuhDo version V3.112
* *World of Warcraft region EU
* *World of Warcraft client language frFR
**Summary of the issue:**
I have an issue on only one of my characters. When I load VuhDo on it, it crashes (error log only shown if I activate the libs as well)
(Test done even if I had disactivated all other add-ons)
**Expected behaviour:**
Module should load normaly
**Actual behaviour:**
I did some modification on my profile and after I created a new one for groups only I took the base of my raid profile. I did some resets on this profile (tool-resets) and after this VuhDo stopped working
**Related error messages:**
1x ...eVuhDo\VuhDoNewOptionsGeneralSkinsShared.lua:2532: attempt to index field '?' (a nil value)
...eVuhDo\VuhDoNewOptionsGeneralSkinsShared.lua:2532: in function `VUHDO_loadProfileNoInit'
VuhDo\VuhDoEventHandler.lua:291: in function <VuhDo\VuhDoEventHandler.lua:275>
VuhDo\VuhDoEventHandler.lua:357: in function <VuhDo\VuhDoEventHandler.lua:345>
VuhDo\VuhDoEventHandler.lua:592: in function <VuhDo\VuhDoEventHandler.lua:407>
Locals:
aName = "Groupe"
tIndex = 4
tProfile = <table> {
SPELL_CONFIG = <table> {
}
NAME = "Groupe"
CONFIG = <table> {
}
LOCKED = false
PANEL_POSITIONS = <table> {
}
INDICATOR_CONFIG = <table> {
}
BUFF_ORDER = <table> {
}
ORIGINATOR_TOON = "Elluvilan"
BUFF_SETTINGS = <table> {
}
POWER_TYPE_COLORS = <table> {
}
PANEL_SETUP = <table> {
}
ORIGINATOR_CLASS = "PRIEST"
HARDLOCKED = false
}
tPanelPositions = <table> {
1 = <table> {
}
2 = <table> {
}
3 = <table> {
}
4 = <table> {
}
5 = <table> {
}
6 = <table> {
}
7 = <table> {
}
8 = <table> {
}
9 = <table> {
}
10 = <table> {
}
}
(for index) = 1
(for limit) = 10
(for step) = 1
tCnt = 1
(*temporary) = nil
(*temporary) = <table> {
y = -145.401428
x = -180.086899
orientation = "CENTER"
relativePoint = "CENTER"
scale = 1
height = 38.999985
growth = "TOPLEFT"
width = 101.999939
}
(*temporary) = <table> {
y = -145.401428
x = -180.086899
scale = 1
relativePoint = "CENTER"
orientation = "CENTER"
height = 38.999985
growth = "TOPLEFT"
width = 101.999939
}
(*temporary) = "attempt to index field '?' (a nil value)"
tOriginatorClass = "PRIEST"
tOriginatorToon = "Elluvilan"
VUHDO_smartLoadFromProfile = <function> defined @VuhDo\VuhDoNewOptionsGeneralSkinsShared.lua:2441
VUHDO_PROFILE_MODEL = <table> {
SPELL_CONFIG = <table> {
}
INDICATOR_CONFIG = <table> {
}
CONFIG = <table> {
}
BUFF_ORDER = <table> {
}
PANEL_SETUP = <table> {
}
BUFF_SETTINGS = <table> {
}
POWER_TYPE_COLORS = <table> {
}
}
VUHDO_fixDominantProfileSettings = <function> defined @VuhDo\VuhDoNewOptionsGeneralSkinsShared.lua:2492
When I first encountered the issue I had the following :
Date: 2020-04-03 11:34:44
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\VuhDo\VuhDoEventHandler.lua line 283:
attempt to call global 'VUHDO_getProfileNamedCompressed' (a nil value)
Debug:
...Ons\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:733:
...Ons\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:693
[C]: VUHDO_getProfileNamedCompressed()
VuhDo\VuhDoEventHandler.lua:283:
VuhDo\VuhDoEventHandler.lua:275
VuhDo\VuhDoEventHandler.lua:357:
VuhDo\VuhDoEventHandler.lua:345
VuhDo\VuhDoEventHandler.lua:592:
VuhDo\VuhDoEventHandler.lua:407
Locals:
errMsg = "Interface\AddOns\VuhDo\VuhDoEventHandler.lua:283: attempt to call global 'VUHDO_getProfileNamedCompressed' (a nil value)"
tsmErrMsg = nil
oldModule = nil
private = <table> {
CreateErrorFrame = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:514
num = 0
ErrorHandler = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:132
hitInternalError = false
origErrorHandler = <function> defined @Interface\AddOns\Decursive\Dcr_DIAG.lua:597
FormatErrorMessageSection = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:495
AddonBlockedHandler = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:480
SanitizeString = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:488
GetStackLevelInfo = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:328
ParseLocals = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:380
errorReports = <table> {
}
IsTSMAddon = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:456
localLinesTemp = <table> {
}
GetStackInfo = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:297
}
MAX_STACK_DEPTH = 50
OLD_TSM_MODULES = <table> {
1 = "TradeSkillMaster_Accounting"
2 = "TradeSkillMaster_AuctionDB"
3 = "TradeSkillMaster_Auctioning"
4 = "TradeSkillMaster_Crafting"
5 = "TradeSkillMaster_Destroying"
6 = "TradeSkillMaster_Mailing"
7 = "TradeSkillMaster_Shopping"
8 = "TradeSkillMaster_Vendoring"
9 = "TradeSkillMaster_Warehousing"
}
AddOns:
Swatter, v8.2.6377 (SwimmingSeadragon)
AtlasLootClassic, vv1.4.7
AtlasLootClassicData, vv1.4.7
AtlasLootClassicDungeonsAndRaids, vv1.4.7
AucAdvanced, v8.2.6430 (SwimmingSeadragon)
AucFilterBasic, v8.2.6364 (SwimmingSeadragon)
AucStatHistogram, v8.2.6366 (SwimmingSeadragon)
AucStatiLevel, v8.2.6370 (SwimmingSeadragon)
AucStatPurchased, v8.2.6367 (SwimmingSeadragon)
AucStatSimple, v8.2.6399 (SwimmingSeadragon)
AucStatStdDev, v8.2.6369 (SwimmingSeadragon)
AucUtilFixAH, v8.2.6371 (SwimmingSeadragon)
BagBrother, v
Bagnon, v8.3.5
Bartender4, v4.9.0
BeanCounter, v8.2.6434 (SwimmingSeadragon)
ClassicAuraDurations, v
ClassicCastbars, vv1.3.2
ClassicCastbarsOptions, v
ClassicGoldTracker, v
DBMCore, v1.13.42
DBMDefaultSkin, v
DBMStatusBarTimers, v
Decursive, v2.7.6.7
DejaClassicStats, v1304r002
Details, v
DetailsStreamer, v
DetailsTinyThreat, v
Enchantrix, v8.2.6428 (SwimmingSeadragon)
EnchantrixBarker, v8.2.6469 (SwimmingSeadragon)
GatherMate2, v1.45.5
HealCommClassic, v
Informant, v8.2.6374 (SwimmingSeadragon)
LeatrixMaps, v1.13.56
LetMeCast, v1.3
MizusRaidTracker, vv0.84.4-classic
Questie, v5.10.0 0 fd3ff918
SlideBar, v8.2.6375 (SwimmingSeadragon)
Spy, v1.0.24
Stubby, v8.2.6376 (SwimmingSeadragon)
ThreatClassic2, v2.12
TradeSkillMaster, vv4.9.32
VendorPrice, v1.3.5
VuhDo, v3.112-classic
VuhDoOptions, v3.112-classic
WeakAuras, v2.16.6
WIM, v3.8.8
BlizRuntimeLib_frFR v1.13.4.11304 <none>
(ck=5d9)
Thank youn in advance for your supportIvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/115Aggro Indicator not disappearing (in Classic)2020-04-11T21:39:45ZJames ToemAggro Indicator not disappearing (in Classic)This issue has been occurring for me while running 5-man dungeons in Classic. I have the Aggro Indicator set to display a red square in the top-left HoT Icon slot (the #1 position).
I have noticed that occasionally, the Aggro Indicator will not disappear even when there is no longer aggro on a player. For example, when we finish fighting a pack of mobs and drop combat, the red square will remain on the player's frame indefinitely. I am able to fix it with a /reload.
I'm not sure what the cause is, but it happens a few times every dungeon I run.This issue has been occurring for me while running 5-man dungeons in Classic. I have the Aggro Indicator set to display a red square in the top-left HoT Icon slot (the #1 position).
I have noticed that occasionally, the Aggro Indicator will not disappear even when there is no longer aggro on a player. For example, when we finish fighting a pack of mobs and drop combat, the red square will remain on the player's frame indefinitely. I am able to fix it with a /reload.
I'm not sure what the cause is, but it happens a few times every dungeon I run.IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/126VuhDo disappeared from UI mid raid2020-05-06T20:36:07ZChristian HoneinVuhDo disappeared from UI mid raid
* *VuhDo version 8.3.0
The Vuhdo raid frames and the mini marker on the mini map disappeared from the game mid raid. We had wiped and the panels weren't allowing me to interact with them at first. Then I prompted /reload, and after the reload the whole Vuhdo UI was gone and and a Lua message error was shown.
/vuhdo still elicits options responses but no other commands seem to work. I expected the raid frames to operate as normal. I've been using VuhDo since Legion very happily and don't want to find a new addon to heal with.
Steps I've taken so far:
Vuhdo needed an update so I closed game updated through twitch, and then opened game again. Same error message.
I uninstalled Vuhdo and reinstalled it, and launched game again, Same error message.
I disabled all addons except Vuhdo, same error message.
I uninstalled it and reinstalled it again for good measure, same error message.
Message: Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:918: Usage: Vd1:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
Time: Sun Apr 26 21:25:00 2020
Count: 1
Stack: Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:918: Usage: Vd1:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
[string "=[C]"]: in function `SetPoint'
[string "@Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua"]:918: in function <Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:904>
[string "@Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua"]:1016: in function <Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:1001>
[string "@Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua"]:1042: in function <Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:1033>
[string "@Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua"]:1080: in function `VUHDO_reloadUI'
[string "@Interface\AddOns\VuhDo\VuhDoEventHandler.lua"]:375: in function <Interface\AddOns\VuhDo\VuhDoEventHandler.lua:345>
[string "@Interface\AddOns\VuhDo\VuhDoEventHandler.lua"]:582: in function <Interface\AddOns\VuhDo\VuhDoEventHandler.lua:407>
Locals: (*temporary) = Vd1 {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = "UIParent"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
* *VuhDo version 8.3.0
The Vuhdo raid frames and the mini marker on the mini map disappeared from the game mid raid. We had wiped and the panels weren't allowing me to interact with them at first. Then I prompted /reload, and after the reload the whole Vuhdo UI was gone and and a Lua message error was shown.
/vuhdo still elicits options responses but no other commands seem to work. I expected the raid frames to operate as normal. I've been using VuhDo since Legion very happily and don't want to find a new addon to heal with.
Steps I've taken so far:
Vuhdo needed an update so I closed game updated through twitch, and then opened game again. Same error message.
I uninstalled Vuhdo and reinstalled it, and launched game again, Same error message.
I disabled all addons except Vuhdo, same error message.
I uninstalled it and reinstalled it again for good measure, same error message.
Message: Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:918: Usage: Vd1:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
Time: Sun Apr 26 21:25:00 2020
Count: 1
Stack: Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:918: Usage: Vd1:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
[string "=[C]"]: in function `SetPoint'
[string "@Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua"]:918: in function <Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:904>
[string "@Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua"]:1016: in function <Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:1001>
[string "@Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua"]:1042: in function <Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:1033>
[string "@Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua"]:1080: in function `VUHDO_reloadUI'
[string "@Interface\AddOns\VuhDo\VuhDoEventHandler.lua"]:375: in function <Interface\AddOns\VuhDo\VuhDoEventHandler.lua:345>
[string "@Interface\AddOns\VuhDo\VuhDoEventHandler.lua"]:582: in function <Interface\AddOns\VuhDo\VuhDoEventHandler.lua:407>
Locals: (*temporary) = Vd1 {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = "UIParent"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nilhttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/127Panels wont show up on Shaman, but do on monk.2020-05-23T21:21:30ZShaun AmbrosePanels wont show up on Shaman, but do on monk.Logged into my shaman today, everything was normal. Then all of a sudden my panel started to bug out, my name disappeared off the panel and i could no longer move it. So i reloaded ui, and now its just gone. As well as the icon from the mini map. Yet when i log onto my monk, everything is perfect. I tried uninstalling it and reinstalling but that didnt work either. Add on is enabled on both toons, and i havent downloaded any new addons in months. I have mythic raid tonight that i wont be able to go to, until i can figure out the issue, please help :(Logged into my shaman today, everything was normal. Then all of a sudden my panel started to bug out, my name disappeared off the panel and i could no longer move it. So i reloaded ui, and now its just gone. As well as the icon from the mini map. Yet when i log onto my monk, everything is perfect. I tried uninstalling it and reinstalling but that didnt work either. Add on is enabled on both toons, and i havent downloaded any new addons in months. I have mythic raid tonight that i wont be able to go to, until i can figure out the issue, please help :(https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/128Blacked Icon from HoT Icons2020-05-01T12:03:22ZDiyan AngelovBlacked Icon from HoT IconsBlessing of Light, Bacon of Faith, Beacon of Virtue icons appear differently on position 2 only! (check screenshot) of HoT Icons. I couldn't find anywhere how to fix that.
I have tried making new bouquet, but didn't fixed it. In the same time all other HoT Icons on that position appear properly.
![BoL](/uploads/564f1c08f2b9b60e1a7a73fc517632f2/BoL.PNG)
![GoL](/uploads/1b7a5644de9f08a1fef5f61b951a0776/GoL.PNG)Blessing of Light, Bacon of Faith, Beacon of Virtue icons appear differently on position 2 only! (check screenshot) of HoT Icons. I couldn't find anywhere how to fix that.
I have tried making new bouquet, but didn't fixed it. In the same time all other HoT Icons on that position appear properly.
![BoL](/uploads/564f1c08f2b9b60e1a7a73fc517632f2/BoL.PNG)
![GoL](/uploads/1b7a5644de9f08a1fef5f61b951a0776/GoL.PNG)https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/129[Question/Request] Questions about the settings2020-05-06T20:01:40ZLion[Question/Request] Questions about the settingsI have recently installed this addon and it's fantastic! Well done.
I have a couple of questions. How do I set different colour options for different panels? I would like to disable the out of range transparency for my party panel, but not the others. Currently, it changes it for all of them.
Also, how am I able to add more buffs? Currently, on my mage it will only show the Arcane Intellect buff. How do I show more? My Ice armour is missing as an example.I have recently installed this addon and it's fantastic! Well done.
I have a couple of questions. How do I set different colour options for different panels? I would like to disable the out of range transparency for my party panel, but not the others. Currently, it changes it for all of them.
Also, how am I able to add more buffs? Currently, on my mage it will only show the Arcane Intellect buff. How do I show more? My Ice armour is missing as an example.https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/131Mage buffs? (Classic)2020-05-06T17:41:20ZTom JonesMage buffs? (Classic)I'm sorry if this is covered somewhere else, I looked but didn't see it.
My buff tracker doesn't seem to be working properly on my mage. It buffs and tracks me fine, but that's all. It neither tracks nor buffs anyone but me for arcane intelligence (AI). I'm not max level, so I don't have AB yet, but I don't have this issue on any other class (and I have one of each).
The tracker only shows 1 in a group (me), it doesn't show up as white in the player pane when it's not there, and it's making me look bad (lol!). Please help!I'm sorry if this is covered somewhere else, I looked but didn't see it.
My buff tracker doesn't seem to be working properly on my mage. It buffs and tracks me fine, but that's all. It neither tracks nor buffs anyone but me for arcane intelligence (AI). I'm not max level, so I don't have AB yet, but I don't have this issue on any other class (and I have one of each).
The tracker only shows 1 in a group (me), it doesn't show up as white in the player pane when it's not there, and it's making me look bad (lol!). Please help!https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/132Problem Mouse Rival 5002020-05-25T07:15:10ZNicolasProblem Mouse Rival 500Hello,
First of all thank you and congratulations for your work, VuhDo has become for me an essential tool for the heal in game.
I'm contacting you because I have a VuhDo problem and my Steelseries RIVAL 500 mouse:
https://steelseries.com/gaming-mice/rival-500
I installed the Engine 3 mouse software on my pc.
Some buttons work very well (1, 2, 3, 4 and 5), but the buttons 06, 07, 08, 09, 10, 11, 12 and 13 of the mouse do not work in game, they are however well configured in VuhDo and should work.
You will find attached the different screenshots of my software and VuhDo in game.
Can you help me ?
Have you ever had problems with Steelseries and World of Warcraft mice?
Looking forward to your return, thank you
Regards,
![1](/uploads/318215df30b549f4581e3db137a238e4/1.jpg)
![2](/uploads/6d521ab1e61d344c3e773c1d27c734e5/2.jpg)
![Vuhdo_1](/uploads/c03bf84f5b3bf48940b6606955de1ef9/Vuhdo_1.jpg)
![Vuhdo_2](/uploads/e3d5e084176e3aca67bcd2e46c8c292f/Vuhdo_2.jpg)Hello,
First of all thank you and congratulations for your work, VuhDo has become for me an essential tool for the heal in game.
I'm contacting you because I have a VuhDo problem and my Steelseries RIVAL 500 mouse:
https://steelseries.com/gaming-mice/rival-500
I installed the Engine 3 mouse software on my pc.
Some buttons work very well (1, 2, 3, 4 and 5), but the buttons 06, 07, 08, 09, 10, 11, 12 and 13 of the mouse do not work in game, they are however well configured in VuhDo and should work.
You will find attached the different screenshots of my software and VuhDo in game.
Can you help me ?
Have you ever had problems with Steelseries and World of Warcraft mice?
Looking forward to your return, thank you
Regards,
![1](/uploads/318215df30b549f4581e3db137a238e4/1.jpg)
![2](/uploads/6d521ab1e61d344c3e773c1d27c734e5/2.jpg)
![Vuhdo_1](/uploads/c03bf84f5b3bf48940b6606955de1ef9/Vuhdo_1.jpg)
![Vuhdo_2](/uploads/e3d5e084176e3aca67bcd2e46c8c292f/Vuhdo_2.jpg)https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/134Role Icons not showing on panels2020-05-12T11:38:06ZAsishRole Icons not showing on panelsDisabled all other addons except for VuhDo and VuhDo options, but problem still persists.
**Describe your environment:**
* *VuhDo version (e.g. v3.102, Classic or Retail)*
VuhDo version 2.23
WoW version 3.3.5a
**Summary of the issue:**
Role icons are not showing up on the VuhDo panels. They show up when I right click on the header, but disappear after I release the right click. Tried searching for this in the Indicators and HoT Icons tab, but the "Role Icons" option does not show up in the drop down list. All other options such as Aggro Indicator, Swiftmendable, etc are available from the drop down list, but not "Role Icon"
**Expected behaviour:**
I expect Role Icons to be showing as a default on the panels, but they do not.
**Actual behaviour:**
Role icons are not showing up on the VuhDo panels. They show up when I right click on the header, but disappear after I release the right click. Tried searching for this in the Indicators and HoT Icons tab, but the "Role Icons" option does not show up in the drop down list. All other options such as Aggro Indicator, Swiftmendable, etc are available from the drop down list, but not "Role Icon"
**Related error messages:**
Please first install the following two add-ons to assist in capturing any error messages in-game:
* [BugGrabber](https://www.curseforge.com/wow/addons/bug-grabber)
* [BugSack](https://www.curseforge.com/wow/addons/bugsack)
Next, disable all add-ons except for Bugsack, Bug Grabber, VuhDo and VuhDo Options.
Capture any VuhDo related error messages and paste them here verbatim.Disabled all other addons except for VuhDo and VuhDo options, but problem still persists.
**Describe your environment:**
* *VuhDo version (e.g. v3.102, Classic or Retail)*
VuhDo version 2.23
WoW version 3.3.5a
**Summary of the issue:**
Role icons are not showing up on the VuhDo panels. They show up when I right click on the header, but disappear after I release the right click. Tried searching for this in the Indicators and HoT Icons tab, but the "Role Icons" option does not show up in the drop down list. All other options such as Aggro Indicator, Swiftmendable, etc are available from the drop down list, but not "Role Icon"
**Expected behaviour:**
I expect Role Icons to be showing as a default on the panels, but they do not.
**Actual behaviour:**
Role icons are not showing up on the VuhDo panels. They show up when I right click on the header, but disappear after I release the right click. Tried searching for this in the Indicators and HoT Icons tab, but the "Role Icons" option does not show up in the drop down list. All other options such as Aggro Indicator, Swiftmendable, etc are available from the drop down list, but not "Role Icon"
**Related error messages:**
Please first install the following two add-ons to assist in capturing any error messages in-game:
* [BugGrabber](https://www.curseforge.com/wow/addons/bug-grabber)
* [BugSack](https://www.curseforge.com/wow/addons/bugsack)
Next, disable all add-ons except for Bugsack, Bug Grabber, VuhDo and VuhDo Options.
Capture any VuhDo related error messages and paste them here verbatim.https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/135Frame/health bar, icon on minimap are not showing up; non-existent also under...2020-05-18T06:03:06ZJohnheartFrame/health bar, icon on minimap are not showing up; non-existent also under addon interface menu even if it's activatedGood day!
I am attaching here a bug report on what BugSack has detected. Thank you in advance to your response on this.
2x VuhDo\VuhDoAddonAdapter.lua:19: Cannot find a library instance of "LibHealComm-4.0".
[string "=[C]"]: in function `error'
[string "@BugSack\Libs\LibStub\LibStub.lua"]:38: in function `LibStub'
[string "@VuhDo\VuhDoAddonAdapter.lua"]:19: in main chunk
Locals:
(*temporary) = "Cannot find a library instance of "LibHealComm-4.0"."
2x VuhDo\VuhDoBuffWatch.lua:46: attempt to index global 'VUHDO_LibTotemInfo' (a nil value)
[string "@VuhDo\VuhDoBuffWatch.lua"]:46: in main chunk
Locals:
_ = nil
_G = <table> {
UpdateOnBarHighlightMarksBySpell = <function> defined @FrameXML\ActionButton.lua:74
ERR_OUT_OF_CHI = "Not enough chi"
DH_HAVOC_CORE_ABILITY_2 = "Strong melee attack that consumes Fury. If it critical strikes, some Fury is refunded."
MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
}
MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
}
GetTrainerServiceTypeFilter = <function> defined =[C]:-1
UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
SetTrainerServiceTypeFilter = <function> defined =[C]:-1
LE_GAME_ERR_CHAT_RAID_RESTRICTED_TRIAL = 740
SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you."
LE_GAME_ERR_PET_SPELL_TARGETS_DEAD = 399
ERROR_CLUB_TICKET_COUNT_AT_MAX_COMMUNITY = "Can't create any more invite links for this community."
RecruitAFriendFrame = RecruitAFriendFrame {
}
CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture {
}
TutorialFrameLeft19 = TutorialFrameLeft19 {
}
MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
}
ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags."
PVP_RANK_6_1 = "Corporal"
MultiBarLeftButton7 = MultiBarLeftButton7 {
}
InterfaceOptionsNamesPanelUnitNameplatesShowAll = InterfaceOptionsNamesPanelUnitNameplatesShowAll {
}
VideoOptionsFrameDefaults = VideoOptionsFrameDefaults {
}
MerchantItem1AltCurrencyFrameItem1Text = MerchantItem1AltCurrencyFrameItem1Text {
}
OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN = "Action button keybinds will respond on key down, rather than on key up."
BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates"
CHAT_HEADER_SUFFIX = ": "
MultiBarBottomRightButton8Shine5 = MultiBarBottomRightButton8Shine5 {
}
MAIL_LETTER_TOOLTIP = "Click to make a permanent
copy of this letter."
UnitFrameManaBar_UnregisterDefaultEvents = <function> defined @FrameXML\UnitFrame.lua:778
PaperDollTitlesPaneButton10BgTop = PaperDollTitlesPaneButton10BgTop {
}
DUNGEON_FLOOR_UPPERBLACKROCKSPIRE3 = "Hall of Blackhand"
CHAT_CONFIG_OTHER_COMBAT = <table> {
}
FCFDockOverflowButton_OnClick = <function> defined @FrameXML\FloatingChatFrame.lua:2379
TutorialFrameRight19 = TutorialFrameRight19 {
}
MoneyFrame_OnEvent = <function> defined @FrameXML\MoneyFrame.lua:202
BN_UNABLE_TO_RESOLVE_NAME = "Unable to whisper '%s'. Blizzard services may be unavailable."
LE_GAME_ERR_RECRUIT_A_FRIEND_FAILED = 950
CompactRaidFrameManagerDisplayFrameHiddenModeToggleTopRight = CompactRaidFrameManagerDisplayFrameHiddenModeToggleTopRight {
}
LFGTeleport = <function> defined =[C]:-1
LE_GAME_ERR_ONLY_ONE_QUIVER = 32
INT_SPELL_DURATION_HOURS = "%d |4hour:hrs;"
ToggleEncounterJournal = <function> defined @FrameXML\UIParent.lua:957
VUHDO_I18N_BOUQUET_HEALTH_ABOVE_ABS = "Flag: Health > k"
LOSS_OF_CONTROL_DISPLAY_FEAR = "Feared"
Graphics_QualityText = Graphics_QualityText {
}
TalentMicroButtonAlertShadowTopLeft = TalentMicroButtonAlertShadowTopLeft {
}
OverrideActionBarButton6Shine11 = OverrideActionBarButton6Shine11 {
}
ROGUE_COMBAT_CORE_ABILITY_4 = "Melee attack that spends Combo Points."
JoinSkirmish = <function> defined =[C]:-1
FriendsFriendsScrollFrameButton14 = FriendsFriendsScrollFrameButton14 {
}
Advanced_GraphicsAPIDropDownButtonHighlightTexture = Advanced_GraphicsAPIDropDownButtonHighlightTexture {
}
MultiBarRightButton7Shine9 = MultiBarRightButton7Shine9 {
}
BankFrameItem17SearchOverlay = BankFrameItem17SearchOverlay {
}
LFGListSearchPanelScrollFrameButton10BottomRight = LFGListSearchPanelScrollFrameButton10BottomRight {
}
DMG_LCD = "DMG"
RaidGraphics_EnvironmentalDetailSlider = RaidGraphics_EnvironmentalDetailSlider {
}
Is64BitClient = <function> defined =[C]:-1
SecureCmdItemParse = <function> defined @FrameXML\ChatFrame.lua:1145
SLASH_STOPATTACK1 = "/stopattack"
MultiCastActionButton4HotKey = MultiCastActionButton4HotKey {
}
CompactRaidFrameManagerDisplayFrameFilterOptionsFilterRoleTa
2x [string "VuhDoBuffSelectDropdown:OnLoad"]:1: attempt to call global 'VUHDO_buffSelectDropdownOnLoad' (a nil value)
[string "*:OnLoad"]:1: in function <[string "*:OnLoad"]:1>
Locals:
self = VuhDoBuffSelectDropdown {
0 = <userdata>
Text = VuhDoBuffSelectDropdownText {
}
Icon = VuhDoBuffSelectDropdownIcon {
}
Button = VuhDoBuffSelectDropdownButton {
}
Right = VuhDoBuffSelectDropdownRight {
}
Middle = VuhDoBuffSelectDropdownMiddle {
}
Left = VuhDoBuffSelectDropdownLeft {
}
}
(*temporary) = nil
(*temporary) = "attempt to call global 'VUHDO_buffSelectDropdownOnLoad' (a nil value)"
2x VuhDo\VuhDoSpellEventHandler.lua:35: attempt to call global 'VUHDO_getAllUniqueSpells' (a nil value)
[string "@VuhDo\VuhDoSpellEventHandler.lua"]:35: in function `VUHDO_spellEventHandlerInitLocalOverrides'
[string "@VuhDo\VuhDoEventHandler.lua"]:225: in function `VUHDO_initAllBurstCaches'
[string "@VuhDo\VuhDoEventHandler.lua"]:359: in function <VuhDo\VuhDoEventHandler.lua:345>
[string "@VuhDo\VuhDoEventHandler.lua"]:592: in function <VuhDo\VuhDoEventHandler.lua:407>
Locals:
(*temporary) = nil
(*temporary) = "attempt to call global 'VUHDO_getAllUniqueSpells' (a nil value)"
VUHDO_updateAllHoTs = <function> defined @VuhDo\VuhDoBarCustomizerHots.lua:742
VUHDO_updateAllCyclicBouquets = <function> defined @VuhDo\VuhDoBouquets.lua:630
VUHDO_initGcd = <function> defined @VuhDo\VuhDoEventHandler.lua:1194
VUHDO_strempty = <function> defined @VuhDo\VuhDoToolbox.lua:641
VUHDO_ACTIVE_HOTS = <table> {
}
VUHDO_RAID_NAMES = <table> {
}
VUHDO_CONFIG = <table> {
SMARTCAST_CLEANSE = true
RANGE_SPELL = "Rejuvenation"
SHOW_OVERHEAL = true
OMIT_DFT_MTS = false
BLIZZ_UI_HIDE_TARGET = 2
DIRECTION = <table> {
}
STANDARD_TOOLTIP = false
SHOW_SPELL_TRACE = false
AOE_ADVISOR = <table> {
}
LOCK_PANELS = false
DEBUFF_TOOLTIP = true
RANGE_PESSIMISTIC = false
SMARTCAST_RESURRECT = true
BLIZZ_UI_HIDE_PET = 2
DETECT_DEBUFFS_REMOVABLE_ONLY_ICONS = true
HIDE_PANELS_PARTY = false
SHOW_PANELS = true
HIDE_EMPTY_PANELS = true
RANGE_CHECK_DELAY = 340
SHOW_MINIMAP = true
DETECT_DEBUFFS_IGNORE_MOVEMENT = true
IS_SCAN_TALENTS = true
OMIT_OWN_GROUP = false
MODE = 1
BLIZZ_UI_HIDE_RAID = 2
DETECT_DEBUFFS_REMOVABLE_ONLY = true
IS_READY_CHECK_DISABLED = false
CLUSTER = <table> {
}
OMIT_MAIN_ASSIST = false
HIDE_PANELS_PET_BATTLE = true
RES_ANNOUNCE_TEXT = "Come to life, vuhdo, you b00n!"
LOCK_IN_FIGHT = true
IS_CLIQUE_COMPAT_MODE = false
VERSION = 4
DETECT_DEBUFFS_IGNORE_DURATION = true
RES_ANNOUNCE_MASS_TEXT = "Casting mass resurrection!"
SCAN_RANGE = "2"
PARSE_COMBAT_LOG = true
ON_MOUSE_UP = false
OMIT_TARGET = false
IS_SHOW_GCD = false
BLIZZ_UI_HIDE_FOCUS = 2
DETECT_DEBUFFS_IGNORE_NO_HARM = true
DETECT_DEBUFFS_IGNORE_BY_CLASS = true
RES_IS_SHOW_TEXT = true
SMARTCAST_BUFF = false
IS_ALWAYS_OVERWRITE_PROFILE = false
SHOW_SHIELD_BAR = true
CUSTOM_DEBUFF = <table> {
}
LOCK_CLICKS_THROUGH = false
IS_DC_SHIELD_DISABLED = false
SHOW_PLAYER_TAGS = true
OMIT_MAIN_TANKS = false
UPDATE_HOTS_MS = 250
IS_SHARE = true
SPELL_TRACE = <table> {
}
HIDE_PANELS_SOLO = false
CURRENT_PROFILE = "tutorial"
AUTO_PROFILES = <table> {
}
SHOW_INCOMING = true
OMIT_SELF = false
OMIT_FOCUS = false
HIDE_EMPTY_BUTTONS = true
IS_CLIQUE_PASSTHROUGH = false
SOUND_DEBUFF = "BigWigs\Media\Sounds\Alert.ogg"
EMERGENCY_TRIGGER = 100
BLIZZ_UI_HIDE_PARTY = 2
OMIT_PLAYER_TARGETS = false
MAX_EMERGENCIES = 5
THREAT = <table> {
}
SHOW_TEXT_OVERHEAL = true
IS_USE_BUTTON_FACADE = false
SHOW_OWN_INCOMING = true
BLIZZ_UI_HIDE_PLAYER = 2
BLIZZ_UI_HIDE_RAID_MGR = 2
}
sIsShowGcd = false
sUniqueSpells = <table> {
}
sFirstRes = nil
sSecondRes = nil
sThirdRes = nil
16x (null)Good day!
I am attaching here a bug report on what BugSack has detected. Thank you in advance to your response on this.
2x VuhDo\VuhDoAddonAdapter.lua:19: Cannot find a library instance of "LibHealComm-4.0".
[string "=[C]"]: in function `error'
[string "@BugSack\Libs\LibStub\LibStub.lua"]:38: in function `LibStub'
[string "@VuhDo\VuhDoAddonAdapter.lua"]:19: in main chunk
Locals:
(*temporary) = "Cannot find a library instance of "LibHealComm-4.0"."
2x VuhDo\VuhDoBuffWatch.lua:46: attempt to index global 'VUHDO_LibTotemInfo' (a nil value)
[string "@VuhDo\VuhDoBuffWatch.lua"]:46: in main chunk
Locals:
_ = nil
_G = <table> {
UpdateOnBarHighlightMarksBySpell = <function> defined @FrameXML\ActionButton.lua:74
ERR_OUT_OF_CHI = "Not enough chi"
DH_HAVOC_CORE_ABILITY_2 = "Strong melee attack that consumes Fury. If it critical strikes, some Fury is refunded."
MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
}
MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
}
GetTrainerServiceTypeFilter = <function> defined =[C]:-1
UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
SetTrainerServiceTypeFilter = <function> defined =[C]:-1
LE_GAME_ERR_CHAT_RAID_RESTRICTED_TRIAL = 740
SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you."
LE_GAME_ERR_PET_SPELL_TARGETS_DEAD = 399
ERROR_CLUB_TICKET_COUNT_AT_MAX_COMMUNITY = "Can't create any more invite links for this community."
RecruitAFriendFrame = RecruitAFriendFrame {
}
CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture {
}
TutorialFrameLeft19 = TutorialFrameLeft19 {
}
MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
}
ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags."
PVP_RANK_6_1 = "Corporal"
MultiBarLeftButton7 = MultiBarLeftButton7 {
}
InterfaceOptionsNamesPanelUnitNameplatesShowAll = InterfaceOptionsNamesPanelUnitNameplatesShowAll {
}
VideoOptionsFrameDefaults = VideoOptionsFrameDefaults {
}
MerchantItem1AltCurrencyFrameItem1Text = MerchantItem1AltCurrencyFrameItem1Text {
}
OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN = "Action button keybinds will respond on key down, rather than on key up."
BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates"
CHAT_HEADER_SUFFIX = ": "
MultiBarBottomRightButton8Shine5 = MultiBarBottomRightButton8Shine5 {
}
MAIL_LETTER_TOOLTIP = "Click to make a permanent
copy of this letter."
UnitFrameManaBar_UnregisterDefaultEvents = <function> defined @FrameXML\UnitFrame.lua:778
PaperDollTitlesPaneButton10BgTop = PaperDollTitlesPaneButton10BgTop {
}
DUNGEON_FLOOR_UPPERBLACKROCKSPIRE3 = "Hall of Blackhand"
CHAT_CONFIG_OTHER_COMBAT = <table> {
}
FCFDockOverflowButton_OnClick = <function> defined @FrameXML\FloatingChatFrame.lua:2379
TutorialFrameRight19 = TutorialFrameRight19 {
}
MoneyFrame_OnEvent = <function> defined @FrameXML\MoneyFrame.lua:202
BN_UNABLE_TO_RESOLVE_NAME = "Unable to whisper '%s'. Blizzard services may be unavailable."
LE_GAME_ERR_RECRUIT_A_FRIEND_FAILED = 950
CompactRaidFrameManagerDisplayFrameHiddenModeToggleTopRight = CompactRaidFrameManagerDisplayFrameHiddenModeToggleTopRight {
}
LFGTeleport = <function> defined =[C]:-1
LE_GAME_ERR_ONLY_ONE_QUIVER = 32
INT_SPELL_DURATION_HOURS = "%d |4hour:hrs;"
ToggleEncounterJournal = <function> defined @FrameXML\UIParent.lua:957
VUHDO_I18N_BOUQUET_HEALTH_ABOVE_ABS = "Flag: Health > k"
LOSS_OF_CONTROL_DISPLAY_FEAR = "Feared"
Graphics_QualityText = Graphics_QualityText {
}
TalentMicroButtonAlertShadowTopLeft = TalentMicroButtonAlertShadowTopLeft {
}
OverrideActionBarButton6Shine11 = OverrideActionBarButton6Shine11 {
}
ROGUE_COMBAT_CORE_ABILITY_4 = "Melee attack that spends Combo Points."
JoinSkirmish = <function> defined =[C]:-1
FriendsFriendsScrollFrameButton14 = FriendsFriendsScrollFrameButton14 {
}
Advanced_GraphicsAPIDropDownButtonHighlightTexture = Advanced_GraphicsAPIDropDownButtonHighlightTexture {
}
MultiBarRightButton7Shine9 = MultiBarRightButton7Shine9 {
}
BankFrameItem17SearchOverlay = BankFrameItem17SearchOverlay {
}
LFGListSearchPanelScrollFrameButton10BottomRight = LFGListSearchPanelScrollFrameButton10BottomRight {
}
DMG_LCD = "DMG"
RaidGraphics_EnvironmentalDetailSlider = RaidGraphics_EnvironmentalDetailSlider {
}
Is64BitClient = <function> defined =[C]:-1
SecureCmdItemParse = <function> defined @FrameXML\ChatFrame.lua:1145
SLASH_STOPATTACK1 = "/stopattack"
MultiCastActionButton4HotKey = MultiCastActionButton4HotKey {
}
CompactRaidFrameManagerDisplayFrameFilterOptionsFilterRoleTa
2x [string "VuhDoBuffSelectDropdown:OnLoad"]:1: attempt to call global 'VUHDO_buffSelectDropdownOnLoad' (a nil value)
[string "*:OnLoad"]:1: in function <[string "*:OnLoad"]:1>
Locals:
self = VuhDoBuffSelectDropdown {
0 = <userdata>
Text = VuhDoBuffSelectDropdownText {
}
Icon = VuhDoBuffSelectDropdownIcon {
}
Button = VuhDoBuffSelectDropdownButton {
}
Right = VuhDoBuffSelectDropdownRight {
}
Middle = VuhDoBuffSelectDropdownMiddle {
}
Left = VuhDoBuffSelectDropdownLeft {
}
}
(*temporary) = nil
(*temporary) = "attempt to call global 'VUHDO_buffSelectDropdownOnLoad' (a nil value)"
2x VuhDo\VuhDoSpellEventHandler.lua:35: attempt to call global 'VUHDO_getAllUniqueSpells' (a nil value)
[string "@VuhDo\VuhDoSpellEventHandler.lua"]:35: in function `VUHDO_spellEventHandlerInitLocalOverrides'
[string "@VuhDo\VuhDoEventHandler.lua"]:225: in function `VUHDO_initAllBurstCaches'
[string "@VuhDo\VuhDoEventHandler.lua"]:359: in function <VuhDo\VuhDoEventHandler.lua:345>
[string "@VuhDo\VuhDoEventHandler.lua"]:592: in function <VuhDo\VuhDoEventHandler.lua:407>
Locals:
(*temporary) = nil
(*temporary) = "attempt to call global 'VUHDO_getAllUniqueSpells' (a nil value)"
VUHDO_updateAllHoTs = <function> defined @VuhDo\VuhDoBarCustomizerHots.lua:742
VUHDO_updateAllCyclicBouquets = <function> defined @VuhDo\VuhDoBouquets.lua:630
VUHDO_initGcd = <function> defined @VuhDo\VuhDoEventHandler.lua:1194
VUHDO_strempty = <function> defined @VuhDo\VuhDoToolbox.lua:641
VUHDO_ACTIVE_HOTS = <table> {
}
VUHDO_RAID_NAMES = <table> {
}
VUHDO_CONFIG = <table> {
SMARTCAST_CLEANSE = true
RANGE_SPELL = "Rejuvenation"
SHOW_OVERHEAL = true
OMIT_DFT_MTS = false
BLIZZ_UI_HIDE_TARGET = 2
DIRECTION = <table> {
}
STANDARD_TOOLTIP = false
SHOW_SPELL_TRACE = false
AOE_ADVISOR = <table> {
}
LOCK_PANELS = false
DEBUFF_TOOLTIP = true
RANGE_PESSIMISTIC = false
SMARTCAST_RESURRECT = true
BLIZZ_UI_HIDE_PET = 2
DETECT_DEBUFFS_REMOVABLE_ONLY_ICONS = true
HIDE_PANELS_PARTY = false
SHOW_PANELS = true
HIDE_EMPTY_PANELS = true
RANGE_CHECK_DELAY = 340
SHOW_MINIMAP = true
DETECT_DEBUFFS_IGNORE_MOVEMENT = true
IS_SCAN_TALENTS = true
OMIT_OWN_GROUP = false
MODE = 1
BLIZZ_UI_HIDE_RAID = 2
DETECT_DEBUFFS_REMOVABLE_ONLY = true
IS_READY_CHECK_DISABLED = false
CLUSTER = <table> {
}
OMIT_MAIN_ASSIST = false
HIDE_PANELS_PET_BATTLE = true
RES_ANNOUNCE_TEXT = "Come to life, vuhdo, you b00n!"
LOCK_IN_FIGHT = true
IS_CLIQUE_COMPAT_MODE = false
VERSION = 4
DETECT_DEBUFFS_IGNORE_DURATION = true
RES_ANNOUNCE_MASS_TEXT = "Casting mass resurrection!"
SCAN_RANGE = "2"
PARSE_COMBAT_LOG = true
ON_MOUSE_UP = false
OMIT_TARGET = false
IS_SHOW_GCD = false
BLIZZ_UI_HIDE_FOCUS = 2
DETECT_DEBUFFS_IGNORE_NO_HARM = true
DETECT_DEBUFFS_IGNORE_BY_CLASS = true
RES_IS_SHOW_TEXT = true
SMARTCAST_BUFF = false
IS_ALWAYS_OVERWRITE_PROFILE = false
SHOW_SHIELD_BAR = true
CUSTOM_DEBUFF = <table> {
}
LOCK_CLICKS_THROUGH = false
IS_DC_SHIELD_DISABLED = false
SHOW_PLAYER_TAGS = true
OMIT_MAIN_TANKS = false
UPDATE_HOTS_MS = 250
IS_SHARE = true
SPELL_TRACE = <table> {
}
HIDE_PANELS_SOLO = false
CURRENT_PROFILE = "tutorial"
AUTO_PROFILES = <table> {
}
SHOW_INCOMING = true
OMIT_SELF = false
OMIT_FOCUS = false
HIDE_EMPTY_BUTTONS = true
IS_CLIQUE_PASSTHROUGH = false
SOUND_DEBUFF = "BigWigs\Media\Sounds\Alert.ogg"
EMERGENCY_TRIGGER = 100
BLIZZ_UI_HIDE_PARTY = 2
OMIT_PLAYER_TARGETS = false
MAX_EMERGENCIES = 5
THREAT = <table> {
}
SHOW_TEXT_OVERHEAL = true
IS_USE_BUTTON_FACADE = false
SHOW_OWN_INCOMING = true
BLIZZ_UI_HIDE_PLAYER = 2
BLIZZ_UI_HIDE_RAID_MGR = 2
}
sIsShowGcd = false
sUniqueSpells = <table> {
}
sFirstRes = nil
sSecondRes = nil
sThirdRes = nil
16x (null)https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/136Vuhdo Profile Resetting after D/C2020-05-15T03:25:42ZTilidinVuhdo Profile Resetting after D/CHey im often encountering the issue that if i dc my whole vuhdo just resets to a certain point. My panels stay as they were before but my custom made bouquets for example get completely deleted and my key layouts also gets reset. i have the D/C Shield option enabled and i tried locking the profile, still reset after d/c.
i have the latest version of vudho and play on retail.
can someone explain to me why this keeps happening and how i can fix it please?
thanks in advance :)Hey im often encountering the issue that if i dc my whole vuhdo just resets to a certain point. My panels stay as they were before but my custom made bouquets for example get completely deleted and my key layouts also gets reset. i have the D/C Shield option enabled and i tried locking the profile, still reset after d/c.
i have the latest version of vudho and play on retail.
can someone explain to me why this keeps happening and how i can fix it please?
thanks in advance :)https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/137Mana bar indicator bug2020-05-17T00:50:38ZJelmen LathouwersMana bar indicator bugI'm running Vuhdo Version 3.113. I want to adjust the mana bar height in the indicator tab but there is no option to adjust the height. It came to my attention that I can adjust the threat bar height at the indicator tab, but not the mana bar height.I'm running Vuhdo Version 3.113. I want to adjust the mana bar height in the indicator tab but there is no option to adjust the height. It came to my attention that I can adjust the threat bar height at the indicator tab, but not the mana bar height.https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/140Debuff toggles game sound and graphic glitches2020-05-21T11:57:46ZsebastianoDebuff toggles game sound and graphic glitchesHi, it happens when i use a debuff spell on myself that the tick on "effects sound" in the game options gets removed and i stop hearing sounds unless i retoggle it, or some rare times it goes back to normal on its own after 10 seconds or so. Also, having VuhDo in my game file gives me some glitches to the auras of certain weapons like in the screenshot
![Screenshot__29__LI](/uploads/73ac176f6280a29d63f2525745114e8e/Screenshot__29__LI.jpg)Hi, it happens when i use a debuff spell on myself that the tick on "effects sound" in the game options gets removed and i stop hearing sounds unless i retoggle it, or some rare times it goes back to normal on its own after 10 seconds or so. Also, having VuhDo in my game file gives me some glitches to the auras of certain weapons like in the screenshot
![Screenshot__29__LI](/uploads/73ac176f6280a29d63f2525745114e8e/Screenshot__29__LI.jpg)https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/142Sanity Restoration Orbs don't revive2020-05-23T03:05:19ZAshley Hooley-LickteigSanity Restoration Orbs don't reviveWhen in a Horrific Vision a player running out of Sanity shows as "dead" from it. That's actually pretty good. However, when we use a sanity restoration orb, they player does not show as revived. I have to reload my entire ui during the Vision for it to show the player as alive. Can Sanity restoration be added as a form of ressurection?When in a Horrific Vision a player running out of Sanity shows as "dead" from it. That's actually pretty good. However, when we use a sanity restoration orb, they player does not show as revived. I have to reload my entire ui during the Vision for it to show the player as alive. Can Sanity restoration be added as a form of ressurection?https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/146Lua error2020-05-31T16:00:40ZCharlie mortonLua errorMessage: Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:918: Usage: Vd1:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
Time: Sun May 31 08:55:56 2020
Count: 1
Stack: Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:918: Usage: Vd1:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
[string "=[C]"]: in function `SetPoint'
[string "@Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua"]:918: in function <Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:904>
[string "@Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua"]:1016: in function <Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:1001>
[string "@Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua"]:1042: in function <Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:1033>
[string "@Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua"]:1080: in function `VUHDO_reloadUI'
[string "@Interface\AddOns\VuhDo\VuhDoEventHandler.lua"]:375: in function <Interface\AddOns\VuhDo\VuhDoEventHandler.lua:345>
[string "@Interface\AddOns\VuhDo\VuhDoEventHandler.lua"]:582: in function <Interface\AddOns\VuhDo\VuhDoEventHandler.lua:407>
Locals: (*temporary) = Vd1 {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = "UIParent"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nilMessage: Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:918: Usage: Vd1:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
Time: Sun May 31 08:55:56 2020
Count: 1
Stack: Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:918: Usage: Vd1:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
[string "=[C]"]: in function `SetPoint'
[string "@Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua"]:918: in function <Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:904>
[string "@Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua"]:1016: in function <Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:1001>
[string "@Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua"]:1042: in function <Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua:1033>
[string "@Interface\AddOns\VuhDo\VuhDoPanelRedraw.lua"]:1080: in function `VUHDO_reloadUI'
[string "@Interface\AddOns\VuhDo\VuhDoEventHandler.lua"]:375: in function <Interface\AddOns\VuhDo\VuhDoEventHandler.lua:345>
[string "@Interface\AddOns\VuhDo\VuhDoEventHandler.lua"]:582: in function <Interface\AddOns\VuhDo\VuhDoEventHandler.lua:407>
Locals: (*temporary) = Vd1 {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = "UIParent"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nilhttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/147safecall Dispatcher error + stack error2020-06-03T06:32:10Zcdmichaelbsafecall Dispatcher error + stack errorI'm not exactly sure what is causing it. It happens when I cast a heal. I do notice that spell tracing isn't working.
Edit: Simply mousing over the raid frames causes the errors.
Tooltips don't show, disabling tooltips doesn't resolve the errors.
> 26x ...ack\libs\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:51: [string "safecall Dispatcher[2]"]:1: chunk has too many syntax levels
> [C]: ?
> ...ack\libs\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:51: in function <...ack\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:25>
> ...ack\libs\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:55: in function <...ack\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:54>
> ...ack\libs\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:90: in function `Fire'
> !BugGrabber\BugGrabber.lua:147: in function <!BugGrabber\BugGrabber.lua:145>
> !BugGrabber\BugGrabber.lua:380: in function <!BugGrabber\BugGrabber.lua:294>
> [C]: ?
> [C]: ?
> FrameXML\SecureHandlers.lua:345: in function <FrameXML\SecureHandlers.lua:330>
> (tail call): ?
> [C]: ?
> FrameXML\SecureHandlers.lua:266: in function <FrameXML\SecureHandlers.lua:263>
> ...
> [C]: ?
> FrameXML\SecureHandlers.lua:266: in function <FrameXML\SecureHandlers.lua:263>
> [C]: ?
> FrameXML\SecureHandlers.lua:345: in function <FrameXML\SecureHandlers.lua:330>
> (tail call): ?
> [C]: ?
> FrameXML\SecureHandlers.lua:266: in function <FrameXML\SecureHandlers.lua:263>
> [C]: ?
> FrameXML\SecureHandlers.lua:345: in function <FrameXML\SecureHandlers.lua:330>
> (tail call): ?
>
> Locals:
> (*temporary) = nil
> (*temporary) = "[string "safecall Dispatcher[2]"]:1: chunk has too many syntax levels"
---
> 6x FrameXML\RestrictedExecution.lua:431: Call failed: FrameXML\RestrictedExecution.lua:191: C stack overflow
> [C]: ?
> [C]: ?
> FrameXML\SecureHandlers.lua:40: in function <FrameXML\SecureHandlers.lua:39>
> FrameXML\SecureHandlers.lua:268: in function <FrameXML\SecureHandlers.lua:263>
> [C]: ?
> FrameXML\SecureHandlers.lua:322: in function <FrameXML\SecureHandlers.lua:306>
> (tail call): ?
> [C]: ?
> FrameXML\SecureHandlers.lua:266: in function <FrameXML\SecureHandlers.lua:263>
> [C]: ?
> FrameXML\SecureHandlers.lua:322: in function <FrameXML\SecureHandlers.lua:306>
> (tail call): ?
> ...
> [C]: ?
> FrameXML\SecureHandlers.lua:266: in function <FrameXML\SecureHandlers.lua:263>
> [C]: ?
> FrameXML\SecureHandlers.lua:322: in function <FrameXML\SecureHandlers.lua:306>
> (tail call): ?
> [C]: ?
> FrameXML\SecureHandlers.lua:266: in function <FrameXML\SecureHandlers.lua:263>
> [C]: ?
> FrameXML\SecureHandlers.lua:322: in function <FrameXML\SecureHandlers.lua:306>
> (tail call): ?
---
> 11x C stack overflow
> [C]: ?
> FrameXML\SecureHandlers.lua:345: in function <FrameXML\SecureHandlers.lua:330>
> (tail call): ?
> [C]: ?
> FrameXML\SecureHandlers.lua:266: in function <FrameXML\SecureHandlers.lua:263>
> [C]: ?
> FrameXML\SecureHandlers.lua:345: in function <FrameXML\SecureHandlers.lua:330>
> (tail call): ?
> [C]: ?
> FrameXML\SecureHandlers.lua:266: in function <FrameXML\SecureHandlers.lua:263>
> [C]: ?
> FrameXML\SecureHandlers.lua:345: in function <FrameXML\SecureHandlers.lua:330>
> ...
> [C]: ?
> FrameXML\SecureHandlers.lua:266: in function <FrameXML\SecureHandlers.lua:263>
> [C]: ?
> FrameXML\SecureHandlers.lua:345: in function <FrameXML\SecureHandlers.lua:330>
> (tail call): ?
> [C]: ?
> FrameXML\SecureHandlers.lua:266: in function <FrameXML\SecureHandlers.lua:263>
> [C]: ?
> FrameXML\SecureHandlers.lua:345: in function <FrameXML\SecureHandlers.lua:330>
> (tail call): ?
>
> Locals:
> (*temporary) = <function> defined =[C]:-1
> (*temporary) = <function> defined @FrameXML\SecureHandlers.lua:263
> (*temporary) = Vd1H4 {
> 0 = <userdata>
> dropDown = Vd1H4DropDown {
> }
> raidid = "raid1"
> vfl = true
> regularHeight = 40
> }
> (*temporary) = <function> defined @FrameXML\SecureHandlers.lua:199
> (*temporary) = trueI'm not exactly sure what is causing it. It happens when I cast a heal. I do notice that spell tracing isn't working.
Edit: Simply mousing over the raid frames causes the errors.
Tooltips don't show, disabling tooltips doesn't resolve the errors.
> 26x ...ack\libs\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:51: [string "safecall Dispatcher[2]"]:1: chunk has too many syntax levels
> [C]: ?
> ...ack\libs\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:51: in function <...ack\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:25>
> ...ack\libs\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:55: in function <...ack\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:54>
> ...ack\libs\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:90: in function `Fire'
> !BugGrabber\BugGrabber.lua:147: in function <!BugGrabber\BugGrabber.lua:145>
> !BugGrabber\BugGrabber.lua:380: in function <!BugGrabber\BugGrabber.lua:294>
> [C]: ?
> [C]: ?
> FrameXML\SecureHandlers.lua:345: in function <FrameXML\SecureHandlers.lua:330>
> (tail call): ?
> [C]: ?
> FrameXML\SecureHandlers.lua:266: in function <FrameXML\SecureHandlers.lua:263>
> ...
> [C]: ?
> FrameXML\SecureHandlers.lua:266: in function <FrameXML\SecureHandlers.lua:263>
> [C]: ?
> FrameXML\SecureHandlers.lua:345: in function <FrameXML\SecureHandlers.lua:330>
> (tail call): ?
> [C]: ?
> FrameXML\SecureHandlers.lua:266: in function <FrameXML\SecureHandlers.lua:263>
> [C]: ?
> FrameXML\SecureHandlers.lua:345: in function <FrameXML\SecureHandlers.lua:330>
> (tail call): ?
>
> Locals:
> (*temporary) = nil
> (*temporary) = "[string "safecall Dispatcher[2]"]:1: chunk has too many syntax levels"
---
> 6x FrameXML\RestrictedExecution.lua:431: Call failed: FrameXML\RestrictedExecution.lua:191: C stack overflow
> [C]: ?
> [C]: ?
> FrameXML\SecureHandlers.lua:40: in function <FrameXML\SecureHandlers.lua:39>
> FrameXML\SecureHandlers.lua:268: in function <FrameXML\SecureHandlers.lua:263>
> [C]: ?
> FrameXML\SecureHandlers.lua:322: in function <FrameXML\SecureHandlers.lua:306>
> (tail call): ?
> [C]: ?
> FrameXML\SecureHandlers.lua:266: in function <FrameXML\SecureHandlers.lua:263>
> [C]: ?
> FrameXML\SecureHandlers.lua:322: in function <FrameXML\SecureHandlers.lua:306>
> (tail call): ?
> ...
> [C]: ?
> FrameXML\SecureHandlers.lua:266: in function <FrameXML\SecureHandlers.lua:263>
> [C]: ?
> FrameXML\SecureHandlers.lua:322: in function <FrameXML\SecureHandlers.lua:306>
> (tail call): ?
> [C]: ?
> FrameXML\SecureHandlers.lua:266: in function <FrameXML\SecureHandlers.lua:263>
> [C]: ?
> FrameXML\SecureHandlers.lua:322: in function <FrameXML\SecureHandlers.lua:306>
> (tail call): ?
---
> 11x C stack overflow
> [C]: ?
> FrameXML\SecureHandlers.lua:345: in function <FrameXML\SecureHandlers.lua:330>
> (tail call): ?
> [C]: ?
> FrameXML\SecureHandlers.lua:266: in function <FrameXML\SecureHandlers.lua:263>
> [C]: ?
> FrameXML\SecureHandlers.lua:345: in function <FrameXML\SecureHandlers.lua:330>
> (tail call): ?
> [C]: ?
> FrameXML\SecureHandlers.lua:266: in function <FrameXML\SecureHandlers.lua:263>
> [C]: ?
> FrameXML\SecureHandlers.lua:345: in function <FrameXML\SecureHandlers.lua:330>
> ...
> [C]: ?
> FrameXML\SecureHandlers.lua:266: in function <FrameXML\SecureHandlers.lua:263>
> [C]: ?
> FrameXML\SecureHandlers.lua:345: in function <FrameXML\SecureHandlers.lua:330>
> (tail call): ?
> [C]: ?
> FrameXML\SecureHandlers.lua:266: in function <FrameXML\SecureHandlers.lua:263>
> [C]: ?
> FrameXML\SecureHandlers.lua:345: in function <FrameXML\SecureHandlers.lua:330>
> (tail call): ?
>
> Locals:
> (*temporary) = <function> defined =[C]:-1
> (*temporary) = <function> defined @FrameXML\SecureHandlers.lua:263
> (*temporary) = Vd1H4 {
> 0 = <userdata>
> dropDown = Vd1H4DropDown {
> }
> raidid = "raid1"
> vfl = true
> regularHeight = 40
> }
> (*temporary) = <function> defined @FrameXML\SecureHandlers.lua:199
> (*temporary) = truehttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/148create a specific Bouquet2020-06-06T10:03:18Zhugocreate a specific BouquetHi Ivaria. Hope you are great, I need your help to create customize bouquets. I can't do it by my own.
I would like to have a bouquet for, When player is moving, can u create a bouquet liek this?
thanksHi Ivaria. Hope you are great, I need your help to create customize bouquets. I can't do it by my own.
I would like to have a bouquet for, When player is moving, can u create a bouquet liek this?
thankshttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/151Cyrillic names show as ???2020-06-24T09:40:34ZAngelaCyrillic names show as ???Is there a way to change the font or something, whenever I'm in a PuG where people have Russian names, it shows up as a lot of ????? on my healing bars
ThanksIs there a way to change the font or something, whenever I'm in a PuG where people have Russian names, it shows up as a lot of ????? on my healing bars
Thankshttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/152Lua error when logging in and when trying to use Vuhdo2020-06-12T17:23:53ZMegan BondyLua error when logging in and when trying to use Vuhdo**Confirm the issue lies within VuhDo:**
I disabled my other addons other then Vuhdo/Vuhdo options and the issue is still happening
**Describe your environment:**
In world questing and when in dungeons
* *VuhDo version v3.113-classic*
GetAddOnMetadata("VuhDo", "Version")`
* *World of Warcraft region Americas/Oceanic
* *World of Warcraft client language enUS
**Summary of the issue:**
I get Lua errors upon login and if I try using Vuhdo or other addons when they are enabled
**Related error messages:**
First error:
1x VuhDo\VuhDoAddonAdapter.lua:19: Cannot find a library instance of "LibHealComm-4.0".
[string "=[C]"]: in function `error'
[string "@BugSack\Libs\LibStub\LibStub.lua"]:38: in function `LibStub'
[string "@VuhDo\VuhDoAddonAdapter.lua"]:19: in main chunk
Locals:
(*temporary) = "Cannot find a library instance of "LibHealComm-4.0"."
Second error:
1x VuhDo\VuhDoBuffWatch.lua:46: attempt to index global 'VUHDO_LibTotemInfo' (a nil value)
[string "@VuhDo\VuhDoBuffWatch.lua"]:46: in main chunk
Locals:
_ = nil
_G = <table> {
UpdateOnBarHighlightMarksBySpell = <function> defined @FrameXML\ActionButton.lua:74
ERR_OUT_OF_CHI = "Not enough chi"
DH_HAVOC_CORE_ABILITY_2 = "Strong melee attack that consumes Fury. If it critical strikes, some Fury is refunded."
MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
}
MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
}
GetTrainerServiceTypeFilter = <function> defined =[C]:-1
UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
SetTrainerServiceTypeFilter = <function> defined =[C]:-1
LE_GAME_ERR_CHAT_RAID_RESTRICTED_TRIAL = 740
SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you."
LE_GAME_ERR_PET_SPELL_TARGETS_DEAD = 399
ERROR_CLUB_TICKET_COUNT_AT_MAX_COMMUNITY = "Can't create any more invite links for this community."
RecruitAFriendFrame = RecruitAFriendFrame {
}
CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture {
}
TutorialFrameLeft19 = TutorialFrameLeft19 {
}
MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
}
ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags."
PVP_RANK_6_1 = "Corporal"
MultiBarLeftButton7 = MultiBarLeftButton7 {
}
AudioOptionsVoicePanelOutputDeviceDropdownButtonHighlightTexture = AudioOptionsVoicePanelOutputDeviceDropdownButtonHighlightTexture {
}
VideoOptionsFrameDefaults = VideoOptionsFrameDefaults {
}
MerchantItem1AltCurrencyFrameItem1Text = MerchantItem1AltCurrencyFrameItem1Text {
}
OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN = "Action button keybinds will respond on key down, rather than on key up."
BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates"
CHAT_HEADER_SUFFIX = ": "
MultiBarBottomRightButton8Shine5 = MultiBarBottomRightButton8Shine5 {
}
MAIL_LETTER_TOOLTIP = "Click to make a permanent
copy of this letter."
UnitFrameManaBar_UnregisterDefaultEvents = <function> defined @FrameXML\UnitFrame.lua:778
PaperDollTitlesPaneButton10BgTop = PaperDollTitlesPaneButton10BgTop {
}
DUNGEON_FLOOR_UPPERBLACKROCKSPIRE3 = "Hall of Blackhand"
CHAT_CONFIG_OTHER_COMBAT = <table> {
}
FCFDockOverflowButton_OnClick = <function> defined @FrameXML\FloatingChatFrame.lua:2379
TutorialFrameRight19 = TutorialFrameRight19 {
}
ChatFrame6EditBoxFocusMid = ChatFrame6EditBoxFocusMid {
}
BN_UNABLE_TO_RESOLVE_NAME = "Unable to whisper '%s'. Blizzard services may be unavailable."
AutoCompleteEditBox_OnKeyDown = <function> defined @FrameXML\AutoComplete.lua:369
CompactRaidFrameManagerDisplayFrameHiddenModeToggleTopRight = CompactRaidFrameManagerDisplayFrameHiddenModeToggleTopRight {
}
LFGTeleport = <function> defined =[C]:-1
LE_GAME_ERR_ONLY_ONE_QUIVER = 32
INT_SPELL_DURATION_HOURS = "%d |4hour:hrs;"
ToggleEncounterJournal = <function> defined @FrameXML\UIParent.lua:957
VUHDO_I18N_BOUQUET_HEALTH_ABOVE_ABS = "Flag: Health > k"
LOSS_OF_CONTROL_DISPLAY_FEAR = "Feared"
Graphics_QualityText = Graphics_QualityText {
}
TalentMicroButtonAlertShadowTopLeft = TalentMicroButtonAlertShadowTopLeft {
}
OverrideActionBarButton6Shine11 = OverrideActionBarButton6Shine11 {
}
ROGUE_COMBAT_CORE_ABILITY_4 = "Melee attack that spends Combo Points."
JoinSkirmish = <function> defined =[C]:-1
FriendsFriendsScrollFrameButton14 = FriendsFriendsScrollFrameButton14 {
}
Advanced_GraphicsAPIDropDownButtonHighlightTexture = Advanced_GraphicsAPIDropDownButtonHighlightTexture {
}
MultiBarRightButton7Shine9 = MultiBarRightButton7Shine9 {
}
BankFrameItem17SearchOverlay = BankFrameItem17SearchOverlay {
}
LFGListSearchPanelScrollFrameButton10BottomRight = LFGListSearchPanelScrollFrameButton10BottomRight {
}
DMG_LCD = "DMG"
RaidGraphics_EnvironmentalDetailSlider = RaidGraphics_EnvironmentalDetailSlider {
}
Is64BitClient = <function> defined =[C]:-1
SecureCmdItemParse = <function> defined @FrameXML\ChatFrame.lua:1145
SLASH_STOPATTACK1 = "/stopattack"
MultiCastActionButton4HotKey = MultiCastActionButton4HotKey {
Third error:
1x [string "VuhDoBuffSelectDropdown:OnLoad"]:1: attempt to call global 'VUHDO_buffSelectDropdownOnLoad' (a nil value)
[string "*:OnLoad"]:1: in function <[string "*:OnLoad"]:1>
Locals:
self = VuhDoBuffSelectDropdown {
0 = <userdata>
Text = VuhDoBuffSelectDropdownText {
}
Icon = VuhDoBuffSelectDropdownIcon {
}
Button = VuhDoBuffSelectDropdownButton {
}
Right = VuhDoBuffSelectDropdownRight {
}
Middle = VuhDoBuffSelectDropdownMiddle {
}
Left = VuhDoBuffSelectDropdownLeft {
}
}
(*temporary) = nil
(*temporary) = "attempt to call global 'VUHDO_buffSelectDropdownOnLoad' (a nil value)"
Fourth error:
1x VuhDo\VuhDoSpellEventHandler.lua:35: attempt to call global 'VUHDO_getAllUniqueSpells' (a nil value)
[string "@VuhDo\VuhDoSpellEventHandler.lua"]:35: in function `VUHDO_spellEventHandlerInitLocalOverrides'
[string "@VuhDo\VuhDoEventHandler.lua"]:225: in function `VUHDO_initAllBurstCaches'
[string "@VuhDo\VuhDoEventHandler.lua"]:359: in function <VuhDo\VuhDoEventHandler.lua:345>
[string "@VuhDo\VuhDoEventHandler.lua"]:592: in function <VuhDo\VuhDoEventHandler.lua:407>
Locals:
(*temporary) = nil
(*temporary) = "attempt to call global 'VUHDO_getAllUniqueSpells' (a nil value)"
VUHDO_updateAllHoTs = <function> defined @VuhDo\VuhDoBarCustomizerHots.lua:742
VUHDO_updateAllCyclicBouquets = <function> defined @VuhDo\VuhDoBouquets.lua:630
VUHDO_initGcd = <function> defined @VuhDo\VuhDoEventHandler.lua:1194
VUHDO_strempty = <function> defined @VuhDo\VuhDoToolbox.lua:641
VUHDO_ACTIVE_HOTS = <table> {
}
VUHDO_RAID_NAMES = <table> {
}
VUHDO_CONFIG = <table> {
SMARTCAST_CLEANSE = true
RANGE_SPELL = "Flash of Light"
SHOW_OVERHEAL = true
OMIT_DFT_MTS = false
BLIZZ_UI_HIDE_PLAYER = 2
DIRECTION = <table> {
}
STANDARD_TOOLTIP = false
SHOW_SPELL_TRACE = false
AOE_ADVISOR = <table> {
}
LOCK_PANELS = false
DEBUFF_TOOLTIP = true
RANGE_PESSIMISTIC = false
SMARTCAST_RESURRECT = true
BLIZZ_UI_HIDE_PET = 2
DETECT_DEBUFFS_REMOVABLE_ONLY_ICONS = true
HIDE_PANELS_PARTY = false
SHOW_PANELS = true
HIDE_EMPTY_PANELS = false
RANGE_CHECK_DELAY = 260
SHOW_MINIMAP = true
DETECT_DEBUFFS_IGNORE_MOVEMENT = true
IS_SCAN_TALENTS = true
OMIT_OWN_GROUP = false
MODE = 1
BLIZZ_UI_HIDE_RAID = 2
DETECT_DEBUFFS_REMOVABLE_ONLY = true
IS_READY_CHECK_DISABLED = false
CLUSTER = <table> {
}
OMIT_MAIN_ASSIST = false
HIDE_PANELS_PET_BATTLE = true
RES_ANNOUNCE_TEXT = "Come to life, vuhdo, you b00n!"
LOCK_IN_FIGHT = true
IS_CLIQUE_COMPAT_MODE = false
VERSION = 4
DETECT_DEBUFFS_IGNORE_DURATION = true
RES_ANNOUNCE_MASS_TEXT = "Casting mass resurrection!"
SCAN_RANGE = "2"
PARSE_COMBAT_LOG = true
ON_MOUSE_UP = false
OMIT_TARGET = false
IS_SHOW_GCD = false
BLIZZ_UI_HIDE_FOCUS = 2
DETECT_DEBUFFS_IGNORE_NO_HARM = true
DETECT_DEBUFFS_IGNORE_BY_CLASS = true
SMARTCAST_BUFF = false
OMIT_MAIN_TANKS = false
CUSTOM_DEBUFF = <table> {
}
SHOW_SHIELD_BAR = true
BLIZZ_UI_HIDE_PARTY = 2
BLIZZ_UI_HIDE_TARGET = 2
SHOW_PLAYER_TAGS = true
BLIZZ_UI_HIDE_RAID_MGR = 2
UPDATE_HOTS_MS = 250
AUTO_PROFILES = <table> {
}
IS_ALWAYS_OVERWRITE_PROFILE = false
HIDE_PANELS_SOLO = false
CURRENT_PROFILE = ""
EMERGENCY_TRIGGER = 100
SHOW_INCOMING = true
IS_SHARE = true
OMIT_FOCUS = false
HIDE_EMPTY_BUTTONS = false
IS_CLIQUE_PASSTHROUGH = false
OMIT_SELF = false
SPELL_TRACE = <table> {
}
OMIT_PLAYER_TARGETS = false
MAX_EMERGENCIES = 5
LOCK_CLICKS_THROUGH = false
THREAT = <table> {
}
SHOW_TEXT_OVERHEAL = true
IS_USE_BUTTON_FACADE = false
SHOW_OWN_INCOMING = true
IS_DC_SHIELD_DISABLED = false
RES_IS_SHOW_TEXT = false
}
sIsShowGcd = false
sUniqueSpells = <table> {
}
sFirstRes = nil
sSecondRes = nil
sThirdRes = nil**Confirm the issue lies within VuhDo:**
I disabled my other addons other then Vuhdo/Vuhdo options and the issue is still happening
**Describe your environment:**
In world questing and when in dungeons
* *VuhDo version v3.113-classic*
GetAddOnMetadata("VuhDo", "Version")`
* *World of Warcraft region Americas/Oceanic
* *World of Warcraft client language enUS
**Summary of the issue:**
I get Lua errors upon login and if I try using Vuhdo or other addons when they are enabled
**Related error messages:**
First error:
1x VuhDo\VuhDoAddonAdapter.lua:19: Cannot find a library instance of "LibHealComm-4.0".
[string "=[C]"]: in function `error'
[string "@BugSack\Libs\LibStub\LibStub.lua"]:38: in function `LibStub'
[string "@VuhDo\VuhDoAddonAdapter.lua"]:19: in main chunk
Locals:
(*temporary) = "Cannot find a library instance of "LibHealComm-4.0"."
Second error:
1x VuhDo\VuhDoBuffWatch.lua:46: attempt to index global 'VUHDO_LibTotemInfo' (a nil value)
[string "@VuhDo\VuhDoBuffWatch.lua"]:46: in main chunk
Locals:
_ = nil
_G = <table> {
UpdateOnBarHighlightMarksBySpell = <function> defined @FrameXML\ActionButton.lua:74
ERR_OUT_OF_CHI = "Not enough chi"
DH_HAVOC_CORE_ABILITY_2 = "Strong melee attack that consumes Fury. If it critical strikes, some Fury is refunded."
MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
}
MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
}
GetTrainerServiceTypeFilter = <function> defined =[C]:-1
UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
SetTrainerServiceTypeFilter = <function> defined =[C]:-1
LE_GAME_ERR_CHAT_RAID_RESTRICTED_TRIAL = 740
SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you."
LE_GAME_ERR_PET_SPELL_TARGETS_DEAD = 399
ERROR_CLUB_TICKET_COUNT_AT_MAX_COMMUNITY = "Can't create any more invite links for this community."
RecruitAFriendFrame = RecruitAFriendFrame {
}
CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture {
}
TutorialFrameLeft19 = TutorialFrameLeft19 {
}
MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
}
ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags."
PVP_RANK_6_1 = "Corporal"
MultiBarLeftButton7 = MultiBarLeftButton7 {
}
AudioOptionsVoicePanelOutputDeviceDropdownButtonHighlightTexture = AudioOptionsVoicePanelOutputDeviceDropdownButtonHighlightTexture {
}
VideoOptionsFrameDefaults = VideoOptionsFrameDefaults {
}
MerchantItem1AltCurrencyFrameItem1Text = MerchantItem1AltCurrencyFrameItem1Text {
}
OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN = "Action button keybinds will respond on key down, rather than on key up."
BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates"
CHAT_HEADER_SUFFIX = ": "
MultiBarBottomRightButton8Shine5 = MultiBarBottomRightButton8Shine5 {
}
MAIL_LETTER_TOOLTIP = "Click to make a permanent
copy of this letter."
UnitFrameManaBar_UnregisterDefaultEvents = <function> defined @FrameXML\UnitFrame.lua:778
PaperDollTitlesPaneButton10BgTop = PaperDollTitlesPaneButton10BgTop {
}
DUNGEON_FLOOR_UPPERBLACKROCKSPIRE3 = "Hall of Blackhand"
CHAT_CONFIG_OTHER_COMBAT = <table> {
}
FCFDockOverflowButton_OnClick = <function> defined @FrameXML\FloatingChatFrame.lua:2379
TutorialFrameRight19 = TutorialFrameRight19 {
}
ChatFrame6EditBoxFocusMid = ChatFrame6EditBoxFocusMid {
}
BN_UNABLE_TO_RESOLVE_NAME = "Unable to whisper '%s'. Blizzard services may be unavailable."
AutoCompleteEditBox_OnKeyDown = <function> defined @FrameXML\AutoComplete.lua:369
CompactRaidFrameManagerDisplayFrameHiddenModeToggleTopRight = CompactRaidFrameManagerDisplayFrameHiddenModeToggleTopRight {
}
LFGTeleport = <function> defined =[C]:-1
LE_GAME_ERR_ONLY_ONE_QUIVER = 32
INT_SPELL_DURATION_HOURS = "%d |4hour:hrs;"
ToggleEncounterJournal = <function> defined @FrameXML\UIParent.lua:957
VUHDO_I18N_BOUQUET_HEALTH_ABOVE_ABS = "Flag: Health > k"
LOSS_OF_CONTROL_DISPLAY_FEAR = "Feared"
Graphics_QualityText = Graphics_QualityText {
}
TalentMicroButtonAlertShadowTopLeft = TalentMicroButtonAlertShadowTopLeft {
}
OverrideActionBarButton6Shine11 = OverrideActionBarButton6Shine11 {
}
ROGUE_COMBAT_CORE_ABILITY_4 = "Melee attack that spends Combo Points."
JoinSkirmish = <function> defined =[C]:-1
FriendsFriendsScrollFrameButton14 = FriendsFriendsScrollFrameButton14 {
}
Advanced_GraphicsAPIDropDownButtonHighlightTexture = Advanced_GraphicsAPIDropDownButtonHighlightTexture {
}
MultiBarRightButton7Shine9 = MultiBarRightButton7Shine9 {
}
BankFrameItem17SearchOverlay = BankFrameItem17SearchOverlay {
}
LFGListSearchPanelScrollFrameButton10BottomRight = LFGListSearchPanelScrollFrameButton10BottomRight {
}
DMG_LCD = "DMG"
RaidGraphics_EnvironmentalDetailSlider = RaidGraphics_EnvironmentalDetailSlider {
}
Is64BitClient = <function> defined =[C]:-1
SecureCmdItemParse = <function> defined @FrameXML\ChatFrame.lua:1145
SLASH_STOPATTACK1 = "/stopattack"
MultiCastActionButton4HotKey = MultiCastActionButton4HotKey {
Third error:
1x [string "VuhDoBuffSelectDropdown:OnLoad"]:1: attempt to call global 'VUHDO_buffSelectDropdownOnLoad' (a nil value)
[string "*:OnLoad"]:1: in function <[string "*:OnLoad"]:1>
Locals:
self = VuhDoBuffSelectDropdown {
0 = <userdata>
Text = VuhDoBuffSelectDropdownText {
}
Icon = VuhDoBuffSelectDropdownIcon {
}
Button = VuhDoBuffSelectDropdownButton {
}
Right = VuhDoBuffSelectDropdownRight {
}
Middle = VuhDoBuffSelectDropdownMiddle {
}
Left = VuhDoBuffSelectDropdownLeft {
}
}
(*temporary) = nil
(*temporary) = "attempt to call global 'VUHDO_buffSelectDropdownOnLoad' (a nil value)"
Fourth error:
1x VuhDo\VuhDoSpellEventHandler.lua:35: attempt to call global 'VUHDO_getAllUniqueSpells' (a nil value)
[string "@VuhDo\VuhDoSpellEventHandler.lua"]:35: in function `VUHDO_spellEventHandlerInitLocalOverrides'
[string "@VuhDo\VuhDoEventHandler.lua"]:225: in function `VUHDO_initAllBurstCaches'
[string "@VuhDo\VuhDoEventHandler.lua"]:359: in function <VuhDo\VuhDoEventHandler.lua:345>
[string "@VuhDo\VuhDoEventHandler.lua"]:592: in function <VuhDo\VuhDoEventHandler.lua:407>
Locals:
(*temporary) = nil
(*temporary) = "attempt to call global 'VUHDO_getAllUniqueSpells' (a nil value)"
VUHDO_updateAllHoTs = <function> defined @VuhDo\VuhDoBarCustomizerHots.lua:742
VUHDO_updateAllCyclicBouquets = <function> defined @VuhDo\VuhDoBouquets.lua:630
VUHDO_initGcd = <function> defined @VuhDo\VuhDoEventHandler.lua:1194
VUHDO_strempty = <function> defined @VuhDo\VuhDoToolbox.lua:641
VUHDO_ACTIVE_HOTS = <table> {
}
VUHDO_RAID_NAMES = <table> {
}
VUHDO_CONFIG = <table> {
SMARTCAST_CLEANSE = true
RANGE_SPELL = "Flash of Light"
SHOW_OVERHEAL = true
OMIT_DFT_MTS = false
BLIZZ_UI_HIDE_PLAYER = 2
DIRECTION = <table> {
}
STANDARD_TOOLTIP = false
SHOW_SPELL_TRACE = false
AOE_ADVISOR = <table> {
}
LOCK_PANELS = false
DEBUFF_TOOLTIP = true
RANGE_PESSIMISTIC = false
SMARTCAST_RESURRECT = true
BLIZZ_UI_HIDE_PET = 2
DETECT_DEBUFFS_REMOVABLE_ONLY_ICONS = true
HIDE_PANELS_PARTY = false
SHOW_PANELS = true
HIDE_EMPTY_PANELS = false
RANGE_CHECK_DELAY = 260
SHOW_MINIMAP = true
DETECT_DEBUFFS_IGNORE_MOVEMENT = true
IS_SCAN_TALENTS = true
OMIT_OWN_GROUP = false
MODE = 1
BLIZZ_UI_HIDE_RAID = 2
DETECT_DEBUFFS_REMOVABLE_ONLY = true
IS_READY_CHECK_DISABLED = false
CLUSTER = <table> {
}
OMIT_MAIN_ASSIST = false
HIDE_PANELS_PET_BATTLE = true
RES_ANNOUNCE_TEXT = "Come to life, vuhdo, you b00n!"
LOCK_IN_FIGHT = true
IS_CLIQUE_COMPAT_MODE = false
VERSION = 4
DETECT_DEBUFFS_IGNORE_DURATION = true
RES_ANNOUNCE_MASS_TEXT = "Casting mass resurrection!"
SCAN_RANGE = "2"
PARSE_COMBAT_LOG = true
ON_MOUSE_UP = false
OMIT_TARGET = false
IS_SHOW_GCD = false
BLIZZ_UI_HIDE_FOCUS = 2
DETECT_DEBUFFS_IGNORE_NO_HARM = true
DETECT_DEBUFFS_IGNORE_BY_CLASS = true
SMARTCAST_BUFF = false
OMIT_MAIN_TANKS = false
CUSTOM_DEBUFF = <table> {
}
SHOW_SHIELD_BAR = true
BLIZZ_UI_HIDE_PARTY = 2
BLIZZ_UI_HIDE_TARGET = 2
SHOW_PLAYER_TAGS = true
BLIZZ_UI_HIDE_RAID_MGR = 2
UPDATE_HOTS_MS = 250
AUTO_PROFILES = <table> {
}
IS_ALWAYS_OVERWRITE_PROFILE = false
HIDE_PANELS_SOLO = false
CURRENT_PROFILE = ""
EMERGENCY_TRIGGER = 100
SHOW_INCOMING = true
IS_SHARE = true
OMIT_FOCUS = false
HIDE_EMPTY_BUTTONS = false
IS_CLIQUE_PASSTHROUGH = false
OMIT_SELF = false
SPELL_TRACE = <table> {
}
OMIT_PLAYER_TARGETS = false
MAX_EMERGENCIES = 5
LOCK_CLICKS_THROUGH = false
THREAT = <table> {
}
SHOW_TEXT_OVERHEAL = true
IS_USE_BUTTON_FACADE = false
SHOW_OWN_INCOMING = true
IS_DC_SHIELD_DISABLED = false
RES_IS_SHOW_TEXT = false
}
sIsShowGcd = false
sUniqueSpells = <table> {
}
sFirstRes = nil
sSecondRes = nil
sThirdRes = nilhttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/154Vuhdo unresponsive at times2020-06-29T13:11:56ZRiku corneraVuhdo unresponsive at timesHello,
I encountered an issue where I sometimes can click and button while hovering over an party member and no cast is being send off to that character. There is no error to be seen. It just doesn’t work at times. This happens in dungeons and in raids to me. It’s also not really recreatable. It feels kinda random. The only thing to „fix“ this is to move the mouse far away from the panel and hover over it again. Then the casts go out as usual. Any idea?Hello,
I encountered an issue where I sometimes can click and button while hovering over an party member and no cast is being send off to that character. There is no error to be seen. It just doesn’t work at times. This happens in dungeons and in raids to me. It’s also not really recreatable. It feels kinda random. The only thing to „fix“ this is to move the mouse far away from the panel and hover over it again. Then the casts go out as usual. Any idea?https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/157Mana bar for DPS spec2020-07-04T04:57:41ZKyle RichMana bar for DPS specHello Vuhdo experts,
I can't get the mana bar to display when I'm in shadow spec; it seems to work fine in holy and discipline. I can't get any of the pre-loaded bouquets to work, and I've had no luck making a bouquet. In trying to research the issue, I've seen that other players have had the opposite problem, i.e. that mana bars for caster DPS are appearing when the player doesn't want them to. Even with a stock profile, I cannot replicate the display setting that shows the mana bar for caster DPS. I would like for it to be displayed so I can tell quickly whether I can cast Shadow Mend or Mass Dispel; the Blizzard character icon in the top left has a mana bar, but it's infuriatingly obscured by the 'smoke' emanating from the insanity bar. At your convenience, could you share any insight you have as to what I'm doing wrong? Thank you.Hello Vuhdo experts,
I can't get the mana bar to display when I'm in shadow spec; it seems to work fine in holy and discipline. I can't get any of the pre-loaded bouquets to work, and I've had no luck making a bouquet. In trying to research the issue, I've seen that other players have had the opposite problem, i.e. that mana bars for caster DPS are appearing when the player doesn't want them to. Even with a stock profile, I cannot replicate the display setting that shows the mana bar for caster DPS. I would like for it to be displayed so I can tell quickly whether I can cast Shadow Mend or Mass Dispel; the Blizzard character icon in the top left has a mana bar, but it's infuriatingly obscured by the 'smoke' emanating from the insanity bar. At your convenience, could you share any insight you have as to what I'm doing wrong? Thank you.https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/158Il'gynoth weakaura compatibility2020-07-04T05:26:52ZKyle RichIl'gynoth weakaura compatibilityEsteemed Vuhdo pros,
My raid used the dispel strategy for mythic Il'gynoth, with the help of a 2-part Weakaura. The first enables a 'dispel me!' macro which can be toggled. The idea is that each player in the raid toggles the macro on when their Cursed Blood circle is small and will deal nominal damage to the raid, and toggles it off when either they are dispelled or when the circle is large and would seriously damage or wipe the raid.
The second is supposed to put the words 'Dispel Me' and a border glow on raidframes. Link to the WA here: https://wago.io/A_B-OrAU1#pid=1
The first worked fine for me. However, I could never get the frame glow and text to appear on my raid frames. The only guidance provided by the WA's author was "For Vuhdo: change frame strata for higher (tested on HIGH)". I went to the Vuhdo panel > Panels > Misc > Frame Strata, and selected every option from Very Low to Ultra to no avail. I then adjusted the frame strata on the WA itself and deleted and re-imported the WA to no avail. Both WAs worked fine for my co-healers, who use Blizzard raidframes with Clique or Healbot, and they could see the text and frame glow when I toggled the macro on. I ended up dispelling my fellow raiders the hard way, by seeing their frames turn blue like they would for any other magic debuff, then finding their characters and seeing their Cursed Blood circles for myself.
The kicker is that when we got the kill, I left the raid and, for an instant, the text and frame glow appeared where a couple of my raiders had left their macro/WA toggled on, in the places where their raidframes had been before they disappeared when I dropped group. It appeared as though the second WA that displays the 'Dispel Me' text and frame glow was *underneath* my raid frames, but if that was so, I can't fathom why adjusting the frame strata of both Vuhdo and the WA to every possible setting would not have made the WA appear on top of the raidframes.
I know this is a strange, niche problem, one which isn't even a Vuhdo issue per se, but I'd sincerely appreciate any insight you might have. Thanks so much for reading and your consideration.Esteemed Vuhdo pros,
My raid used the dispel strategy for mythic Il'gynoth, with the help of a 2-part Weakaura. The first enables a 'dispel me!' macro which can be toggled. The idea is that each player in the raid toggles the macro on when their Cursed Blood circle is small and will deal nominal damage to the raid, and toggles it off when either they are dispelled or when the circle is large and would seriously damage or wipe the raid.
The second is supposed to put the words 'Dispel Me' and a border glow on raidframes. Link to the WA here: https://wago.io/A_B-OrAU1#pid=1
The first worked fine for me. However, I could never get the frame glow and text to appear on my raid frames. The only guidance provided by the WA's author was "For Vuhdo: change frame strata for higher (tested on HIGH)". I went to the Vuhdo panel > Panels > Misc > Frame Strata, and selected every option from Very Low to Ultra to no avail. I then adjusted the frame strata on the WA itself and deleted and re-imported the WA to no avail. Both WAs worked fine for my co-healers, who use Blizzard raidframes with Clique or Healbot, and they could see the text and frame glow when I toggled the macro on. I ended up dispelling my fellow raiders the hard way, by seeing their frames turn blue like they would for any other magic debuff, then finding their characters and seeing their Cursed Blood circles for myself.
The kicker is that when we got the kill, I left the raid and, for an instant, the text and frame glow appeared where a couple of my raiders had left their macro/WA toggled on, in the places where their raidframes had been before they disappeared when I dropped group. It appeared as though the second WA that displays the 'Dispel Me' text and frame glow was *underneath* my raid frames, but if that was so, I can't fathom why adjusting the frame strata of both Vuhdo and the WA to every possible setting would not have made the WA appear on top of the raidframes.
I know this is a strange, niche problem, one which isn't even a Vuhdo issue per se, but I'd sincerely appreciate any insight you might have. Thanks so much for reading and your consideration.https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/159Channeling Casts on enemy targets don't works2020-07-05T18:03:09ZCarsten JendroChanneling Casts on enemy targets don't worksVuhDo 3.113 Classic
When i Configure a channeling cast in Enemy Targets (e.g. raid1target raid2target) i can click on the targets of all group/raid members, but he always cast on MY target (playertarget) intead of the target i clicked onVuhDo 3.113 Classic
When i Configure a channeling cast in Enemy Targets (e.g. raid1target raid2target) i can click on the targets of all group/raid members, but he always cast on MY target (playertarget) intead of the target i clicked onhttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/164Raid Frames will sometimes move position when logging on a character.2021-05-13T23:42:13ZJavRaid Frames will sometimes move position when logging on a character.**Confirm the issue lies within VuhDo:**
Raid Frames will sometimes move position when logging on a character.
Please first disable all add-ons other than VuhDo and VuhDo Options and see if your issue persists.
**Describe your environment:**
* *VuhDo version (e.g. v3.102, Classic or Retail)*
* You can retrieve this by running the following command in-game: `/dump GetAddOnMetadata("VuhDo", "Version")`
This happens on both live and shadowlands beta. It's been happening for 4+ months now and has happened over multiple different versions - including the most up to date.
* *World of Warcraft region (ie. Americas/Oceanic, EU, CN or KR)*
EU and NA
* *World of Warcraft client language (eg. enUS)*
* You can retrieve this by running the following command in-game: `/dump GetLocale()`
enUS and enGB, i play on both clients and it happens on both
**Summary of the issue:**
Upon logging in my raid frames will sometimes move half way up the screen, sometimes on the right side and sometimes on the left side, sometimes it'll move down really low. it's completely random.
**Expected behaviour:**
raid frames should be in the same location every time upon logging in.
**Actual behaviour:**
Raid frames in random locations 60% of the time upon logging in.
It's completely random, but the most recent example was when i was dc/d for inactivity, after i returned to my pc i closed the client and opened a new client. i logged into the same character and my frames had moved.
Tell me how to reproduce your issue. Please provide step-by-step instructions.
**Related error messages:**
no error messages
Please first install the following two add-ons to assist in capturing any error messages in-game:
* [BugGrabber](https://www.curseforge.com/wow/addons/bug-grabber)
* [BugSack](https://www.curseforge.com/wow/addons/bugsack)
Next, disable all add-ons except for Bugsack, Bug Grabber, VuhDo and VuhDo Options.
Capture any VuhDo related error messages and paste them here verbatim.
unsure if this is vuhdo related:
```
141x SharedXML\NineSlice.lua:75: Attempt to access forbidden object from code tainted by an AddOn
[string "=[C]"]: in function `CreateTexture'
[string "@SharedXML\NineSlice.lua"]:75: in function <SharedXML\NineSlice.lua:63>
[string "@SharedXML\NineSlice.lua"]:389: in function `ApplyLayout'
[string "@SharedXML\Backdrop.lua"]:378: in function `ApplyBackdrop'
[string "@SharedXML\Backdrop.lua"]:212: in function `OnBackdropLoaded'
[string "*:OnLoad"]:1: in function <[string "*:OnLoad"]:1>
Locals:
(*temporary) = <unnamed> {
0 = <userdata>
String = <unnamed> {
}
Tail = <unnamed> {
}
OnBackdropLoaded = <function> defined @SharedXML\Backdrop.lua:205
GetBackdropColor = <function> defined @SharedXML\Backdrop.lua:446
SetupTextureCoordinates = <function> defined @SharedXML\Backdrop.lua:263
OnBackdropSizeChanged = <function> defined @SharedXML\Backdrop.lua:235
HasBackdropInfo = <function> defined @SharedXML\Backdrop.lua:327
SetBackdropBorderColor = <function> defined @SharedXML\Backdrop.lua:478
inset = 16
GetEdgeSize = <function> defined @SharedXML\Backdrop.lua:241
ApplyBackdrop = <function> defined @SharedXML\Backdrop.lua:356
SetBackdrop = <function> defined @SharedXML\Backdrop.lua:385
ClearBackdrop = <function> defined @SharedXML\Backdrop.lua:331
GetBackdropBorderColor = <function> defined @SharedXML\Backdrop.lua:465
GetBackdrop = <function> defined @SharedXML\Backdrop.lua:403
SetupPieceVisuals = <function> defined @SharedXML\Backdrop.lua:295
SetBackdropColor = <function> defined @SharedXML\Backdrop.lua:455
backdropInfo = <table> {
}
SetBorderBlendMode = <function> defined @SharedXML\Backdrop.lua:315
}
```**Confirm the issue lies within VuhDo:**
Raid Frames will sometimes move position when logging on a character.
Please first disable all add-ons other than VuhDo and VuhDo Options and see if your issue persists.
**Describe your environment:**
* *VuhDo version (e.g. v3.102, Classic or Retail)*
* You can retrieve this by running the following command in-game: `/dump GetAddOnMetadata("VuhDo", "Version")`
This happens on both live and shadowlands beta. It's been happening for 4+ months now and has happened over multiple different versions - including the most up to date.
* *World of Warcraft region (ie. Americas/Oceanic, EU, CN or KR)*
EU and NA
* *World of Warcraft client language (eg. enUS)*
* You can retrieve this by running the following command in-game: `/dump GetLocale()`
enUS and enGB, i play on both clients and it happens on both
**Summary of the issue:**
Upon logging in my raid frames will sometimes move half way up the screen, sometimes on the right side and sometimes on the left side, sometimes it'll move down really low. it's completely random.
**Expected behaviour:**
raid frames should be in the same location every time upon logging in.
**Actual behaviour:**
Raid frames in random locations 60% of the time upon logging in.
It's completely random, but the most recent example was when i was dc/d for inactivity, after i returned to my pc i closed the client and opened a new client. i logged into the same character and my frames had moved.
Tell me how to reproduce your issue. Please provide step-by-step instructions.
**Related error messages:**
no error messages
Please first install the following two add-ons to assist in capturing any error messages in-game:
* [BugGrabber](https://www.curseforge.com/wow/addons/bug-grabber)
* [BugSack](https://www.curseforge.com/wow/addons/bugsack)
Next, disable all add-ons except for Bugsack, Bug Grabber, VuhDo and VuhDo Options.
Capture any VuhDo related error messages and paste them here verbatim.
unsure if this is vuhdo related:
```
141x SharedXML\NineSlice.lua:75: Attempt to access forbidden object from code tainted by an AddOn
[string "=[C]"]: in function `CreateTexture'
[string "@SharedXML\NineSlice.lua"]:75: in function <SharedXML\NineSlice.lua:63>
[string "@SharedXML\NineSlice.lua"]:389: in function `ApplyLayout'
[string "@SharedXML\Backdrop.lua"]:378: in function `ApplyBackdrop'
[string "@SharedXML\Backdrop.lua"]:212: in function `OnBackdropLoaded'
[string "*:OnLoad"]:1: in function <[string "*:OnLoad"]:1>
Locals:
(*temporary) = <unnamed> {
0 = <userdata>
String = <unnamed> {
}
Tail = <unnamed> {
}
OnBackdropLoaded = <function> defined @SharedXML\Backdrop.lua:205
GetBackdropColor = <function> defined @SharedXML\Backdrop.lua:446
SetupTextureCoordinates = <function> defined @SharedXML\Backdrop.lua:263
OnBackdropSizeChanged = <function> defined @SharedXML\Backdrop.lua:235
HasBackdropInfo = <function> defined @SharedXML\Backdrop.lua:327
SetBackdropBorderColor = <function> defined @SharedXML\Backdrop.lua:478
inset = 16
GetEdgeSize = <function> defined @SharedXML\Backdrop.lua:241
ApplyBackdrop = <function> defined @SharedXML\Backdrop.lua:356
SetBackdrop = <function> defined @SharedXML\Backdrop.lua:385
ClearBackdrop = <function> defined @SharedXML\Backdrop.lua:331
GetBackdropBorderColor = <function> defined @SharedXML\Backdrop.lua:465
GetBackdrop = <function> defined @SharedXML\Backdrop.lua:403
SetupPieceVisuals = <function> defined @SharedXML\Backdrop.lua:295
SetBackdropColor = <function> defined @SharedXML\Backdrop.lua:455
backdropInfo = <table> {
}
SetBorderBlendMode = <function> defined @SharedXML\Backdrop.lua:315
}
```IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/168Option to hide frames when in a vehicle or during vehicle UI2021-02-06T18:56:22ZAnsyOption to hide frames when in a vehicle or during vehicle UIWhat I'm sorely missing from this addon is the ability to be able to hide frames when you're in a vehicle or a vehicle UI is currently active.
For instance during some of the Tortollan world quests and similar activities.What I'm sorely missing from this addon is the ability to be able to hide frames when you're in a vehicle or a vehicle UI is currently active.
For instance during some of the Tortollan world quests and similar activities.IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/172Add Priest spell "Shadowguard" to buff watch (Classic)2020-08-20T02:47:53ZToby KaoAdd Priest spell "Shadowguard" to buff watch (Classic)Needed for shadow-priests. :)
For WoW classic
```lua
--VuhDoConstSpells.lua
--line 184
VUHDO_SPELL_ID.BUFF_SHADOWGUARD = VUHDO_getSpellInfo(19312);
```
```lua
--VuhDoBuffConst.lua
--line 100
[VUHDO_SPELL_ID.BUFF_SHADOWGUARD] = {
{ VUHDO_SPELL_ID.BUFF_SHADOWGUARD, VUHDO_BUFF_TARGET_SELF },
},
```Needed for shadow-priests. :)
For WoW classic
```lua
--VuhDoConstSpells.lua
--line 184
VUHDO_SPELL_ID.BUFF_SHADOWGUARD = VUHDO_getSpellInfo(19312);
```
```lua
--VuhDoBuffConst.lua
--line 100
[VUHDO_SPELL_ID.BUFF_SHADOWGUARD] = {
{ VUHDO_SPELL_ID.BUFF_SHADOWGUARD, VUHDO_BUFF_TARGET_SELF },
},
```https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/176Apply a Masque Skin to Debuffs2021-07-04T23:39:58ZCrocApply a Masque Skin to DebuffsSince a picture is worth a thousand words, here is what I have today :
![image](/uploads/3501a0c6722beb1649e773674666ed31/image.png)
The top-left icons are my HoTs, skinned with Masque (a rounded one).
The middle icons are a Weak Aura (https://wago.io/BFADungeonTargetedSpells), also skinned with Masque (a squared one).
The bottom-right icons are my debuffs, they have the default Blizzard skin.
I could not find the option to apply a skin on those, is it possible at the moment ?
Thanks a lot.Since a picture is worth a thousand words, here is what I have today :
![image](/uploads/3501a0c6722beb1649e773674666ed31/image.png)
The top-left icons are my HoTs, skinned with Masque (a rounded one).
The middle icons are a Weak Aura (https://wago.io/BFADungeonTargetedSpells), also skinned with Masque (a squared one).
The bottom-right icons are my debuffs, they have the default Blizzard skin.
I could not find the option to apply a skin on those, is it possible at the moment ?
Thanks a lot.IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/177Debuff border colors?2020-09-03T04:34:12Zrml9tyDebuff border colors?My vision / example: https://i.imgur.com/VhWXoWZ.png
Red for physical, blue border for magic, brown for disease etc.
Is there any way to achieve this?My vision / example: https://i.imgur.com/VhWXoWZ.png
Red for physical, blue border for magic, brown for disease etc.
Is there any way to achieve this?IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/179Panel #1 keeps disappearing (permanently hidden and cannot be reset)2022-12-22T15:29:09ZWeissrolfPanel #1 keeps disappearing (permanently hidden and cannot be reset)Hello.
Here is an issue that kept bugging me in Retail for a long time already and now is haunting me in Classic. My Panel #1 keeps disappearing without being deleted. I cannot reset its position or anything, unless I reset Vuhdo completely or load a profile where it did not vanish yet. It took me some time to find out what is causing it, but now I am positive that I can reproduce it.
- Set "Self" to not appear in the regular group (Panel #1).
- Leave Group (=Panel #1 is empty).
- Open Vuhdo settings dialog.
This is the moment when Panel #1 disappears forever, it is permanently hidden. It does not return once I join a new group. It does not seem to matter whether I set empty panels/buttons to be hidden or not.Hello.
Here is an issue that kept bugging me in Retail for a long time already and now is haunting me in Classic. My Panel #1 keeps disappearing without being deleted. I cannot reset its position or anything, unless I reset Vuhdo completely or load a profile where it did not vanish yet. It took me some time to find out what is causing it, but now I am positive that I can reproduce it.
- Set "Self" to not appear in the regular group (Panel #1).
- Leave Group (=Panel #1 is empty).
- Open Vuhdo settings dialog.
This is the moment when Panel #1 disappears forever, it is permanently hidden. It does not return once I join a new group. It does not seem to matter whether I set empty panels/buttons to be hidden or not.IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/180Support for LibSmoothStatusBar / smooth bar animations2024-03-13T04:10:59Zml50Support for LibSmoothStatusBar / smooth bar animationsI just switched to VuhDo and am quite happy I did, but one thing I noticed right away was how somewhat 'jittery' it felt to me. Eventually I realised that my old frames made use of aforementioned library.
It would be super, super cool if you were to implement something similar or made use of the already existing library.
Cheers!I just switched to VuhDo and am quite happy I did, but one thing I noticed right away was how somewhat 'jittery' it felt to me. Eventually I realised that my old frames made use of aforementioned library.
It would be super, super cool if you were to implement something similar or made use of the already existing library.
Cheers!IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/181Only happpening on my main healer... makes me want to play less2020-09-05T17:01:01ZAustin ArbogastOnly happpening on my main healer... makes me want to play lessThis is only happening on my main Alliance Worgen druid healer that I have used this the most on tried refreshing. Tried reinstalling and neither seemed to help. I load in on my horde mage and the panels load fine. I load in on my other alliance character and it there. I am not sure of what to do at this point.
Date: 2020-09-05 12:53:02
ID: 3
Error occured in: Global
Count: 1
Message: ..\AddOns\VuhDo\VuhDoPanelRedraw.lua line 918:
Usage: Vd1:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
Debug:
[string "=[C]"]: SetPoint()
[string "@VuhDo\VuhDoPanelRedraw.lua"]:918:
VuhDo\VuhDoPanelRedraw.lua:904
[string "@VuhDo\VuhDoPanelRedraw.lua"]:1016:
VuhDo\VuhDoPanelRedraw.lua:1001
[string "@VuhDo\VuhDoPanelRedraw.lua"]:1042:
VuhDo\VuhDoPanelRedraw.lua:1033
[string "@VuhDo\VuhDoPanelRedraw.lua"]:1080: VUHDO_reloadUI()
[string "@VuhDo\VuhDoEventHandler.lua"]:375:
VuhDo\VuhDoEventHandler.lua:345
[string "@VuhDo\VuhDoEventHandler.lua"]:582:
VuhDo\VuhDoEventHandler.lua:407
Locals:
(*temporary) = Vd1 {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = "UIParent"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
AddOns:
Swatter, v8.2.6511 (SwimmingSeadragon)
AucAdvanced, v8.2.6471 (SwimmingSeadragon)
AucFilterBasic, v8.2.6497 (SwimmingSeadragon)
AucStatHistogram, v8.2.6499 (SwimmingSeadragon)
AucStatiLevel, v8.2.6503 (SwimmingSeadragon)
AucStatPurchased, v8.2.6500 (SwimmingSeadragon)
AucStatSimple, v8.2.6501 (SwimmingSeadragon)
AucStatStdDev, v8.2.6502 (SwimmingSeadragon)
AucUtilFixAH, v8.2.6504 (SwimmingSeadragon)
BagBrother, v
Bagnon, v8.3.8
BeanCounter, v8.2.6505 (SwimmingSeadragon)
DBMCore, v8.3.33
DBMDefaultSkin, v
DBMStatusBarTimers, v
Enchantrix, v8.2.6506 (SwimmingSeadragon)
EnchantrixBarker, v8.2.6507 (SwimmingSeadragon)
FishingBuddy, v1.10.10
Informant, v8.2.6508 (SwimmingSeadragon)
NPCScan, v8.0.1.13
Pawn, v2.3.34
RaiderIO, v8.1.0 (v202008250600)
RaiderIODBUSA, v
RaiderIODBUSAR, v
RaiderIODBUSH, v
RaiderIODBUSHR, v
RareScanner, v8.6
SellJunk, v3.0.20
SlideBar, v8.2.6509 (SwimmingSeadragon)
Stubby, v8.2.6510 (SwimmingSeadragon)
Titan, v5.18.7.80300
TitanBag, v5.18.7.80300
TitanClock, v5.18.7.80300
TitanGold, v5.18.7.80300
TitanLocation, v5.18.7.80300
TitanLootType, v5.18.7.80300
TitanPerformance, v5.18.7.80300
TitanRepair, v5.18.7.80300
TitanVolume, v5.18.7.80300
TitanXP, v5.18.7.80300
TomTom, vv80300-1.1.4
VuhDo, v3.114
VuhDoOptions, v3.114
WorldQuestTracker, v
BlizRuntimeLib_enUS v8.3.7.80300 <none>
(ck=57f)This is only happening on my main Alliance Worgen druid healer that I have used this the most on tried refreshing. Tried reinstalling and neither seemed to help. I load in on my horde mage and the panels load fine. I load in on my other alliance character and it there. I am not sure of what to do at this point.
Date: 2020-09-05 12:53:02
ID: 3
Error occured in: Global
Count: 1
Message: ..\AddOns\VuhDo\VuhDoPanelRedraw.lua line 918:
Usage: Vd1:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
Debug:
[string "=[C]"]: SetPoint()
[string "@VuhDo\VuhDoPanelRedraw.lua"]:918:
VuhDo\VuhDoPanelRedraw.lua:904
[string "@VuhDo\VuhDoPanelRedraw.lua"]:1016:
VuhDo\VuhDoPanelRedraw.lua:1001
[string "@VuhDo\VuhDoPanelRedraw.lua"]:1042:
VuhDo\VuhDoPanelRedraw.lua:1033
[string "@VuhDo\VuhDoPanelRedraw.lua"]:1080: VUHDO_reloadUI()
[string "@VuhDo\VuhDoEventHandler.lua"]:375:
VuhDo\VuhDoEventHandler.lua:345
[string "@VuhDo\VuhDoEventHandler.lua"]:582:
VuhDo\VuhDoEventHandler.lua:407
Locals:
(*temporary) = Vd1 {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = "UIParent"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
AddOns:
Swatter, v8.2.6511 (SwimmingSeadragon)
AucAdvanced, v8.2.6471 (SwimmingSeadragon)
AucFilterBasic, v8.2.6497 (SwimmingSeadragon)
AucStatHistogram, v8.2.6499 (SwimmingSeadragon)
AucStatiLevel, v8.2.6503 (SwimmingSeadragon)
AucStatPurchased, v8.2.6500 (SwimmingSeadragon)
AucStatSimple, v8.2.6501 (SwimmingSeadragon)
AucStatStdDev, v8.2.6502 (SwimmingSeadragon)
AucUtilFixAH, v8.2.6504 (SwimmingSeadragon)
BagBrother, v
Bagnon, v8.3.8
BeanCounter, v8.2.6505 (SwimmingSeadragon)
DBMCore, v8.3.33
DBMDefaultSkin, v
DBMStatusBarTimers, v
Enchantrix, v8.2.6506 (SwimmingSeadragon)
EnchantrixBarker, v8.2.6507 (SwimmingSeadragon)
FishingBuddy, v1.10.10
Informant, v8.2.6508 (SwimmingSeadragon)
NPCScan, v8.0.1.13
Pawn, v2.3.34
RaiderIO, v8.1.0 (v202008250600)
RaiderIODBUSA, v
RaiderIODBUSAR, v
RaiderIODBUSH, v
RaiderIODBUSHR, v
RareScanner, v8.6
SellJunk, v3.0.20
SlideBar, v8.2.6509 (SwimmingSeadragon)
Stubby, v8.2.6510 (SwimmingSeadragon)
Titan, v5.18.7.80300
TitanBag, v5.18.7.80300
TitanClock, v5.18.7.80300
TitanGold, v5.18.7.80300
TitanLocation, v5.18.7.80300
TitanLootType, v5.18.7.80300
TitanPerformance, v5.18.7.80300
TitanRepair, v5.18.7.80300
TitanVolume, v5.18.7.80300
TitanXP, v5.18.7.80300
TomTom, vv80300-1.1.4
VuhDo, v3.114
VuhDoOptions, v3.114
WorldQuestTracker, v
BlizRuntimeLib_enUS v8.3.7.80300 <none>
(ck=57f)https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/182Vouquet HP points missing improvment.2020-09-06T11:33:57ZhugoVouquet HP points missing improvment.As I mentioned in discord chat, what I would like to check properly is the exactly HP points of each player has be missing. At the moment the max to check is 200k, but even though is not the performacne that I am looking for.
Let's say that I want to display the color when any of my team has lost 35k. I have 335k and my tank has 435k. we both has lost 35k then we want to display that color. Is it possible?As I mentioned in discord chat, what I would like to check properly is the exactly HP points of each player has be missing. At the moment the max to check is 200k, but even though is not the performacne that I am looking for.
Let's say that I want to display the color when any of my team has lost 35k. I have 335k and my tank has 435k. we both has lost 35k then we want to display that color. Is it possible?https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/183Smart Cast Bres no longer working on DK as of Sept 3rd2021-01-29T16:56:27ZTanner GaudreauSmart Cast Bres no longer working on DK as of Sept 3rd**Confirm the issue lies within VuhDo:**
Confirmed, All addons disabled and WTF folder has been cleared with fresh reinstall of Vuhdo.
**Describe your environment:**
* *VuhDo version (e.g. v3.102, Classic or Retail)*
Retail, Vuhdo 3.113
* *World of Warcraft region (ie. Americas/Oceanic, EU, CN or KR)*
Americas
* *World of Warcraft client language (eg. enUS)*
enUS
**Summary of the issue:**
battle Res no longer works with smart cast on my DK as of Sept 4th, 2020
**Expected behaviour:**
Up until now, smart cast worked flawlessly on my DK, but it no longer has any effect.
**Actual behaviour:**
Vuhdo simply defaults to the left click spell assignment (target)
**Related error messages:**
No errors**Confirm the issue lies within VuhDo:**
Confirmed, All addons disabled and WTF folder has been cleared with fresh reinstall of Vuhdo.
**Describe your environment:**
* *VuhDo version (e.g. v3.102, Classic or Retail)*
Retail, Vuhdo 3.113
* *World of Warcraft region (ie. Americas/Oceanic, EU, CN or KR)*
Americas
* *World of Warcraft client language (eg. enUS)*
enUS
**Summary of the issue:**
battle Res no longer works with smart cast on my DK as of Sept 4th, 2020
**Expected behaviour:**
Up until now, smart cast worked flawlessly on my DK, but it no longer has any effect.
**Actual behaviour:**
Vuhdo simply defaults to the left click spell assignment (target)
**Related error messages:**
No errorsIvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/184HoT Timer Format Request2020-09-08T04:18:07ZHugo SyvénHoT Timer Format RequestHi. I'm wondering if there's a possibility of adding an option to change the timer format of hots, so that buffs with longer durations such as PW: fortitude will show as a MM format when over 1 minute, and not as 4 digits when 30m and 60m buffs are applied.
I realised today that in specifically the 7th 'Hot Slot' where that is the default (it will show as 'XXm' for longer duration buffs and 'XXs' for shorter durations), and afaik there's no option to even change that one and it's always active and is independent on the settings I find in the Color>HoT panel. In fact if I activate the timer for the 7th slot from the Color>HoT panel there would be 2 separate timers.
Although the clock function works great it's sometimes difficult to see the difference between 2 minutes and 5 minutes duration, I'd like to have the ability to change the format to something more suitable for longer duration buffs.Hi. I'm wondering if there's a possibility of adding an option to change the timer format of hots, so that buffs with longer durations such as PW: fortitude will show as a MM format when over 1 minute, and not as 4 digits when 30m and 60m buffs are applied.
I realised today that in specifically the 7th 'Hot Slot' where that is the default (it will show as 'XXm' for longer duration buffs and 'XXs' for shorter durations), and afaik there's no option to even change that one and it's always active and is independent on the settings I find in the Color>HoT panel. In fact if I activate the timer for the 7th slot from the Color>HoT panel there would be 2 separate timers.
Although the clock function works great it's sometimes difficult to see the difference between 2 minutes and 5 minutes duration, I'd like to have the ability to change the format to something more suitable for longer duration buffs.https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/186Holy Priest - Spells no longer casting during Spirit of Redemption2020-09-10T15:05:08ZLwhitt WHoly Priest - Spells no longer casting during Spirit of Redemption**Confirm the issue lies within VuhDo:**
Please first disable all add-ons other than VuhDo and VuhDo Options and see if your issue persists.
**Describe your environment:**
* *VuhDo version (e.g. v3.102, Classic or Retail)*
* You can retrieve this by running the following command in-game: `/dump GetAddOnMetadata("VuhDo", "Version")`
* *World of Warcraft region (ie. Americas/Oceanic, EU, CN or KR)*
* *World of Warcraft client language (eg. enUS)*
* You can retrieve this by running the following command in-game: `/dump GetLocale()`
**Summary of the issue:**
Holy Priest : Sometime in the last week, I can no longer cast target spells via Vuhdo during Spirit of Redemption. For example: right click assigned to Flash Heal works fine until I die , spirit of redemption come up. A that point right click does nothing. This is true for all spells assigned
Describe your issue here.
**Expected behaviour:**
Tell me what you feel should be happening.
**Actual behaviour:**
Tell me what is happening instead, contrary to the expectations you documented above.
Tell me how to reproduce your issue. Please provide step-by-step instructions.
**Related error messages:**
Please first install the following two add-ons to assist in capturing any error messages in-game:
* [BugGrabber](https://www.curseforge.com/wow/addons/bug-grabber)
* [BugSack](https://www.curseforge.com/wow/addons/bugsack)
Next, disable all add-ons except for Bugsack, Bug Grabber, VuhDo and VuhDo Options.
Capture any VuhDo related error messages and paste them here verbatim.**Confirm the issue lies within VuhDo:**
Please first disable all add-ons other than VuhDo and VuhDo Options and see if your issue persists.
**Describe your environment:**
* *VuhDo version (e.g. v3.102, Classic or Retail)*
* You can retrieve this by running the following command in-game: `/dump GetAddOnMetadata("VuhDo", "Version")`
* *World of Warcraft region (ie. Americas/Oceanic, EU, CN or KR)*
* *World of Warcraft client language (eg. enUS)*
* You can retrieve this by running the following command in-game: `/dump GetLocale()`
**Summary of the issue:**
Holy Priest : Sometime in the last week, I can no longer cast target spells via Vuhdo during Spirit of Redemption. For example: right click assigned to Flash Heal works fine until I die , spirit of redemption come up. A that point right click does nothing. This is true for all spells assigned
Describe your issue here.
**Expected behaviour:**
Tell me what you feel should be happening.
**Actual behaviour:**
Tell me what is happening instead, contrary to the expectations you documented above.
Tell me how to reproduce your issue. Please provide step-by-step instructions.
**Related error messages:**
Please first install the following two add-ons to assist in capturing any error messages in-game:
* [BugGrabber](https://www.curseforge.com/wow/addons/bug-grabber)
* [BugSack](https://www.curseforge.com/wow/addons/bugsack)
Next, disable all add-ons except for Bugsack, Bug Grabber, VuhDo and VuhDo Options.
Capture any VuhDo related error messages and paste them here verbatim.https://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/189Resto druid need more HOT bars2020-10-21T08:25:37Zessam a gndeleeResto druid need more HOT barsAmong all healers resto druids has the largest number of HOTs. that need to be tracked by bars:
[Lifebloom]
[Regrowth]
[Rejuvenation]
[Rejuvenation (Germination)]
[Wild Growth]
but vuhdo can make only 3 HOT bars. i know that you can make icons with numbers that indicate the remaining time. however for me ( and from scientific point of view ) those takes way longer to comprehend in t busy raid environment.
any chance that resto druids can have some love from druids by allowing up to 5 HOT bars on a unit frame?Among all healers resto druids has the largest number of HOTs. that need to be tracked by bars:
[Lifebloom]
[Regrowth]
[Rejuvenation]
[Rejuvenation (Germination)]
[Wild Growth]
but vuhdo can make only 3 HOT bars. i know that you can make icons with numbers that indicate the remaining time. however for me ( and from scientific point of view ) those takes way longer to comprehend in t busy raid environment.
any chance that resto druids can have some love from druids by allowing up to 5 HOT bars on a unit frame?IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/190Incoming heals / mine versus others2020-12-28T08:22:20ZJackIncoming heals / mine versus othersHey VuhDo crew. Any chance of adding the feature to be able to choose a color for MY incoming heals and a different color for OTHER Incoming heals?
Supposedly it's already in LUNA and ElVUI and HealComm
Thanks!Hey VuhDo crew. Any chance of adding the feature to be able to choose a color for MY incoming heals and a different color for OTHER Incoming heals?
Supposedly it's already in LUNA and ElVUI and HealComm
Thanks!IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/191Vuhdo interfering with elvui2020-10-03T19:35:18Zadrrian porVuhdo interfering with elvui![WoWScrnShot_092720_222101](/uploads/36c77e5de5771e055cca1b9c30aff637/WoWScrnShot_092720_222101.jpg)![WoWScrnShot_092720_222025](/uploads/d8a40cfd9bb45cd7c8e39a46f1b6ac35/WoWScrnShot_092720_222025.jpg)
As you can see, 1st image is with vuhdo loaded, 2nd image is without. Both had 3 holy power generated and the one with vuhdo loaded is not obvious![WoWScrnShot_092720_222101](/uploads/36c77e5de5771e055cca1b9c30aff637/WoWScrnShot_092720_222101.jpg)![WoWScrnShot_092720_222025](/uploads/d8a40cfd9bb45cd7c8e39a46f1b6ac35/WoWScrnShot_092720_222025.jpg)
As you can see, 1st image is with vuhdo loaded, 2nd image is without. Both had 3 holy power generated and the one with vuhdo loaded is not obviousIvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/192Dispellable buffs2020-10-28T13:06:21ZTommy BjorkbergDispellable buffsIn Vuhdo I cant find any way to set an indicator i.e. inner/outer.side frame etc when there is a dispellable buff. I can only find show all debuffs or show dispellable debuffs. There are good reasons for wanting to see all debuffs like for example dubuffs that need extra healing but cant be dispelled and also good reason for being able to see/highlight when there is a dispellable debuff on a party member. both Grid and Healbot can do this easily but cant find any way in Vuhodo. Does this feature exist or is it missing ?In Vuhdo I cant find any way to set an indicator i.e. inner/outer.side frame etc when there is a dispellable buff. I can only find show all debuffs or show dispellable debuffs. There are good reasons for wanting to see all debuffs like for example dubuffs that need extra healing but cant be dispelled and also good reason for being able to see/highlight when there is a dispellable debuff on a party member. both Grid and Healbot can do this easily but cant find any way in Vuhodo. Does this feature exist or is it missing ?IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/195Pixel-perfect positioning problems2021-11-04T00:56:22ZMike TeixeiraPixel-perfect positioning problemsPanels can currently only be moved by clicking and dragging, which makes pixel-perfect arrangement problematic, particularly when parenting other frames to elements of VuhDo.
The sliders in Panels > Sizing appear to suffer from this issue as well.
An example panel I pulled from my WTF\Account\\...\SavedVariables\VuhDo.lua:
```
{
["y"] = 369.0000915527344, -- Bad
["x"] = 807.5004272460938, -- Bad
["orientation"] = "TOPLEFT",
["relativePoint"] = "BOTTOMLEFT",
["scale"] = 1,
["height"] = 62.00000381469727, -- Bad
["growth"] = "TOPLEFT",
["width"] = 62.00000381469727, -- Bad
}, -- [1]
```
The same panel, but with the correct values:
```
{
["y"] = 369,
["x"] = 808,
["scale"] = 1,
["relativePoint"] = "BOTTOMLEFT",
["orientation"] = "TOPLEFT",
["height"] = 62,
["growth"] = "TOPLEFT",
["width"] = 62,
}, -- [1]
```
Vuhdo itself didn't look any different after adjusting the values, but a TellMeWhen group I had parented to this panel had a number of minor graphical issues that were resolved.
It would be nice to be able to enter these values manually rather than having to rely on click-and-drag.Panels can currently only be moved by clicking and dragging, which makes pixel-perfect arrangement problematic, particularly when parenting other frames to elements of VuhDo.
The sliders in Panels > Sizing appear to suffer from this issue as well.
An example panel I pulled from my WTF\Account\\...\SavedVariables\VuhDo.lua:
```
{
["y"] = 369.0000915527344, -- Bad
["x"] = 807.5004272460938, -- Bad
["orientation"] = "TOPLEFT",
["relativePoint"] = "BOTTOMLEFT",
["scale"] = 1,
["height"] = 62.00000381469727, -- Bad
["growth"] = "TOPLEFT",
["width"] = 62.00000381469727, -- Bad
}, -- [1]
```
The same panel, but with the correct values:
```
{
["y"] = 369,
["x"] = 808,
["scale"] = 1,
["relativePoint"] = "BOTTOMLEFT",
["orientation"] = "TOPLEFT",
["height"] = 62,
["growth"] = "TOPLEFT",
["width"] = 62,
}, -- [1]
```
Vuhdo itself didn't look any different after adjusting the values, but a TellMeWhen group I had parented to this panel had a number of minor graphical issues that were resolved.
It would be nice to be able to enter these values manually rather than having to rely on click-and-drag.IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/199Panel Border Issue in Shadowlands2020-10-26T05:28:23ZHonza VykoupilPanel Border Issue in ShadowlandsLogged in to Shadowlands with addons updated and there is a issue with fixed border around vuhdo panels, I cant find any options that would disable it. And it was not there before prepatch, its not such a big problem but it kind of destroys the clean look. :package:
![WoWScrnShot_101420_195834](/uploads/40c5e33a388909ded509342eb3f46586/WoWScrnShot_101420_195834.jpg)Logged in to Shadowlands with addons updated and there is a issue with fixed border around vuhdo panels, I cant find any options that would disable it. And it was not there before prepatch, its not such a big problem but it kind of destroys the clean look. :package:
![WoWScrnShot_101420_195834](/uploads/40c5e33a388909ded509342eb3f46586/WoWScrnShot_101420_195834.jpg)IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/200Players will move positions in 5 mans2024-03-13T04:36:49ZRory SingerPlayers will move positions in 5 mansLatest version of Vuhdo v3.115 9.0.1
During 5 man content (only 5 man content not raids) players in the group will randomly switch positions.
I.e the tank in 3 will suddenly appear in 2 and the person who was in 2 will appear in 3.
When I /reload to fix my defensive tracking WA which doesn't follow the players when they switch they remain in the "new" positions.
Randomly they will switch back, sometimes in combat sometimes out, haven't noticed a specific timing when they go back.
No errors or bugs are popping up it just happens it seems.
Any thoughts before I completely remake profile?Latest version of Vuhdo v3.115 9.0.1
During 5 man content (only 5 man content not raids) players in the group will randomly switch positions.
I.e the tank in 3 will suddenly appear in 2 and the person who was in 2 will appear in 3.
When I /reload to fix my defensive tracking WA which doesn't follow the players when they switch they remain in the "new" positions.
Randomly they will switch back, sometimes in combat sometimes out, haven't noticed a specific timing when they go back.
No errors or bugs are popping up it just happens it seems.
Any thoughts before I completely remake profile?IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/220Flight Form Bug with mana display2020-10-30T07:46:00ZVurubaFlight Form Bug with mana displayHello, I am using the VuhDo version v3.115
Oct 14, 2020.
I have the following bug. If I'm in druid flight form and then accidentally get into combat and then switch to moonkin form, you can still see the mana below. Only then is it transparent. So the display doesn't change. (see image: https://prntscr.com/v9m148)
Unfortunately I don't get an error message. So I hope you can find the problem that way? Or do I have wrong options?
![WoWScrnShot_102820_181010](/uploads/958e8ecf84a160fa7910c08aae747a38/WoWScrnShot_102820_181010.jpg)Hello, I am using the VuhDo version v3.115
Oct 14, 2020.
I have the following bug. If I'm in druid flight form and then accidentally get into combat and then switch to moonkin form, you can still see the mana below. Only then is it transparent. So the display doesn't change. (see image: https://prntscr.com/v9m148)
Unfortunately I don't get an error message. So I hope you can find the problem that way? Or do I have wrong options?
![WoWScrnShot_102820_181010](/uploads/958e8ecf84a160fa7910c08aae747a38/WoWScrnShot_102820_181010.jpg)IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/228Auto-Hide? (Feature request)2020-11-07T20:12:32ZJared NickersonAuto-Hide? (Feature request)Is there a way to auto-hide the Buff Watch window, so when it detects the buffs (mine or someone elses) it'll hide itself, otherwise I can have a nice large buff window in the middle of my screen saying to apply say arcane intellect, battle shout, or fortitude or whatever.Is there a way to auto-hide the Buff Watch window, so when it detects the buffs (mine or someone elses) it'll hide itself, otherwise I can have a nice large buff window in the middle of my screen saying to apply say arcane intellect, battle shout, or fortitude or whatever.IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/240Class filter option2020-11-18T03:53:15ZThomas ChristensenClass filter optionI've recently installed VuhDo and So far I love it, but having a new profile for each of my chars, instead of one for each of the classes.. It fills up the profile list fast, it gets really long.. compared to have one for each class, as an option would feel easier for people.. was talking with some about setting it up and they recommended to make the suggestion.I've recently installed VuhDo and So far I love it, but having a new profile for each of my chars, instead of one for each of the classes.. It fills up the profile list fast, it gets really long.. compared to have one for each class, as an option would feel easier for people.. was talking with some about setting it up and they recommended to make the suggestion.IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/241Vertical hots2020-11-22T19:15:55ZZaahn BanaVertical hotsHi,
I like my hots to be verticals instead of horizontals. To make it happen in vuhdo, a while ago a very good friend of mine takes the time to code some little changes in a few files. It's still working today. Could you consider to have the changes in the addon ? Attached is the file that my friend gave me and allowed me to communicate. [vuhdo_vertical_left_in_and_out_side.patch](/uploads/908cc3edd39a5904703d8b39f1ae93a9/vuhdo_vertical_left_in_and_out_side.patch)
Thanks!Hi,
I like my hots to be verticals instead of horizontals. To make it happen in vuhdo, a while ago a very good friend of mine takes the time to code some little changes in a few files. It's still working today. Could you consider to have the changes in the addon ? Attached is the file that my friend gave me and allowed me to communicate. [vuhdo_vertical_left_in_and_out_side.patch](/uploads/908cc3edd39a5904703d8b39f1ae93a9/vuhdo_vertical_left_in_and_out_side.patch)
Thanks!IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/243Problem with stance autoswitch when entering dungeon finder.2020-12-11T02:46:13Zcg submitorProblem with stance autoswitch when entering dungeon finder.I'm playing a druid in retail on EU server and in English (EnUS), I use Vuhdo v3.117.
The issue is probably related to a new dungeon behavior.
I was playing my druid and questing as guardian, I queued for healer (I have resto spec as well)
The queue popped and I joined the instance planning to switch once inside as I was fighting mobs.
However, as soon as I entered the instance, the game automatically switched me to resto spec.
Without I had actually to manually do the switch, never noticed that before...
The issue is the following:
I use key layout with spec settings resto/guardian and it always worked great.
However this time, the key layout did not switch and I stayed with my guardian key layout.
On top of that, my resto key layout ended up overwritten with the guardian layout.
I suspect this is caused by Vuhdo not being aware of the spec switch...I'm playing a druid in retail on EU server and in English (EnUS), I use Vuhdo v3.117.
The issue is probably related to a new dungeon behavior.
I was playing my druid and questing as guardian, I queued for healer (I have resto spec as well)
The queue popped and I joined the instance planning to switch once inside as I was fighting mobs.
However, as soon as I entered the instance, the game automatically switched me to resto spec.
Without I had actually to manually do the switch, never noticed that before...
The issue is the following:
I use key layout with spec settings resto/guardian and it always worked great.
However this time, the key layout did not switch and I stayed with my guardian key layout.
On top of that, my resto key layout ended up overwritten with the guardian layout.
I suspect this is caused by Vuhdo not being aware of the spec switch...IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/244Pet colour is not bright enough and can not be changed2020-11-29T08:10:10ZOskar Pet colour is not bright enough and can not be changedPet colour of the health bar
In the open world the pet colour health bar is not bright enough like the bars of the players. Bad to assess the health.
In dungeons or scenarios this switches to normal and works well.
Best regardsPet colour of the health bar
In the open world the pet colour health bar is not bright enough like the bars of the players. Bad to assess the health.
In dungeons or scenarios this switches to normal and works well.
Best regardsIvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/246Detox Constantly Becomes "custom" and not "spell"2021-06-27T19:51:28ZJules WeberDetox Constantly Becomes "custom" and not "spell"Forgive me as I'm not computer savvy whatsoever, and just had my husband help me to join this site so I can ask you what's wrong with my Vuhdo. For the past several months, my Monk's dispel called "Detox" keeps becoming grey, or Vuhdo lists it as "custom" instead of "spell." (I hadn't said anything until now as I had assumed it was just a bug and you all were busy updating the addon for Shadowlands. But it's still happening constantly.) Here's what I have observed once it happens: Dragging the spell from the spell book doesn't help (still says custom or is grey). Using a macro doesn't help (it only casts on myself). It doesn't look like Vuhdo has the feature to just use the spell ID. And the only temporary fix is completely logging out and back in. Then it's listed as a "spell" for a time. Usually until I exit the instance, take a flight path, go fishing, like... it seems like I do *anything* and it forgets what "Detox" is again (as in, it's listed as "custom" or greyed out again, and does nothing when I try and use it in Vuhdo). Which is really frustrating, as a new XPack and new M+ and new raid, etc means I'll have to log out and back in a lot. (And no one wants that in a group.) I'm running bugsack. I have no bugs. I have disabled all addons and it still happens. It happens solo or in a group. I do not have any macros or anything else named "Detox" to conflict with it. Please advise ASAP! Thanks in advance.Forgive me as I'm not computer savvy whatsoever, and just had my husband help me to join this site so I can ask you what's wrong with my Vuhdo. For the past several months, my Monk's dispel called "Detox" keeps becoming grey, or Vuhdo lists it as "custom" instead of "spell." (I hadn't said anything until now as I had assumed it was just a bug and you all were busy updating the addon for Shadowlands. But it's still happening constantly.) Here's what I have observed once it happens: Dragging the spell from the spell book doesn't help (still says custom or is grey). Using a macro doesn't help (it only casts on myself). It doesn't look like Vuhdo has the feature to just use the spell ID. And the only temporary fix is completely logging out and back in. Then it's listed as a "spell" for a time. Usually until I exit the instance, take a flight path, go fishing, like... it seems like I do *anything* and it forgets what "Detox" is again (as in, it's listed as "custom" or greyed out again, and does nothing when I try and use it in Vuhdo). Which is really frustrating, as a new XPack and new M+ and new raid, etc means I'll have to log out and back in a lot. (And no one wants that in a group.) I'm running bugsack. I have no bugs. I have disabled all addons and it still happens. It happens solo or in a group. I do not have any macros or anything else named "Detox" to conflict with it. Please advise ASAP! Thanks in advance.IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/248Debuff Tooltips2020-12-01T01:44:41ZJWeaverDebuff TooltipsIs there any workaround of possible fix action so the debuff tooltips will work while using ElvUI? Before Shadowlands update my debuff tooltips actually still worked while using ElvUI. Now they don't.Is there any workaround of possible fix action so the debuff tooltips will work while using ElvUI? Before Shadowlands update my debuff tooltips actually still worked while using ElvUI. Now they don't.IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/250Vuhdo UI dissapears after "cinematics".2020-12-09T19:44:28ZBård OlsenVuhdo UI dissapears after "cinematics".Confirm the issue lies within VuhDo:
**Only affects vuhdo frame**
Please first disable all add-ons other than VuhDo and VuhDo Options and see if your issue persists.
**Describe your environment:**
With normal playing, it seems vuhdo frames disappears after any cinematic ingame.
* *VuhDo version (e.g. v3.102, Classic or Retail)*
3.117
* *World of Warcraft region: (EU)
* *World of Warcraft client language: enUS
**Summary of the issue:**
With normal playing, it seems vuhdo frames disappears after any cinematic ingame.
Have to reloadUI to get it back, which ofc, does not work well in combat...
**Expected behaviour:**
Should work as normal before and after cinematics.
**Related error messages:**
No error messages.
Boof
Hellfire, EUConfirm the issue lies within VuhDo:
**Only affects vuhdo frame**
Please first disable all add-ons other than VuhDo and VuhDo Options and see if your issue persists.
**Describe your environment:**
With normal playing, it seems vuhdo frames disappears after any cinematic ingame.
* *VuhDo version (e.g. v3.102, Classic or Retail)*
3.117
* *World of Warcraft region: (EU)
* *World of Warcraft client language: enUS
**Summary of the issue:**
With normal playing, it seems vuhdo frames disappears after any cinematic ingame.
Have to reloadUI to get it back, which ofc, does not work well in combat...
**Expected behaviour:**
Should work as normal before and after cinematics.
**Related error messages:**
No error messages.
Boof
Hellfire, EUIvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/254Few Error after last night update2020-12-11T02:42:55ZJoao GabrielFew Error after last night updateWas OK before last night update and I'm now getting the following errors.
"1x VuhDoOptions\VuhDoPanelConfigTools.lua:110: script ran too long
[string "@VuhDoOptions\VuhDoPanelConfigTools.lua"]:110: in function `VUHDO_resolveSpellId'
[string "@VuhDoOptions\VuhDoNewOptionsDebuffsCustom.lua"]:24: in function `VUHDO_initCustomDebuffComboModel'
[string "@VuhDo\VuhDoNewOptionsGeneralSkinsShared.lua"]:2570: in function `VUHDO_loadProfile'
[string "@VuhDo\VuhDoEventHandler.lua"]:1467: in function <VuhDo\VuhDoEventHandler.lua:1264>
Locals:
aSpellName = "282437"
(*temporary) = "Crushing Doubt"
(*temporary) = 282437
(*temporary) = "Crushing Doubt"
(*temporary) = "script ran too long"
tSpellNameById = "Crushing Doubt"
GetSpellInfo = <function> defined =[C]:-1"
2x [ADDON_ACTION_BLOCKED] AddOn 'VuhDo' tried to call the protected function 'PartyMemberFrame1:originalHide()'.
[string "@!BugGrabber\BugGrabber.lua"]:519: in function <!BugGrabber\BugGrabber.lua:519>
[string "=[C]"]: in function `originalHide'
[string "@FrameXML\FrameLocks.lua"]:101: in function <FrameXML\FrameLocks.lua:77>
[string "@FrameXML\FrameLocks.lua"]:112: in function <FrameXML\FrameLocks.lua:105>
[string "@FrameXML\FrameLocks.lua"]:130: in function `Hide'
[string "@FrameXML\PartyMemberFrame.lua"]:152: in function `PartyMemberFrame_UpdateMember'
[string "@FrameXML\PartyMemberFrame.lua"]:380: in function `PartyMemberFrame_OnEvent'
[string "*:OnEvent"]:1: in function `OnEvent'
[string "@FrameXML\UnitFrame.lua"]:928: in function <FrameXML\UnitFrame.lua:926>Was OK before last night update and I'm now getting the following errors.
"1x VuhDoOptions\VuhDoPanelConfigTools.lua:110: script ran too long
[string "@VuhDoOptions\VuhDoPanelConfigTools.lua"]:110: in function `VUHDO_resolveSpellId'
[string "@VuhDoOptions\VuhDoNewOptionsDebuffsCustom.lua"]:24: in function `VUHDO_initCustomDebuffComboModel'
[string "@VuhDo\VuhDoNewOptionsGeneralSkinsShared.lua"]:2570: in function `VUHDO_loadProfile'
[string "@VuhDo\VuhDoEventHandler.lua"]:1467: in function <VuhDo\VuhDoEventHandler.lua:1264>
Locals:
aSpellName = "282437"
(*temporary) = "Crushing Doubt"
(*temporary) = 282437
(*temporary) = "Crushing Doubt"
(*temporary) = "script ran too long"
tSpellNameById = "Crushing Doubt"
GetSpellInfo = <function> defined =[C]:-1"
2x [ADDON_ACTION_BLOCKED] AddOn 'VuhDo' tried to call the protected function 'PartyMemberFrame1:originalHide()'.
[string "@!BugGrabber\BugGrabber.lua"]:519: in function <!BugGrabber\BugGrabber.lua:519>
[string "=[C]"]: in function `originalHide'
[string "@FrameXML\FrameLocks.lua"]:101: in function <FrameXML\FrameLocks.lua:77>
[string "@FrameXML\FrameLocks.lua"]:112: in function <FrameXML\FrameLocks.lua:105>
[string "@FrameXML\FrameLocks.lua"]:130: in function `Hide'
[string "@FrameXML\PartyMemberFrame.lua"]:152: in function `PartyMemberFrame_UpdateMember'
[string "@FrameXML\PartyMemberFrame.lua"]:380: in function `PartyMemberFrame_OnEvent'
[string "*:OnEvent"]:1: in function `OnEvent'
[string "@FrameXML\UnitFrame.lua"]:928: in function <FrameXML\UnitFrame.lua:926>IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/255Vuhdo 2nd panel not showing hots2020-12-11T06:31:39Zbrandon carpenterVuhdo 2nd panel not showing hotshttps://wago.io/ZPbj8zZAKhttps://wago.io/ZPbj8zZAKIvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/277Bugsack/buggrabber error2020-12-26T00:47:52ZR CBugsack/buggrabber error
* *VuhDo version RETAIL
* You can retrieve this by running the following command in-game: `/dump GetAddOnMetadata("VuhDo", "Version")`
* *World of Warcraft region Americas
* *World of Warcraft client language enUS
paste from bugsack::
1x VuhDo\VuhDoBuffWatchBuilder.lua:175: bad argument #1 to 'pairs' (table expected, got nil)
[string "=[C]"]: ?
[string "@VuhDo\VuhDoBuffWatchBuilder.lua"]:175: in function <VuhDo\VuhDoBuffWatchBuilder.lua:162>
[string "@VuhDo\VuhDoBuffWatchBuilder.lua"]:266: in function `VUHDO_reloadBuffPanel'
[string "@VuhDo\VuhDoBuffWatchBuilder.lua"]:241: in function `VUHDO_setIsOutOfCombat'
[string "@VuhDo\VuhDoEventHandler.lua"]:510: in function <VuhDo\VuhDoEventHandler.lua:407>
Locals:
(*temporary) = nil
(*temporary) = "table expected, got nil"
= <function> defined =[C]:-1
* *VuhDo version RETAIL
* You can retrieve this by running the following command in-game: `/dump GetAddOnMetadata("VuhDo", "Version")`
* *World of Warcraft region Americas
* *World of Warcraft client language enUS
paste from bugsack::
1x VuhDo\VuhDoBuffWatchBuilder.lua:175: bad argument #1 to 'pairs' (table expected, got nil)
[string "=[C]"]: ?
[string "@VuhDo\VuhDoBuffWatchBuilder.lua"]:175: in function <VuhDo\VuhDoBuffWatchBuilder.lua:162>
[string "@VuhDo\VuhDoBuffWatchBuilder.lua"]:266: in function `VUHDO_reloadBuffPanel'
[string "@VuhDo\VuhDoBuffWatchBuilder.lua"]:241: in function `VUHDO_setIsOutOfCombat'
[string "@VuhDo\VuhDoEventHandler.lua"]:510: in function <VuhDo\VuhDoEventHandler.lua:407>
Locals:
(*temporary) = nil
(*temporary) = "table expected, got nil"
= <function> defined =[C]:-1IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/279No longer in party after finishing dungeon2021-01-21T00:31:39ZJason JohnsonNo longer in party after finishing dungeon**Confirm the issue lies within VuhDo:**
Please first disable all add-ons other than VuhDo and VuhDo Options and see if your issue persists.
**Describe your environment:**
* *VuhDo version (e.g. v3.102, Classic or Retail)*
* You can retrieve this by running the following command in-game: `/dump GetAddOnMetadata("VuhDo", "Version")`
* *World of Warcraft region (ie. Americas/Oceanic, EU, CN or KR)*
* *World of Warcraft client language (eg. enUS)*
* You can retrieve this by running the following command in-game: `/dump GetLocale()`
**Summary of the issue:**
Describe your issue here.
Whenever I exit a dungeon (5 man) I am no longer show in my party frame. I have to reload to get put back in.
**Expected behaviour:**
Tell me what you feel should be happening.
I should remain in my party.
**Actual behaviour:**
Tell me what is happening instead, contrary to the expectations you documented above.
I am removed from my part frame.
Tell me how to reproduce your issue. Please provide step-by-step instructions.
Not sure if it's purely from running a dungeon, likely the same after being in a raid.
**Related error messages:**
No error messages.
Please first install the following two add-ons to assist in capturing any error messages in-game:
* [BugGrabber](https://www.curseforge.com/wow/addons/bug-grabber)
* [BugSack](https://www.curseforge.com/wow/addons/bugsack)
Next, disable all add-ons except for Bugsack, Bug Grabber, VuhDo and VuhDo Options.
Capture any VuhDo related error messages and paste them here verbatim.**Confirm the issue lies within VuhDo:**
Please first disable all add-ons other than VuhDo and VuhDo Options and see if your issue persists.
**Describe your environment:**
* *VuhDo version (e.g. v3.102, Classic or Retail)*
* You can retrieve this by running the following command in-game: `/dump GetAddOnMetadata("VuhDo", "Version")`
* *World of Warcraft region (ie. Americas/Oceanic, EU, CN or KR)*
* *World of Warcraft client language (eg. enUS)*
* You can retrieve this by running the following command in-game: `/dump GetLocale()`
**Summary of the issue:**
Describe your issue here.
Whenever I exit a dungeon (5 man) I am no longer show in my party frame. I have to reload to get put back in.
**Expected behaviour:**
Tell me what you feel should be happening.
I should remain in my party.
**Actual behaviour:**
Tell me what is happening instead, contrary to the expectations you documented above.
I am removed from my part frame.
Tell me how to reproduce your issue. Please provide step-by-step instructions.
Not sure if it's purely from running a dungeon, likely the same after being in a raid.
**Related error messages:**
No error messages.
Please first install the following two add-ons to assist in capturing any error messages in-game:
* [BugGrabber](https://www.curseforge.com/wow/addons/bug-grabber)
* [BugSack](https://www.curseforge.com/wow/addons/bugsack)
Next, disable all add-ons except for Bugsack, Bug Grabber, VuhDo and VuhDo Options.
Capture any VuhDo related error messages and paste them here verbatim.IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/281From Bugsack2021-01-03T23:45:26ZJohnathan NeulsFrom Bugsack```
507x VuhDo\VuhDoToolbox.lua:860: attempt to compare nil with number
[string "@VuhDo\VuhDoToolbox.lua"]:860: in function <VuhDo\VuhDoToolbox.lua:840>
[string "@VuhDo\VuhDoBouquetValidators.lua"]:1095: in function `validator'
[string "@VuhDo\VuhDoBouquets.lua"]:241: in function <VuhDo\VuhDoBouquets.lua:219>
[string "@VuhDo\VuhDoBouquets.lua"]:508: in function <VuhDo\VuhDoBouquets.lua:504>
[string "@VuhDo\VuhDoBouquets.lua"]:572: in function <VuhDo\VuhDoBouquets.lua:565>
[string "@VuhDo\VuhDoBarCustomizerHealth.lua"]:688: in function <VuhDo\VuhDoBarCustomizerHealth.lua:682>
[string "@VuhDo\VuhDoEventHandler.lua"]:1111: in function <VuhDo\VuhDoEventHandler.lua:1080>
[string "@VuhDo\VuhDoEventHandler.lua"]:1431: in function <VuhDo\VuhDoEventHandler.lua:1264>
Locals:
aUnit = "party1"
(*temporary) = nil
(*temporary) = 0.668968
(*temporary) = 0.381442
(*temporary) = 0.668968
(*temporary) = nil
(*temporary) = "attempt to compare nil with number"
tIsInInstance = false
_ = "none"
IsInInstance = <function> defined =[C]:-1
WorldMapFrame = WorldMapFrame {
HandleUserActionOpenQuestLog = <function> defined @FrameXML\QuestLogOwnerMixin.lua:84
ShouldPanOnClick = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:656
GetMinZoomViewRect = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:676
PanTo = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:623
HandleUserActionOpenSelf = <function> defined @FrameXML\QuestLogOwnerMixin.lua:91
AreDetailLayersLoaded = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:433
RemovePin = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:207
OnCanvasScaleChanged = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:563
RemoveGlobalPinMouseActionHandler = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:808
OnQuestLogOpen = <function> defined @FrameXML\QuestLogOwnerMixin.lua:219
CalculatePinNudging = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:326
OnCanvasSizeChanged = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:579
ApplyPinPosition = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:491
SetAreaTriggerIntersectsCallback = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:272
ShouldZoomInstantly = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:664
HandleUserActionToggleQuestLog = <function> defined @FrameXML\QuestLogOwnerMixin.lua:44
NavBar = <unnamed> {
}
pinNudgingDirty = true
SetGlobalPinScale = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:866
RefreshDebugAreaTriggers = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:381
SetShouldNavigateOnClick = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:644
NavigateToParentMap = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:754
SetDebugAreaTriggersEnabled = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:405
SetFocusedQuestID = <function> defined @Blizzard_WorldMap\Blizzard_WorldMap.lua:420
UnregisterEvents = <function> defined @SharedXML\CallbackRegistry.lua:81
EvaluateLockReasons = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:726
GetGlobalPinScale = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:862
SetDisplayState = <function> defined @FrameXML\QuestLogOwnerMixin.lua:99
TitleCanvasSpacerFrame = <unnamed> {
}
OnLoad = <function> defined @Blizzard_WorldMap\Blizzard_WorldMap.lua:82
RemoveDataProviderEvent = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:120
GetNumActivePinsByTemplate = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:223
SetPinTemplateType = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:196
AddOverlayFrames = <function> defined @Blizzard_WorldMap\Blizzard_WorldMap.lua:217
SetAreaTriggerEnclosedCallback = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:267
IsCanvasMouseFocus = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:712
GetCanvasScale = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:583
SetGlobalAlpha = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:879
RemoveDataProvider = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:109
``````
507x VuhDo\VuhDoToolbox.lua:860: attempt to compare nil with number
[string "@VuhDo\VuhDoToolbox.lua"]:860: in function <VuhDo\VuhDoToolbox.lua:840>
[string "@VuhDo\VuhDoBouquetValidators.lua"]:1095: in function `validator'
[string "@VuhDo\VuhDoBouquets.lua"]:241: in function <VuhDo\VuhDoBouquets.lua:219>
[string "@VuhDo\VuhDoBouquets.lua"]:508: in function <VuhDo\VuhDoBouquets.lua:504>
[string "@VuhDo\VuhDoBouquets.lua"]:572: in function <VuhDo\VuhDoBouquets.lua:565>
[string "@VuhDo\VuhDoBarCustomizerHealth.lua"]:688: in function <VuhDo\VuhDoBarCustomizerHealth.lua:682>
[string "@VuhDo\VuhDoEventHandler.lua"]:1111: in function <VuhDo\VuhDoEventHandler.lua:1080>
[string "@VuhDo\VuhDoEventHandler.lua"]:1431: in function <VuhDo\VuhDoEventHandler.lua:1264>
Locals:
aUnit = "party1"
(*temporary) = nil
(*temporary) = 0.668968
(*temporary) = 0.381442
(*temporary) = 0.668968
(*temporary) = nil
(*temporary) = "attempt to compare nil with number"
tIsInInstance = false
_ = "none"
IsInInstance = <function> defined =[C]:-1
WorldMapFrame = WorldMapFrame {
HandleUserActionOpenQuestLog = <function> defined @FrameXML\QuestLogOwnerMixin.lua:84
ShouldPanOnClick = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:656
GetMinZoomViewRect = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:676
PanTo = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:623
HandleUserActionOpenSelf = <function> defined @FrameXML\QuestLogOwnerMixin.lua:91
AreDetailLayersLoaded = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:433
RemovePin = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:207
OnCanvasScaleChanged = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:563
RemoveGlobalPinMouseActionHandler = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:808
OnQuestLogOpen = <function> defined @FrameXML\QuestLogOwnerMixin.lua:219
CalculatePinNudging = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:326
OnCanvasSizeChanged = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:579
ApplyPinPosition = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:491
SetAreaTriggerIntersectsCallback = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:272
ShouldZoomInstantly = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:664
HandleUserActionToggleQuestLog = <function> defined @FrameXML\QuestLogOwnerMixin.lua:44
NavBar = <unnamed> {
}
pinNudgingDirty = true
SetGlobalPinScale = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:866
RefreshDebugAreaTriggers = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:381
SetShouldNavigateOnClick = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:644
NavigateToParentMap = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:754
SetDebugAreaTriggersEnabled = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:405
SetFocusedQuestID = <function> defined @Blizzard_WorldMap\Blizzard_WorldMap.lua:420
UnregisterEvents = <function> defined @SharedXML\CallbackRegistry.lua:81
EvaluateLockReasons = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:726
GetGlobalPinScale = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:862
SetDisplayState = <function> defined @FrameXML\QuestLogOwnerMixin.lua:99
TitleCanvasSpacerFrame = <unnamed> {
}
OnLoad = <function> defined @Blizzard_WorldMap\Blizzard_WorldMap.lua:82
RemoveDataProviderEvent = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:120
GetNumActivePinsByTemplate = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:223
SetPinTemplateType = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:196
AddOverlayFrames = <function> defined @Blizzard_WorldMap\Blizzard_WorldMap.lua:217
SetAreaTriggerEnclosedCallback = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:267
IsCanvasMouseFocus = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:712
GetCanvasScale = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:583
SetGlobalAlpha = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:879
RemoveDataProvider = <function> defined @Blizzard_MapCanvas\Blizzard_MapCanvas.lua:109
```IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/282(Classic) Tanks randomly drop down to 0% health2021-01-05T19:58:49ZLol no(Classic) Tanks randomly drop down to 0% health![WoWScrnShot_010321_231128](/uploads/9c7a29ee2e099e0c1f019f8e796eae85/WoWScrnShot_010321_231128.jpg)
From what I can tell, this seems to happen when the tank is being hit by 5+ mobs. VuhDo will show them as having 0% health even though they're actually 80% or higher. Happens multiple times every single raid night, and it's almost always on large 5+ mob pulls. The tank will drop to 0% for 1-2 seconds before going back to the proper health value.
VuhDo 3.114-Classic![WoWScrnShot_010321_231128](/uploads/9c7a29ee2e099e0c1f019f8e796eae85/WoWScrnShot_010321_231128.jpg)
From what I can tell, this seems to happen when the tank is being hit by 5+ mobs. VuhDo will show them as having 0% health even though they're actually 80% or higher. Happens multiple times every single raid night, and it's almost always on large 5+ mob pulls. The tank will drop to 0% for 1-2 seconds before going back to the proper health value.
VuhDo 3.114-ClassicIvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/283FPS drop2021-01-06T19:59:01ZSteveFPS drop**Confirm the issue lies within VuhDo:**
Please first disable all add-ons other than VuhDo and VuhDo Options and see if your issue persists.
**Describe your environment:**
* *VuhDo version (e.g. v3.102, Classic or Retail)*
* You can retrieve this by running the following command in-game: `/dump GetAddOnMetadata("VuhDo", "Version")`
* *World of Warcraft region (ie. Americas/Oceanic, EU, CN or KR)*
* *World of Warcraft client language (eg. enUS)*
* You can retrieve this by running the following command in-game: `/dump GetLocale()`
**Summary of the issue:**
When using Vuhdo addon FPS drops to 0 and game is "locked up"
Describe your issue here.
While in LFR on healer only, FPS drops to 0. If playing any other role game runs fine. only addon I use exclusively for healing is vuhdo
**Expected behaviour:**
Tell me what you feel should be happening.
**Actual behaviour:**
Tell me what is happening instead, contrary to the expectations you documented above.
Tell me how to reproduce your issue. Please provide step-by-step instructions.
**Related error messages:**
Please first install the following two add-ons to assist in capturing any error messages in-game:
* [BugGrabber](https://www.curseforge.com/wow/addons/bug-grabber)
* [BugSack](https://www.curseforge.com/wow/addons/bugsack)
Next, disable all add-ons except for Bugsack, Bug Grabber, VuhDo and VuhDo Options.
Capture any VuhDo related error messages and paste them here verbatim.**Confirm the issue lies within VuhDo:**
Please first disable all add-ons other than VuhDo and VuhDo Options and see if your issue persists.
**Describe your environment:**
* *VuhDo version (e.g. v3.102, Classic or Retail)*
* You can retrieve this by running the following command in-game: `/dump GetAddOnMetadata("VuhDo", "Version")`
* *World of Warcraft region (ie. Americas/Oceanic, EU, CN or KR)*
* *World of Warcraft client language (eg. enUS)*
* You can retrieve this by running the following command in-game: `/dump GetLocale()`
**Summary of the issue:**
When using Vuhdo addon FPS drops to 0 and game is "locked up"
Describe your issue here.
While in LFR on healer only, FPS drops to 0. If playing any other role game runs fine. only addon I use exclusively for healing is vuhdo
**Expected behaviour:**
Tell me what you feel should be happening.
**Actual behaviour:**
Tell me what is happening instead, contrary to the expectations you documented above.
Tell me how to reproduce your issue. Please provide step-by-step instructions.
**Related error messages:**
Please first install the following two add-ons to assist in capturing any error messages in-game:
* [BugGrabber](https://www.curseforge.com/wow/addons/bug-grabber)
* [BugSack](https://www.curseforge.com/wow/addons/bugsack)
Next, disable all add-ons except for Bugsack, Bug Grabber, VuhDo and VuhDo Options.
Capture any VuhDo related error messages and paste them here verbatim.IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/286Raid frames only showing 5 people2021-01-10T05:56:50ZRobert LRaid frames only showing 5 peopleSorry for this question but I cannot figure out what is happening. I can only see 5 people in my raid frames despite my raid size. I've used this addon for years and cannot figure it out for the life of me. I've deleted it in my WTF folder, my regular addons folder, I've deleted Twitch, and ny other addon manager and still the same thing. Any help would be awesome! Thanks!!Sorry for this question but I cannot figure out what is happening. I can only see 5 people in my raid frames despite my raid size. I've used this addon for years and cannot figure it out for the life of me. I've deleted it in my WTF folder, my regular addons folder, I've deleted Twitch, and ny other addon manager and still the same thing. Any help would be awesome! Thanks!!IvariaIvaria