diff --git a/VuhDoRoleChecker.lua b/VuhDoRoleChecker.lua index 6eb8cf0d8e68407eb1a5b01fe2b3ea069ca77454..cb4b3495696aadfd6defecbac4b3801bf041a578 100644 --- a/VuhDoRoleChecker.lua +++ b/VuhDoRoleChecker.lua @@ -17,7 +17,6 @@ local NotifyInspect = NotifyInspect; local GetSpecializationInfo = GetSpecializationInfo; local ClearInspectPlayer = ClearInspectPlayer; local UnitStat = UnitStat; -local UnitDefense = UnitDefense; local UnitGroupRolesAssigned = UnitGroupRolesAssigned; local UnitLevel = UnitLevel; local UnitPowerType = UnitPowerType; @@ -320,15 +319,7 @@ function VUHDO_determineRole(aUnit) end elseif 20 == tClassId then -- VUHDO_ID_WARRIORS - _, tDefense = UnitDefense(aUnit); - tLevel = UnitLevel(aUnit) or 0; - if tLevel <= 0 then - return nil; - end - - tDefense = tDefense / tLevel; - - if (tDefense > 2 or VUHDO_isUnitInModel(aUnit, VUHDO_ID_MAINTANKS)) then + if (0 > 2) then -- FIXME: need replacement for UnitDefense check return 60; -- VUHDO_ID_MELEE_TANK else return 61; -- VUHDO_ID_MELEE_DAMAGE @@ -350,15 +341,7 @@ function VUHDO_determineRole(aUnit) end elseif 23 == tClassId then -- VUHDO_ID_PALADINS - _, tDefense = UnitDefense(aUnit); - tLevel = UnitLevel(aUnit) or 0; - if tLevel <= 0 then - return nil; - end - - tDefense = tDefense / tLevel; - - if tDefense > 2 then + if 0 > 2 then -- FIXME: need replacement for UnitDefense check return 60; -- VUHDO_ID_MELEE_TANK else tIntellect = UnitStat(aUnit, 4); @@ -387,15 +370,8 @@ function VUHDO_determineRole(aUnit) end elseif 31 == tClassId then -- VUHDO_ID_DEMON_HUNTERS - _, tDefense = UnitDefense(aUnit); - tLevel = UnitLevel(aUnit) or 0; - if tLevel <= 0 then - return nil; - end - - tDefense = tDefense / tLevel; - - if (tDefense > 2 or VUHDO_isUnitInModel(aUnit, VUHDO_ID_MAINTANKS)) then + tPowerType = UnitPowerType(aUnit); + if VUHDO_UNIT_POWER_PAIN == tPowerType then return 60; -- VUHDO_ID_MELEE_TANK else return 61; -- VUHDO_ID_MELEE_DAMAGE