VuhDo issueshttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues2024-03-28T02:58:33Zhttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/883Request: Pet Buffs SoD2024-03-28T02:58:33ZCazeusRequest: Pet Buffs SoDHello,
I would like to echo the previous request for pet buff tracking but for SOD/Classic as well. Same as in the TBC version, everyone wants their pets buffed in raid and it becomes cumbersome to track pets separately manually or via another addon. It might also be nice to have a toggle pet buff tracking on/off? Or maybe even a way to select which kind of pets get which buffs? Really, I would be pumped just to have buff tracking at all. Thank you!
I appreciate all the work you do!Hello,
I would like to echo the previous request for pet buff tracking but for SOD/Classic as well. Same as in the TBC version, everyone wants their pets buffed in raid and it becomes cumbersome to track pets separately manually or via another addon. It might also be nice to have a toggle pet buff tracking on/off? Or maybe even a way to select which kind of pets get which buffs? Really, I would be pumped just to have buff tracking at all. Thank you!
I appreciate all the work you do!IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/877[Request] Group Sorting "You Last"2024-03-20T04:18:43ZSebastian Hermann[Request] Group Sorting "You Last"Hello, I wanted to ask if it was possible to add "You Last" Sorting for Party Frames.
I have tried to look into the code myself but couldn't figure it out and kinda gave up on that.
In case you dont want to add it pubilcy could you maybe tell me where to look for, so i can edit it myself.
kind regards
FluffyHello, I wanted to ask if it was possible to add "You Last" Sorting for Party Frames.
I have tried to look into the code myself but couldn't figure it out and kinda gave up on that.
In case you dont want to add it pubilcy could you maybe tell me where to look for, so i can edit it myself.
kind regards
FluffyIvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/864Request: Class colored power bars2024-02-17T03:12:24ZstaceRequest: Class colored power barsRequest: Class colored power bars as an option. Classic, retailRequest: Class colored power bars as an option. Classic, retailIvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/861SoD PLD Blessings not on buff list .2024-02-16T04:13:48ZSean WilsonSoD PLD Blessings not on buff list .Season of discovery has the lower versions of the blessings. Being normal rather than greater buffs.
due to the level cap of the SoD season being 40.
Any way to fix this ?, PLD buffs are already frustraiting with the 5 minutes (10 with scroll). And this would be amazing if it worked with them.
![buffs](/uploads/6b8dea1f2493b78a5a992266a8199db1/buffs.png)
**Edited --------**
Saw the previous post about this issue and here is the spell IDS, As I'm not 40, the spells won't be max rank. but here I what I have and can see.
Blessing of might Rank 3= 19835( rank 2)= 19834 , (rank 1)= 19740
Blessing of wisdom R2 = 19850 R1 = 19742
Blessing of Kings = 20217
Blessing of salvation = 1038
That's what I could find easily with only being level 28 . Anything else I can do please ask
Version. 3.159-Vanilla
North America.
enUS.Season of discovery has the lower versions of the blessings. Being normal rather than greater buffs.
due to the level cap of the SoD season being 40.
Any way to fix this ?, PLD buffs are already frustraiting with the 5 minutes (10 with scroll). And this would be amazing if it worked with them.
![buffs](/uploads/6b8dea1f2493b78a5a992266a8199db1/buffs.png)
**Edited --------**
Saw the previous post about this issue and here is the spell IDS, As I'm not 40, the spells won't be max rank. but here I what I have and can see.
Blessing of might Rank 3= 19835( rank 2)= 19834 , (rank 1)= 19740
Blessing of wisdom R2 = 19850 R1 = 19742
Blessing of Kings = 20217
Blessing of salvation = 1038
That's what I could find easily with only being level 28 . Anything else I can do please ask
Version. 3.159-Vanilla
North America.
enUS.IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/851Earth shield on tank instead of on name2024-02-09T04:30:25Zleon blackEarth shield on tank instead of on nameGreetings, this is not a bug, its a suggestion, i just don't know how this site works and can't find how to tag it as a suggestion. the issue is this: I play restoration shaman, and i have quite many buffs to watch out for, and you have done a great job with them except for earth shield. curently i have to open the addon while everyone rushes and dies without a healer, copy my tank's name and paste it into the buff watch so i can track and recast it on them. i would really apreciate an option like the other buffs that will track this buff on the tanks, or self, or group etc instead of having to type the name of my tank every time... i honestly apreciate all the work you have done, this addon is first a life saver and second just plainly amazing so thank you anyway.Greetings, this is not a bug, its a suggestion, i just don't know how this site works and can't find how to tag it as a suggestion. the issue is this: I play restoration shaman, and i have quite many buffs to watch out for, and you have done a great job with them except for earth shield. curently i have to open the addon while everyone rushes and dies without a healer, copy my tank's name and paste it into the buff watch so i can track and recast it on them. i would really apreciate an option like the other buffs that will track this buff on the tanks, or self, or group etc instead of having to type the name of my tank every time... i honestly apreciate all the work you have done, this addon is first a life saver and second just plainly amazing so thank you anyway.IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/779Panels reset their position offscreen2024-03-02T22:20:07ZEric PeiPanels reset their position offscreen**Confirm the issue lies within VuhDo:**
Please first disable all add-ons other than VuhDo and VuhDo Options and see if your issue persists.
**Describe your environment:**
* *VuhDo version 3.153*
* *Americas*
* *enUS*
**Summary of the issue:**
Specific panels reset their position to the bottom left corner offscreen after any action is taken:
- reloading
- logging in
- pressing "Okay" in Vuhdo options (save profile and close options panel)
- navigating away from the "Move!" tab in Vuhdo options
**Expected behaviour:**
I expect my panels to remember/save their position so I don't have to rearrange them constantly.
**Actual behaviour:**
This is my profile https://pastebin.com/VYmPjBbD. So far I can consistently reproduce this issue with empty panels, and Panels 1 & 3 regardless of whether they are empty or not.
1) Import profile.
2) Move Panel 1 (private tanks) or Panel 3 (Melee-Tanks) somewhere on the screen. For me, only the anchor is visible on the bottom left corner of my screen after logging in.
3) Press "Okay" and reopen vuhdo options with `/vd opt`, or navigate away from the "Move!" tab
To reproduce this with Panel 2 (this panel only has groups):
1) Delete Group 1 in Panel 2
2) Press "Okay" and reopen vuhdo options with `/vd opt`, or navigate away from the "Move!" tab
To reproduce this with Panel 1 when it's not empty (this may be the same as above, since reloading clears the private tank panel):
1) use `/vd pt` while targeting myself
2) open vuhdo options with `/vd opt`
3) navigate to the "Move!" tab, and drag Panel 1 onto the screen (anchor bottom left corner)
4) Press "Okay" and reload with `/rl`
I can also reproduce the issue with Panel 1 like this:
1) open `/vd opt`
2) move Panel 1 onto the screen
3) without closing options, use `/vd pt` while targeting myself
4) Navigate away from the "Move!" tab.
This only happens the first time you navigate away from "Move!". If I navigate back to "Move!", rearrange Panel 1, and navigate away from "Move!" again, the panel stays in the current position. I also cannot reproduce the issue if I close the options panel instead of navigating away from the "Move!" tab
**Related error messages:**
I do not have any related error messages from Vuhdo through bugsack/bug grabber.**Confirm the issue lies within VuhDo:**
Please first disable all add-ons other than VuhDo and VuhDo Options and see if your issue persists.
**Describe your environment:**
* *VuhDo version 3.153*
* *Americas*
* *enUS*
**Summary of the issue:**
Specific panels reset their position to the bottom left corner offscreen after any action is taken:
- reloading
- logging in
- pressing "Okay" in Vuhdo options (save profile and close options panel)
- navigating away from the "Move!" tab in Vuhdo options
**Expected behaviour:**
I expect my panels to remember/save their position so I don't have to rearrange them constantly.
**Actual behaviour:**
This is my profile https://pastebin.com/VYmPjBbD. So far I can consistently reproduce this issue with empty panels, and Panels 1 & 3 regardless of whether they are empty or not.
1) Import profile.
2) Move Panel 1 (private tanks) or Panel 3 (Melee-Tanks) somewhere on the screen. For me, only the anchor is visible on the bottom left corner of my screen after logging in.
3) Press "Okay" and reopen vuhdo options with `/vd opt`, or navigate away from the "Move!" tab
To reproduce this with Panel 2 (this panel only has groups):
1) Delete Group 1 in Panel 2
2) Press "Okay" and reopen vuhdo options with `/vd opt`, or navigate away from the "Move!" tab
To reproduce this with Panel 1 when it's not empty (this may be the same as above, since reloading clears the private tank panel):
1) use `/vd pt` while targeting myself
2) open vuhdo options with `/vd opt`
3) navigate to the "Move!" tab, and drag Panel 1 onto the screen (anchor bottom left corner)
4) Press "Okay" and reload with `/rl`
I can also reproduce the issue with Panel 1 like this:
1) open `/vd opt`
2) move Panel 1 onto the screen
3) without closing options, use `/vd pt` while targeting myself
4) Navigate away from the "Move!" tab.
This only happens the first time you navigate away from "Move!". If I navigate back to "Move!", rearrange Panel 1, and navigate away from "Move!" again, the panel stays in the current position. I also cannot reproduce the issue if I close the options panel instead of navigating away from the "Move!" tab
**Related error messages:**
I do not have any related error messages from Vuhdo through bugsack/bug grabber.IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/715List of quality of life features for vuhdo2023-03-05T23:03:08ZSkay XList of quality of life features for vuhdoHey,
I am a long time user of vuhdo. Vuhdo was great and still is but not up to date anymore with its features. Just little things can improve vuhdos handling so much more for their users. Hopefully this is the right place to post something like this, if not just delete/close this.
So here is my list with suggestions for vuhdo:
**1. Better precise positioning for group windows**
Vuhdo already uses x and y positioning for debuff text or raid marks. But it would be so much better to have this option for the window itself. Moving it with the mouse only is just a headache when aligning it with other things.
Solution: Anchor the group windows to the middle of the player screen. Moving the group windows with the mouse is still fine but adding in X and Y coordinates will be great.
**2. Improvement of the numeric text in buffs/debuffs**
The numbers in debuffs are weirdly positioned. If you position the number in the center it only counts for numbers with two digits (>9). Numbers under 10 are more right positioned which looks weird.
Solution: Actually I dont have a good solution to this because I have not a good coding knowledge. But it should be possible, right?
**3. Give a option to show debuffs/buffs full duration as default (like animations/icons etc.)**
Pretty simple and self explainatory one. I know it is already possible by adding custom debuffs or enabling it under colors but a default one would be nice.
Solution: Adding the option in debuff > custom (like where animations etc. is)
**4. Swipe animation for buffs/debuffs**
At least if you dont see the full duration it is useful to see how long a buff/debuff last. Having an indicator will be useful.
Solution: Adding a swipe animation to debuffs/buffs. Or give the option for that.
**5. Debuffs positioning when having multiple debuffs**
This one is hard for me to explain but I try my best. When you get a debuffs which last 5 seconds this debuff will be in position 1). Getting a different debuff, while having the first debuff, for lets say 20 seconds will be in position 2). If debuff 1 expired debuff 2 stays in position 2 instead of moving to position 1. Its a weird static behaivor.
Solution: It seems like the arrangement is static. Possible to make it dynamic?
**6. Improvement of the color picker ui**
I find it hard to choose thing by moving my mouse. I like it when giving number inputs etc. to choose something. This rule is the same for colors in vuhdo. What color code is vuhdo even using?
Solution: Change the color code to RGB or hex. Or at least give the option to use addons like colorpickerplus
**7. Rearrange options to a more fit category**
If you are used to vuhdo, like me, you know where to look for certain options. But it is hell for new users. There is one thing in my mind which I searched for hours in vuhdo. I looked up if I cant show the full duration of a buff. This option was hidden under colors, which is not a good spot for something like this, IMO.
Solution: It is a big one but a revamp of options etc.
**8. Overall improvement of the user GUI**
Lets be real: Vuhdo's GUI is completly user unfriendly. There is not much to say.
Solution: Same as 7. a big revamp.Hey,
I am a long time user of vuhdo. Vuhdo was great and still is but not up to date anymore with its features. Just little things can improve vuhdos handling so much more for their users. Hopefully this is the right place to post something like this, if not just delete/close this.
So here is my list with suggestions for vuhdo:
**1. Better precise positioning for group windows**
Vuhdo already uses x and y positioning for debuff text or raid marks. But it would be so much better to have this option for the window itself. Moving it with the mouse only is just a headache when aligning it with other things.
Solution: Anchor the group windows to the middle of the player screen. Moving the group windows with the mouse is still fine but adding in X and Y coordinates will be great.
**2. Improvement of the numeric text in buffs/debuffs**
The numbers in debuffs are weirdly positioned. If you position the number in the center it only counts for numbers with two digits (>9). Numbers under 10 are more right positioned which looks weird.
Solution: Actually I dont have a good solution to this because I have not a good coding knowledge. But it should be possible, right?
**3. Give a option to show debuffs/buffs full duration as default (like animations/icons etc.)**
Pretty simple and self explainatory one. I know it is already possible by adding custom debuffs or enabling it under colors but a default one would be nice.
Solution: Adding the option in debuff > custom (like where animations etc. is)
**4. Swipe animation for buffs/debuffs**
At least if you dont see the full duration it is useful to see how long a buff/debuff last. Having an indicator will be useful.
Solution: Adding a swipe animation to debuffs/buffs. Or give the option for that.
**5. Debuffs positioning when having multiple debuffs**
This one is hard for me to explain but I try my best. When you get a debuffs which last 5 seconds this debuff will be in position 1). Getting a different debuff, while having the first debuff, for lets say 20 seconds will be in position 2). If debuff 1 expired debuff 2 stays in position 2 instead of moving to position 1. Its a weird static behaivor.
Solution: It seems like the arrangement is static. Possible to make it dynamic?
**6. Improvement of the color picker ui**
I find it hard to choose thing by moving my mouse. I like it when giving number inputs etc. to choose something. This rule is the same for colors in vuhdo. What color code is vuhdo even using?
Solution: Change the color code to RGB or hex. Or at least give the option to use addons like colorpickerplus
**7. Rearrange options to a more fit category**
If you are used to vuhdo, like me, you know where to look for certain options. But it is hell for new users. There is one thing in my mind which I searched for hours in vuhdo. I looked up if I cant show the full duration of a buff. This option was hidden under colors, which is not a good spot for something like this, IMO.
Solution: It is a big one but a revamp of options etc.
**8. Overall improvement of the user GUI**
Lets be real: Vuhdo's GUI is completly user unfriendly. There is not much to say.
Solution: Same as 7. a big revamp.IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/681HoT Fade Out Not Working?2023-01-21T02:26:36ZMasagiHoT Fade Out Not Working?Prior to the new version, my HoTs would "fade out" as the HoT reached expiration. I haven't touched any of my settings since the new version and now the "fade out" function doesn't seem to be working. This problem exists on both my Resto Druid and Resto Shaman.
I reverted the version back to: VuhDo-v3.145-wotlkc-alpha-2-wrath.zip and it works properly
Thank you!
![Fade_Out](/uploads/ce4ecf995663fdd2e12e44fb8b498754/Fade_Out.png)Prior to the new version, my HoTs would "fade out" as the HoT reached expiration. I haven't touched any of my settings since the new version and now the "fade out" function doesn't seem to be working. This problem exists on both my Resto Druid and Resto Shaman.
I reverted the version back to: VuhDo-v3.145-wotlkc-alpha-2-wrath.zip and it works properly
Thank you!
![Fade_Out](/uploads/ce4ecf995663fdd2e12e44fb8b498754/Fade_Out.png)IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/664Request - Allow for Engineering battle res, in Smart Cast options2023-01-02T01:29:10ZM ERequest - Allow for Engineering battle res, in Smart Cast optionsCurrently just class based options for battle res are enabled.
Would be handy to integrate the Engineering battle res options for Dragonflight into the smart cast feature set.Currently just class based options for battle res are enabled.
Would be handy to integrate the Engineering battle res options for Dragonflight into the smart cast feature set.IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/663Odd standard tooltip behavior with debuffs2023-01-01T23:55:18ZRyan MOdd standard tooltip behavior with debuffs**Confirm the issue lies within VuhDo:**
Issue persists with all other addons disabled.
**Describe your environment:**
* *VuhDo versions - 3.145 (Retail) and 3.145-wotlkc (Classic)*
* Happens in both Retail and Classic versions
* *World of Warcraft region - Americas*
* *World of Warcraft client language - enUS*
**Summary of the issue:**
When using standard tooltips, there is a 1s delay or so when hovering over debuff icons to see their tooltip. This delays ability for quick decision-making. There is also an issue with redrawing the standard unit frame tooltip after this (detailed below). I only use VuhDo for party/raid unit frames, and if using the VuhDo tooltip for these, the debuff tooltip (which is standard blizzard tooltip regardless of setting) is shown instantly, but as I prefer to use the standard tooltip, this should be looked into. This is my only gripe with the addon.
**Expected behavior:**
Ideally this should work like standard party/raid frame tooltips, where hovering over the unit frame will show the player info and hovering over the debuff will instantly switch to the debuff tooltip, and vice-versa.
**Actual behavior:**
When standard tooltip is selected, hovering over the party/raid unit frame correctly shows the player info in the standard tooltip at the standard location, but moving to a debuff icon will delay the display of the debuff tooltip for about 1 second. Additionally, moving back to the unit frame from debuff will properly show the standard unit tooltip again instantly, but then the tooltip will disappear altogether after about 1 second as well. Easily reproduceable by following the above steps. I suppose for easier testing you'd also need to NOT filter debuffs at all, so you can easily test this with something like Forbearance when casting BoP/Divine Shield on a member or yourself/etc. Also easily reproduceable with something like Weakened Soul from PW:S in classic.
**Related error messages:**
No error messages**Confirm the issue lies within VuhDo:**
Issue persists with all other addons disabled.
**Describe your environment:**
* *VuhDo versions - 3.145 (Retail) and 3.145-wotlkc (Classic)*
* Happens in both Retail and Classic versions
* *World of Warcraft region - Americas*
* *World of Warcraft client language - enUS*
**Summary of the issue:**
When using standard tooltips, there is a 1s delay or so when hovering over debuff icons to see their tooltip. This delays ability for quick decision-making. There is also an issue with redrawing the standard unit frame tooltip after this (detailed below). I only use VuhDo for party/raid unit frames, and if using the VuhDo tooltip for these, the debuff tooltip (which is standard blizzard tooltip regardless of setting) is shown instantly, but as I prefer to use the standard tooltip, this should be looked into. This is my only gripe with the addon.
**Expected behavior:**
Ideally this should work like standard party/raid frame tooltips, where hovering over the unit frame will show the player info and hovering over the debuff will instantly switch to the debuff tooltip, and vice-versa.
**Actual behavior:**
When standard tooltip is selected, hovering over the party/raid unit frame correctly shows the player info in the standard tooltip at the standard location, but moving to a debuff icon will delay the display of the debuff tooltip for about 1 second. Additionally, moving back to the unit frame from debuff will properly show the standard unit tooltip again instantly, but then the tooltip will disappear altogether after about 1 second as well. Easily reproduceable by following the above steps. I suppose for easier testing you'd also need to NOT filter debuffs at all, so you can easily test this with something like Forbearance when casting BoP/Divine Shield on a member or yourself/etc. Also easily reproduceable with something like Weakened Soul from PW:S in classic.
**Related error messages:**
No error messagesIvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/630Single Target Resurrection Not Triggering with Smart Cast2022-12-04T23:53:18ZIan VidalSingle Target Resurrection Not Triggering with Smart Cast**Confirm the issue lies within VuhDo:**
Please first disable all add-ons other than VuhDo and VuhDo Options and see if your issue persists.
**Describe your environment:**
* *VuhDo version v3.145 Retail
* *World of Warcraft region - Americas
* *World of Warcraft client language enUS
**Summary of the issue:**
SmartCast not identifying when to use Single Target Res vs Mass Res (even when 1 death is in the vicinity)
**Expected behaviour:**
Resurrect for single res, Mass Resurrect for multi-res
When using a Smart Cast resurrect, VuhDo is not identifying to use Resurrect vs Mass Resurrect i.e. is using Mass Resurrect for 1 person.
Tell me what is happening instead, contrary to the expectations you documented above.
Tell me how to reproduce your issue. Please provide step-by-step instructions.
**Related error messages:**
Please first install the following two add-ons to assist in capturing any error messages in-game:
* [BugGrabber](https://www.curseforge.com/wow/addons/bug-grabber)
* [BugSack](https://www.curseforge.com/wow/addons/bugsack)
Next, disable all add-ons except for Bugsack, Bug Grabber, VuhDo and VuhDo Options.
Capture any VuhDo related error messages and paste them here verbatim.**Confirm the issue lies within VuhDo:**
Please first disable all add-ons other than VuhDo and VuhDo Options and see if your issue persists.
**Describe your environment:**
* *VuhDo version v3.145 Retail
* *World of Warcraft region - Americas
* *World of Warcraft client language enUS
**Summary of the issue:**
SmartCast not identifying when to use Single Target Res vs Mass Res (even when 1 death is in the vicinity)
**Expected behaviour:**
Resurrect for single res, Mass Resurrect for multi-res
When using a Smart Cast resurrect, VuhDo is not identifying to use Resurrect vs Mass Resurrect i.e. is using Mass Resurrect for 1 person.
Tell me what is happening instead, contrary to the expectations you documented above.
Tell me how to reproduce your issue. Please provide step-by-step instructions.
**Related error messages:**
Please first install the following two add-ons to assist in capturing any error messages in-game:
* [BugGrabber](https://www.curseforge.com/wow/addons/bug-grabber)
* [BugSack](https://www.curseforge.com/wow/addons/bugsack)
Next, disable all add-ons except for Bugsack, Bug Grabber, VuhDo and VuhDo Options.
Capture any VuhDo related error messages and paste them here verbatim.IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/581Healthbar not updating correct on shapshift Catform<->no form2022-11-13T03:56:20ZMedivhaHealthbar not updating correct on shapshift Catform<->no formThe healthbar(or background?) is not updating correct from switching no form into catform and from bearform into catform into no form
I guess something with the manabar and and only catform specific thing because switching bearform into no form and vise versa it doesnt happen.
here a little gif to see it in action https://imgur.com/a/JHv0A9T
And here the vuhdo Profile if you need for testing https://wago.io/xOq9jjgfr
tested on Retail VuhDo-v3.143.zip release 10.0.0 and Retail VuhDo-v3.144-beta-2.zip Beta 10.0.0
after updating from release to beta and just /reload it was working for a short time. And i was like nvm it is fixed and didnt payed attention to it anymore but realized now it is still doing it (kinda wierd why it worked for that brief moment)
i also noticed that sometime you see it with bear form too for split second but the frame gets kinda refreshed after it and fixed itselfThe healthbar(or background?) is not updating correct from switching no form into catform and from bearform into catform into no form
I guess something with the manabar and and only catform specific thing because switching bearform into no form and vise versa it doesnt happen.
here a little gif to see it in action https://imgur.com/a/JHv0A9T
And here the vuhdo Profile if you need for testing https://wago.io/xOq9jjgfr
tested on Retail VuhDo-v3.143.zip release 10.0.0 and Retail VuhDo-v3.144-beta-2.zip Beta 10.0.0
after updating from release to beta and just /reload it was working for a short time. And i was like nvm it is fixed and didnt payed attention to it anymore but realized now it is still doing it (kinda wierd why it worked for that brief moment)
i also noticed that sometime you see it with bear form too for split second but the frame gets kinda refreshed after it and fixed itselfIvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/572Feature Request: Ability to change anchor point of Flags text2022-11-04T01:58:30ZjuniperleafesFeature Request: Ability to change anchor point of Flags textLike the ability to anchor hitpoint text at four points within the frame
[https://i.imgur.com/xwfTz2K.png](https://i.imgur.com/xwfTz2K.png)
I would like the ability to do the same for the 'Flags' text. I like having my player names at the top of the bar frame, this causes any Flags text to spillover to the frame above itLike the ability to anchor hitpoint text at four points within the frame
[https://i.imgur.com/xwfTz2K.png](https://i.imgur.com/xwfTz2K.png)
I would like the ability to do the same for the 'Flags' text. I like having my player names at the top of the bar frame, this causes any Flags text to spillover to the frame above ithttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/533Special Frame (focus) not processing certain commands2022-10-27T22:51:30ZSahviere SSpecial Frame (focus) not processing certain commandsI setup a separate special panel for focus but the 'dropdown' and 'target' commands do not work no matter which mouse-click/key combo I choose. 'Menu' works fine. I reloaded and also checked with no other addons but Vuhdo loaded, but no luck. I couldn't find anything specific online about dropdown/target and which panels they will work with, so sorry if this is intended behaviour.I setup a separate special panel for focus but the 'dropdown' and 'target' commands do not work no matter which mouse-click/key combo I choose. 'Menu' works fine. I reloaded and also checked with no other addons but Vuhdo loaded, but no luck. I couldn't find anything specific online about dropdown/target and which panels they will work with, so sorry if this is intended behaviour.IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/505Debuffs growing right2022-10-08T18:43:59ZMarios KapellasDebuffs growing rightHi, I had been using VuhDo since WotLK but dropped it after season 1 in Shadowlands mainly because the lack of freedom in debuff icon placement on party frames.
I always have my party frames on the left hand side of my screen and cooldown monitoring (omniCD) on the left of the frames. I also like debuffs shown on large scale, which rules out showing them inside the frames, at least not all of them when there are more than on on each party member. Therefore I want to have the debuff icons grow to the right, preferably also placed on the right hand side outside of the frames, just like on the ElvUI frames for example.
Unfortunately this option does not exist in VuhDo. I havent found any other addon or weak aura that can add this function to VuhDo either.
I really want to get back to VuhDo, but I dont like the fact that debuffs have to be small enough to fit the frames without covering up other stuff on them.
Thanks n advance and hope for an implementation of my request :)Hi, I had been using VuhDo since WotLK but dropped it after season 1 in Shadowlands mainly because the lack of freedom in debuff icon placement on party frames.
I always have my party frames on the left hand side of my screen and cooldown monitoring (omniCD) on the left of the frames. I also like debuffs shown on large scale, which rules out showing them inside the frames, at least not all of them when there are more than on on each party member. Therefore I want to have the debuff icons grow to the right, preferably also placed on the right hand side outside of the frames, just like on the ElvUI frames for example.
Unfortunately this option does not exist in VuhDo. I havent found any other addon or weak aura that can add this function to VuhDo either.
I really want to get back to VuhDo, but I dont like the fact that debuffs have to be small enough to fit the frames without covering up other stuff on them.
Thanks n advance and hope for an implementation of my request :)IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/500[Feature Request] Special Group Type - DPS Value2022-09-24T17:07:46Zmvtthue[Feature Request] Special Group Type - DPS ValueNot a bug report, just a request. We have options for Ranged DPS and Melee DPS, but could we get a special group type value that covers both indiscriminately?Not a bug report, just a request. We have options for Ranged DPS and Melee DPS, but could we get a special group type value that covers both indiscriminately?IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/487Pet Frame2022-11-23T03:14:38ZDaa MiPet Frame**Summary of the issue:**
Petframe growth direction not tied to anchor or frame settings. I have raidframe manually set to go from right to left(since there is no other option to do this) and petframe on last left panel.. If raid has more than 5 pets, it'll create new petframe column on the right of existing petframe, leaving sometimes empty tiles between 2 full frame columns(full petframe and full player frame.
**Expected behaviour:**
Frame growth/order tied to anchor and/or setting
**Tell me what you feel should be happening.**
If existing petframe is at maximum set row limit(ie. 5 pets in 5 row limit), new petframe should appear according to the rule of frame order/growth/anchor. in my case it should appear on left side of existing petframe.![WowClassic_UHnAcO5hDD](/uploads/8fff3dd942f142eb9199bf5c4b81c470/WowClassic_UHnAcO5hDD.png)**Summary of the issue:**
Petframe growth direction not tied to anchor or frame settings. I have raidframe manually set to go from right to left(since there is no other option to do this) and petframe on last left panel.. If raid has more than 5 pets, it'll create new petframe column on the right of existing petframe, leaving sometimes empty tiles between 2 full frame columns(full petframe and full player frame.
**Expected behaviour:**
Frame growth/order tied to anchor and/or setting
**Tell me what you feel should be happening.**
If existing petframe is at maximum set row limit(ie. 5 pets in 5 row limit), new petframe should appear according to the rule of frame order/growth/anchor. in my case it should appear on left side of existing petframe.![WowClassic_UHnAcO5hDD](/uploads/8fff3dd942f142eb9199bf5c4b81c470/WowClassic_UHnAcO5hDD.png)IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/456Issue - Blacklist debuff priority over custom debuffs2022-03-27T01:10:33ZKnewOneIssue - Blacklist debuff priority over custom debuffs**Summary of the issue:**
When using the blacklist keybind on a debuff, you will see a message that it has been added only when it's not in the list already, but you can still add it to blacklist if it's in custom debuffs and it will still show up in the frames. While this rarely is a problem, it's an inconsistency that can create confusion later.
**Favorable behaviour:**
The described problem in part can be solved by either of:
- The proposed priority of manual blacklisting over custom debuffs
- Any attempt to blacklist a debuff that's in custom debuffs creates an error message
The former solution can prove to be problematic later down the line be confusing in case a debuff is already in blacklist and there's an attempt to add it to custom, which can be solved by creating a message-warning-error type of thing when trying to save the debuff, but at the same time solve a problem of generic boss debuff addition via updates akin to c1ac90fc265f9b49448befefdf74a91b79fc2c8e
The latter doesn't have this problem but it would make any dynamic in-combat inclusion impossible if debuff exists in custom.**Summary of the issue:**
When using the blacklist keybind on a debuff, you will see a message that it has been added only when it's not in the list already, but you can still add it to blacklist if it's in custom debuffs and it will still show up in the frames. While this rarely is a problem, it's an inconsistency that can create confusion later.
**Favorable behaviour:**
The described problem in part can be solved by either of:
- The proposed priority of manual blacklisting over custom debuffs
- Any attempt to blacklist a debuff that's in custom debuffs creates an error message
The former solution can prove to be problematic later down the line be confusing in case a debuff is already in blacklist and there's an attempt to add it to custom, which can be solved by creating a message-warning-error type of thing when trying to save the debuff, but at the same time solve a problem of generic boss debuff addition via updates akin to c1ac90fc265f9b49448befefdf74a91b79fc2c8e
The latter doesn't have this problem but it would make any dynamic in-combat inclusion impossible if debuff exists in custom.IvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/454Request - Show sample debuffs in the Test Frames during configuration2022-03-19T20:20:57ZM ERequest - Show sample debuffs in the Test Frames during configuration**Summary of the issue:** When setting up debuff icon/text size and positioning, it is difficult to see exactly how the icon looks in real time, unless you can easily apply a repeatable debuff to yourself. Even then, when opening the settings, any existing debuff icon in the frame will hide.
**Expected behaviour:**
Would be useful to have some sort of repeating debuff, with stacks/timer, to see how the debuff looks in the frame, while configuring the size/position**Summary of the issue:** When setting up debuff icon/text size and positioning, it is difficult to see exactly how the icon looks in real time, unless you can easily apply a repeatable debuff to yourself. Even then, when opening the settings, any existing debuff icon in the frame will hide.
**Expected behaviour:**
Would be useful to have some sort of repeating debuff, with stacks/timer, to see how the debuff looks in the frame, while configuring the size/positionIvariaIvariahttps://gitlab.vuhdo.io/vuhdo/vuhdo/-/issues/453Issue - Bar glow doesn't work with disabled Icon for custom debuffs2022-03-26T17:16:08ZKnewOneIssue - Bar glow doesn't work with disabled Icon for custom debuffs**Describe your environment:**
* *VuhDo version (e.g. v3.102, Classic or Retail)*
VuhDo v3.132 Retail
* *World of Warcraft region (ie. Americas/Oceanic, EU, CN or KR)*
EU region
* *World of Warcraft client language (eg. enUS)*
ruRU
**Summary of the issue:**
Bar glow doesn't work if icon for a custom debuff is disabled, while bar color can be changed and used alongside disabled icon.
**Expected behaviour:**
Bar should be able to glow with selected color with icon disabled. Icon glow should still continue to not be enabled if icon is disabled.
**Actual behaviour:**
Bar doesn't glow.
Reproduce:
1. Add any custom debuff, my case is a buff for testing purposes - rejuv(774)
![image](/uploads/5955801be12a614f3c68983470933c4d/image.png)
![image](/uploads/b429ae9970ce5d5503290c10dba69a2b/image.png)
As you can see, the bar glows, as expected, and the icon is visible.
2. Remove "icon" component from the debuff editor
![image](/uploads/f9f0fe114aa3ea5687b1b36d40d638c9/image.png)
![image](/uploads/84d4394f9cef25d1ebe6efff1a853575/image.png)
Now there's no icon, the bar color is present, but the bar glow is absent, although that setting wasn't changed.
**Related error messages:**
Nonexistent, Doesn't work without any other addons either**Describe your environment:**
* *VuhDo version (e.g. v3.102, Classic or Retail)*
VuhDo v3.132 Retail
* *World of Warcraft region (ie. Americas/Oceanic, EU, CN or KR)*
EU region
* *World of Warcraft client language (eg. enUS)*
ruRU
**Summary of the issue:**
Bar glow doesn't work if icon for a custom debuff is disabled, while bar color can be changed and used alongside disabled icon.
**Expected behaviour:**
Bar should be able to glow with selected color with icon disabled. Icon glow should still continue to not be enabled if icon is disabled.
**Actual behaviour:**
Bar doesn't glow.
Reproduce:
1. Add any custom debuff, my case is a buff for testing purposes - rejuv(774)
![image](/uploads/5955801be12a614f3c68983470933c4d/image.png)
![image](/uploads/b429ae9970ce5d5503290c10dba69a2b/image.png)
As you can see, the bar glows, as expected, and the icon is visible.
2. Remove "icon" component from the debuff editor
![image](/uploads/f9f0fe114aa3ea5687b1b36d40d638c9/image.png)
![image](/uploads/84d4394f9cef25d1ebe6efff1a853575/image.png)
Now there's no icon, the bar color is present, but the bar glow is absent, although that setting wasn't changed.
**Related error messages:**
Nonexistent, Doesn't work without any other addons eitherIvariaIvaria