local huge = math.huge;



local VUHDO_CUSTOM_DEBUFF_CONFIG = { };
local VUHDO_UNIT_CUSTOM_DEBUFFS = { };
setmetatable(VUHDO_UNIT_CUSTOM_DEBUFFS, VUHDO_META_NEW_ARRAY);
local VUHDO_LAST_UNIT_DEBUFFS = { };
local VUHDO_PLAYER_ABILITIES = { };



local VUHDO_IGNORE_DEBUFFS_BY_CLASS = { };
local VUHDO_IGNORE_DEBUFF_NAMES = { };



--
local VUHDO_DEBUFF_TYPES = {
	["Magic"] = VUHDO_DEBUFF_TYPE_MAGIC,
	["Disease"] = VUHDO_DEBUFF_TYPE_DISEASE,
	["Poison"] = VUHDO_DEBUFF_TYPE_POISON,
	["Curse"] = VUHDO_DEBUFF_TYPE_CURSE
};




VUHDO_DEBUFF_BLACKLIST = {
	[GetSpellInfo(69127)] = true, -- Chill of the Throne
	[GetSpellInfo(57724)] = true, -- Sated (Bloodlust)
	[GetSpellInfo(71328)] = true, -- Dungeon Cooldown
	[GetSpellInfo(57723)] = true, -- Exhaustion (Heroism)
	[GetSpellInfo(80354)] = true  -- Temporal Displacement
};





-- BURST CACHE ---------------------------------------------------

local VUHDO_CONFIG;
local VUHDO_RAID;
local VUHDO_PANEL_SETUP;
local VUHDO_DEBUFF_COLORS = { };

local VUHDO_shouldScanUnit;
local VUHDO_DEBUFF_BLACKLIST = { };

local UnitDebuff = UnitDebuff;
local UnitBuff = UnitBuff;
local table = table;
local GetTime = GetTime;
local PlaySoundFile = PlaySoundFile;
local InCombatLockdown = InCombatLockdown;
local twipe = table.wipe;
local pairs = pairs;
local _;
local tostring = tostring;

local sIsNotRemovableOnly;
local sIsNotRemovableOnlyIcons;
local sIsUseDebuffIcon;
local sIsUseDebuffIconBossOnly;
local sIsMiBuColorsInFight;
local sStdDebuffSound;
local sAllDebuffSettings;
local sEmpty = { };
--local sColorArray = nil;

function VUHDO_debuffsInitLocalOverrides()
	VUHDO_CONFIG = _G["VUHDO_CONFIG"];
	VUHDO_RAID = _G["VUHDO_RAID"];
	VUHDO_PANEL_SETUP = _G["VUHDO_PANEL_SETUP"];
	VUHDO_DEBUFF_BLACKLIST = _G["VUHDO_DEBUFF_BLACKLIST"];

	VUHDO_shouldScanUnit = _G["VUHDO_shouldScanUnit"];

	sIsNotRemovableOnly = not VUHDO_CONFIG["DETECT_DEBUFFS_REMOVABLE_ONLY"];
	sIsNotRemovableOnlyIcons = not VUHDO_CONFIG["DETECT_DEBUFFS_REMOVABLE_ONLY_ICONS"];
	sIsUseDebuffIcon = VUHDO_PANEL_SETUP["BAR_COLORS"]["useDebuffIcon"];
	sIsUseDebuffIconBossOnly = VUHDO_PANEL_SETUP["BAR_COLORS"]["useDebuffIconBossOnly"];
	sIsMiBuColorsInFight = VUHDO_BUFF_SETTINGS["CONFIG"]["BAR_COLORS_IN_FIGHT"];
	sStdDebuffSound = VUHDO_CONFIG["SOUND_DEBUFF"];
	sAllDebuffSettings = VUHDO_CONFIG["CUSTOM_DEBUFF"]["STORED_SETTINGS"];
	VUHDO_DEBUFF_COLORS = {
		[1] = VUHDO_PANEL_SETUP["BAR_COLORS"]["DEBUFF1"],
		[2] = VUHDO_PANEL_SETUP["BAR_COLORS"]["DEBUFF2"],
		[3] = VUHDO_PANEL_SETUP["BAR_COLORS"]["DEBUFF3"],
		[4] = VUHDO_PANEL_SETUP["BAR_COLORS"]["DEBUFF4"],
		[6] = VUHDO_PANEL_SETUP["BAR_COLORS"]["DEBUFF6"],
	};

	--[[if not sColorArray then
		sColorArray = { };
		for tCnt = 1, 40 do
			sColorArray[tCnt] = { };
		end
	end]]
end

----------------------------------------------------



--
local function VUHDO_copyColorTo(aSource, aDest)
	aDest["R"], aDest["G"], aDest["B"] = aSource["R"], aSource["G"], aSource["B"];
	aDest["TR"], aDest["TG"], aDest["TB"] = aSource["TR"], aSource["TG"], aSource["TB"];
	aDest["O"], aDest["TO"] = aSource["O"], aSource["TO"];
	aDest["useText"], aDest["useBackground"], aDest["useOpacity"] = aSource["useText"], aSource["useBackground"], aSource["useOpacity"];
	return aDest;
end



--
local tSourceColor;
local tDebuffSettings;
local tDebuff;
local tColor = { };
local tEmpty = { };
function _VUHDO_getDebuffColor(anInfo)

	if anInfo["charmed"] then
		return VUHDO_PANEL_SETUP["BAR_COLORS"]["CHARMED"];
	end

	tDebuff = anInfo["debuff"];

	if not anInfo["mibucateg"] and (tDebuff or 0) == 0 then -- VUHDO_DEBUFF_TYPE_NONE
		return tEmpty;
	end

	if (tDebuff or 6) ~= 6 and VUHDO_DEBUFF_COLORS[tDebuff] then -- VUHDO_DEBUFF_TYPE_CUSTOM
		return VUHDO_DEBUFF_COLORS[tDebuff];
	end

	tDebuffSettings = sAllDebuffSettings[anInfo["debuffName"]];

	if tDebuff == 6 and tDebuffSettings ~= nil -- VUHDO_DEBUFF_TYPE_CUSTOM
		and tDebuffSettings["isColor"] then
		if tDebuffSettings["color"] ~= nil then
			tSourceColor = tDebuffSettings["color"];
		else
			tSourceColor = VUHDO_DEBUFF_COLORS[6];
		end

		twipe(tColor);

		if VUHDO_DEBUFF_COLORS[6]["useBackground"] then
			tColor["R"], tColor["G"], tColor["B"], tColor["O"], tColor["useBackground"] = tSourceColor["R"], tSourceColor["G"], tSourceColor["B"], tSourceColor["O"], true;
		end

		if VUHDO_DEBUFF_COLORS[6]["useText"] then
			tColor["TR"], tColor["TG"], tColor["TB"], tColor["TO"], tColor["useText"] = tSourceColor["TR"], tSourceColor["TG"], tSourceColor["TB"], tSourceColor["TO"], true;
		end

		return tColor;
	end

	if not anInfo["mibucateg"] or not VUHDO_BUFF_SETTINGS[anInfo["mibucateg"]] then	return tEmpty; end

	tSourceColor = VUHDO_BUFF_SETTINGS[anInfo["mibucateg"]]["missingColor"];
	twipe(tColor);
	if VUHDO_BUFF_SETTINGS["CONFIG"]["BAR_COLORS_TEXT"] then
		tColor["useText"], tColor["TR"], tColor["TG"], tColor["TB"], tColor["TO"] = true, tSourceColor["TR"], tSourceColor["TG"], tSourceColor["TB"], tSourceColor["TO"];
	end

	if VUHDO_BUFF_SETTINGS["CONFIG"]["BAR_COLORS_BACKGROUND"] then
		tColor["useBackground"], tColor["R"], tColor["G"], tColor["B"], tColor["O"] = true, tSourceColor["R"], tSourceColor["G"], tSourceColor["B"], tSourceColor["O"];
	end

	return tColor;
end



--
local tCopy = { };
function VUHDO_getDebuffColor(anInfo)
	return VUHDO_copyColorTo(_VUHDO_getDebuffColor(anInfo), tCopy);
end



--
local tNextSoundTime = 0;
local function VUHDO_playDebuffSound(aSound)
	if (aSound or "") == "" or GetTime() < tNextSoundTime then
		return;
	end

	PlaySoundFile(aSound);
	tNextSoundTime = GetTime() + 2;
end



--
local tIconIndex = 0;
local tIconArray;
local tIconArrayDispenser = { };
local function VUHDO_getOrCreateIconArray(anIcon, aExpiry, aStacks, aDuration, anIsBuff, aSpellId)
	tIconIndex = tIconIndex + 1;
	if #tIconArrayDispenser < tIconIndex then
		tIconArray = { anIcon, aExpiry, aStacks, aDuration, anIsBuff, aSpellId };
		tIconArrayDispenser[tIconIndex] = tIconArray;
	else
		tIconArray = tIconArrayDispenser[tIconIndex];
		tIconArray[1], tIconArray[2], tIconArray[3], tIconArray[4], tIconArray[5], tIconArray[6] 
			= anIcon, aExpiry, aStacks, aDuration, anIsBuff, aSpellId;
	end

	return tIconArray;
end



--
function VUHDO_resetDebuffIconDispenser()
	twipe(tIconArrayDispenser);
	tIconIndex = 0;
end



--
local VUHDO_UNIT_DEBUFF_INFOS = { };
setmetatable(VUHDO_UNIT_DEBUFF_INFOS, {
	__index = function(aTable, aKey)
	  local tValue = {
			["CHOSEN"] = { [1] = nil, [2] = 0 },
			[VUHDO_DEBUFF_TYPE_POISON] = { },
			[VUHDO_DEBUFF_TYPE_DISEASE] = { },
			[VUHDO_DEBUFF_TYPE_MAGIC] = { },
			[VUHDO_DEBUFF_TYPE_CURSE] = { },
		};

		rawset(aTable, aKey, tValue);
		return tValue;
	end
});



local sCurChosenType;
local sCurChosenName;
local sCurChosenSpellId;
local sCurIsStandard;
local sCurIcons = { };

local tUnitDebuffInfo;
local function VUHDO_initDebuffInfos(aUnit)
	tUnitDebuffInfo = VUHDO_UNIT_DEBUFF_INFOS[aUnit];
	tUnitDebuffInfo[1][2] = nil; -- VUHDO_DEBUFF_TYPE_POISON
	tUnitDebuffInfo[2][2] = nil; -- VUHDO_DEBUFF_TYPE_DISEASE
	tUnitDebuffInfo[3][2] = nil; -- VUHDO_DEBUFF_TYPE_MAGIC
	tUnitDebuffInfo[4][2] = nil; -- VUHDO_DEBUFF_TYPE_CURSE

	sCurChosenType = VUHDO_DEBUFF_TYPE_NONE;
	sCurChosenName = "";
	sCurChosenSpellId = nil;
	sCurIsStandard = false;
	tIconIndex = 0;
	twipe(sCurIcons);

	return tUnitDebuffInfo;
end




--
local tInfo;
local tSound;
local tRemaining;
local tAbility;
local tSchool;
local tName, tIcon, tStacks, tTypeString, tDuration, tExpiry, tSpellId, tIsBossDebuff;
local tDebuffConfig;
local tIsRelevant;
local tNow;
local tUnitDebuffInfo;
local tType;
local tDebuffSettings;
local tCurChosenStoredName;
function VUHDO_determineDebuff(aUnit)
	tInfo = (VUHDO_RAID or sEmpty)[aUnit];

	if not tInfo then	return 0, ""; -- VUHDO_DEBUFF_TYPE_NONE
	elseif VUHDO_CONFIG_SHOW_RAID then return tInfo["debuff"], tInfo["debuffName"]; end

	tUnitDebuffInfo = VUHDO_initDebuffInfos(aUnit);

	if VUHDO_shouldScanUnit(aUnit) then
		tNow = GetTime();

		for tCnt = 1, huge do
			tName, _, tIcon, tStacks, tTypeString, tDuration, tExpiry, _, _, _, tSpellId, _, tIsBossDebuff = UnitDebuff(aUnit, tCnt, false);
			if not tIcon then break;	end

			tStacks = tStacks or 0;
			if (tExpiry or 0) == 0 then tExpiry = (sCurIcons[tName] or sEmpty)[2] or tNow; end

			-- Custom Debuff?
			tDebuffConfig = VUHDO_CUSTOM_DEBUFF_CONFIG[tName] or VUHDO_CUSTOM_DEBUFF_CONFIG[tostring(tSpellId)] or sEmpty;
			if tDebuffConfig[1] then -- Color?
				sCurChosenType, sCurChosenName, sCurChosenSpellId = 6, tName, tSpellId; -- VUHDO_DEBUFF_TYPE_CUSTOM
			end

			if sCurIcons[tName] then tStacks = tStacks + sCurIcons[tName][3]; end

--			VUHDO_xMsg("Found a debuff", tName, "custom debuff show icon?", tDebuffConfig[2] or "false");
			if tDebuffConfig[2] then -- Icon?
				sCurIcons[tName] = VUHDO_getOrCreateIconArray(tIcon, tExpiry, tStacks, tDuration, false, tSpellId);
			end

			tType = VUHDO_DEBUFF_TYPES[tTypeString];
			tAbility = VUHDO_PLAYER_ABILITIES[tType];
			tIsRelevant = not VUHDO_IGNORE_DEBUFF_NAMES[tName]
				and not (VUHDO_IGNORE_DEBUFFS_BY_CLASS[tInfo["class"] or ""] or sEmpty)[tName];

			if tType and tIsRelevant then
				tSchool = tUnitDebuffInfo[tType];
				tRemaining = floor(tExpiry - tNow);
				if (tSchool[2] or 0) < tRemaining then
					tSchool[1], tSchool[2], tSchool[3], tSchool[4] = tIcon, tRemaining, tStacks, tDuration;
				end
			end

--			VUHDO_xMsg("Found a debuff", tName, "tType", tType or "nil", "tAbility", tAbility or "nil", "tIsRelevant", tIsRelevant or "false", "sIsUseDebuffIcon", sIsUseDebuffIcon or "false", "tIsBossDebuff", tIsBossDebuff or "false", "sIsUseDebuffIconBossOnly", sIsUseDebuffIconBossOnly or "false", "sIsNotRemovableOnlyIcons", sIsNotRemovableOnlyIcons or "false", "sCurChosenType", sCurChosenType or 0);
			if sCurChosenType ~= 6 -- VUHDO_DEBUFF_TYPE_CUSTOM
				and not VUHDO_DEBUFF_BLACKLIST[tName]
				and tIsRelevant then

				if sIsUseDebuffIcon and (tIsBossDebuff or not sIsUseDebuffIconBossOnly)
					and (sIsNotRemovableOnlyIcons or tAbility ~= nil) then

					sCurIcons[tName] = VUHDO_getOrCreateIconArray(tIcon, tExpiry, tStacks, tDuration, false, tSpellId);
					sCurIsStandard = true;
				end

				-- Entweder F�higkeit vorhanden ODER noch keiner gew�hlt UND auch nicht entfernbare
				if tType and (tAbility or (sCurChosenType == 0 and sIsNotRemovableOnly)) then -- VUHDO_DEBUFF_TYPE_NONE
					sCurChosenType = tType;
					tUnitDebuffInfo["CHOSEN"][1], tUnitDebuffInfo["CHOSEN"][2] = tIcon, tStacks;
				end
			end
		end

		for tCnt = 1, huge do
			tName, _, tIcon, tStacks, _, tDuration, tExpiry, _, _, _, tSpellId = UnitBuff(aUnit, tCnt);
			if not tIcon then	break; end

			tDebuffConfig = VUHDO_CUSTOM_DEBUFF_CONFIG[tName] or VUHDO_CUSTOM_DEBUFF_CONFIG[tostring(tSpellId)] or sEmpty;

			if tDebuffConfig[1] then -- Set color
				sCurChosenType, sCurChosenName, sCurChosenSpellId = 6, tName, tSpellId; -- VUHDO_DEBUFF_TYPE_CUSTOM
			end

			if tDebuffConfig[2] then -- Set icon
				sCurIcons[tName] = VUHDO_getOrCreateIconArray(tIcon, tExpiry, tStacks or 0, tDuration, true, tSpellId);
			end
		end

		-- Gained new custom debuff?
		-- note we only play sounds for debuff customs with isIcon set to true
		for tName, tDebuffInfo in pairs(sCurIcons) do

			if not VUHDO_UNIT_CUSTOM_DEBUFFS[aUnit][tName] then 
				-- tExpiry, tStacks, tIcon
				VUHDO_UNIT_CUSTOM_DEBUFFS[aUnit][tName] = { tDebuffInfo[2], tDebuffInfo[3], tDebuffInfo[1] };

				VUHDO_addDebuffIcon(aUnit, tDebuffInfo[1], tName, tDebuffInfo[2], tDebuffInfo[3], tDebuffInfo[4], tDebuffInfo[5], tDebuffInfo[6]);

				if not VUHDO_IS_CONFIG and VUHDO_MAY_DEBUFF_ANIM then
					-- the key used to store the debuff settings is either the debuff name or spell ID
					tDebuffSettings = sAllDebuffSettings[tName] or sAllDebuffSettings[tostring(tDebuffInfo[6])];

					if tDebuffSettings then -- particular custom debuff sound?
						VUHDO_playDebuffSound(tDebuffSettings["SOUND"]);
					elseif VUHDO_CONFIG["CUSTOM_DEBUFF"]["SOUND"] then -- default custom debuff sound?
						VUHDO_playDebuffSound(VUHDO_CONFIG["CUSTOM_DEBUFF"]["SOUND"]);
					end
				end

				VUHDO_updateBouquetsForEvent(aUnit, 29); -- VUHDO_UPDATE_CUSTOM_DEBUFF
			-- update number of stacks?
			elseif VUHDO_UNIT_CUSTOM_DEBUFFS[aUnit][tName][1] ~= tDebuffInfo[2]
				or VUHDO_UNIT_CUSTOM_DEBUFFS[aUnit][tName][2] ~= tDebuffInfo[3] 
				or VUHDO_UNIT_CUSTOM_DEBUFFS[aUnit][tName][3] ~= tDebuffInfo[1] then 

				VUHDO_UNIT_CUSTOM_DEBUFFS[aUnit][tName][1] = tDebuffInfo[2];
				VUHDO_UNIT_CUSTOM_DEBUFFS[aUnit][tName][2] = tDebuffInfo[3];
				VUHDO_UNIT_CUSTOM_DEBUFFS[aUnit][tName][3] = tDebuffInfo[1];

				VUHDO_updateDebuffIcon(aUnit, tDebuffInfo[1], tName, tDebuffInfo[2], tDebuffInfo[3], tDebuffInfo[4]);
				VUHDO_updateBouquetsForEvent(aUnit, 29); -- VUHDO_UPDATE_CUSTOM_DEBUFF
			end
		end

		-- Play standard debuff sound?
		if sStdDebuffSound
			and (sCurChosenType ~= VUHDO_DEBUFF_TYPE_NONE or sCurIsStandard)
			and sCurChosenType ~= VUHDO_DEBUFF_TYPE_CUSTOM
			and sCurChosenType ~= VUHDO_LAST_UNIT_DEBUFFS[aUnit]
			and tInfo["range"] then

				VUHDO_playDebuffSound(sStdDebuffSound);
				VUHDO_LAST_UNIT_DEBUFFS[aUnit] = sCurChosenType;
		end
	end -- shouldScanUnit

	-- Lost old custom debuff?
	for tName, _ in pairs(VUHDO_UNIT_CUSTOM_DEBUFFS[aUnit]) do
		if not sCurIcons[tName] then
			twipe(VUHDO_UNIT_CUSTOM_DEBUFFS[aUnit][tName]);
			VUHDO_UNIT_CUSTOM_DEBUFFS[aUnit][tName] = nil;
			VUHDO_removeDebuffIcon(aUnit, tName);
			VUHDO_updateBouquetsForEvent(aUnit, 29); -- VUHDO_UPDATE_CUSTOM_DEBUFF
		end
	end

	if sCurChosenType == VUHDO_DEBUFF_TYPE_NONE and tInfo["missbuff"] and (sIsMiBuColorsInFight or not InCombatLockdown()) then
		sCurChosenType = VUHDO_DEBUFF_TYPE_MISSING_BUFF;
	end

	-- we need to return the actual key that the debuff settings are stored under
	-- this key is either the debuff name or the debuff spell ID
	if sAllDebuffSettings[sCurChosenName] ~= nil then
		tCurChosenStoredName = sCurChosenName;
	elseif sAllDebuffSettings[tostring(sCurChosenSpellId)] ~= nil then
		tCurChosenStoredName = tostring(sCurChosenSpellId);
	end

	return sCurChosenType, tCurChosenStoredName;
end

local VUHDO_determineDebuff = VUHDO_determineDebuff;



--
function VUHDO_updateAllCustomDebuffs(anIsEnableAnim)
	twipe(VUHDO_UNIT_CUSTOM_DEBUFFS);
	VUHDO_MAY_DEBUFF_ANIM = false;
	for tUnit, tInfo in pairs(VUHDO_RAID) do
		VUHDO_removeAllDebuffIcons(tUnit);
		tInfo["debuff"], tInfo["debuffName"] = VUHDO_determineDebuff(tUnit);
	end
	VUHDO_MAY_DEBUFF_ANIM = anIsEnableAnim;
end



-- Remove debuffing abilities individually not known to the player
function VUHDO_initDebuffs()
	local tAbility;

	local _, tClass = UnitClass("player");
	twipe(VUHDO_PLAYER_ABILITIES);

	for tDebuffType, tAbilities in pairs(VUHDO_INIT_DEBUFF_ABILITIES[tClass] or sEmpty) do
		for tCnt = 1, #tAbilities do
			tAbility = tAbilities[tCnt];
--			VUHDO_Msg("check: " .. tAbility);
			if VUHDO_isSpellKnown(tAbility) or tAbility == "*" then
				VUHDO_PLAYER_ABILITIES[tDebuffType] = VUHDO_SPEC_TO_DEBUFF_ABIL[tAbility] or tAbility;
--				VUHDO_Msg("KEEP: Type " .. tDebuffType .. " because of spell " .. VUHDO_PLAYER_ABILITIES[tDebuffType]);
				break;
			end
		end
	end
--	VUHDO_Msg("---");

	if not VUHDO_CONFIG then VUHDO_CONFIG = _G["VUHDO_CONFIG"]; end

	for _, tDebuffName in pairs(VUHDO_CONFIG["CUSTOM_DEBUFF"]["STORED"]) do
		if not VUHDO_CUSTOM_DEBUFF_CONFIG[tDebuffName] then
			VUHDO_CUSTOM_DEBUFF_CONFIG[tDebuffName] = { };
		end

		VUHDO_CUSTOM_DEBUFF_CONFIG[tDebuffName][1] = VUHDO_CONFIG["CUSTOM_DEBUFF"]["STORED_SETTINGS"][tDebuffName]["isColor"];
		VUHDO_CUSTOM_DEBUFF_CONFIG[tDebuffName][2] = VUHDO_CONFIG["CUSTOM_DEBUFF"]["STORED_SETTINGS"][tDebuffName]["isIcon"];
	end

	for tDebuffName, _ in pairs(VUHDO_CUSTOM_DEBUFF_CONFIG) do
		if not VUHDO_CONFIG["CUSTOM_DEBUFF"]["STORED_SETTINGS"][tDebuffName] then
			VUHDO_CUSTOM_DEBUFF_CONFIG[tDebuffName] = nil;
		end
	end

	twipe(VUHDO_IGNORE_DEBUFF_NAMES);

	if VUHDO_CONFIG["DETECT_DEBUFFS_IGNORE_NO_HARM"] then
		VUHDO_IGNORE_DEBUFFS_BY_CLASS = VUHDO_INIT_IGNORE_DEBUFFS_BY_CLASS;
		VUHDO_tableAddAllKeys(VUHDO_IGNORE_DEBUFF_NAMES, VUHDO_INIT_IGNORE_DEBUFFS_NO_HARM);
	else
		VUHDO_IGNORE_DEBUFFS_BY_CLASS = sEmpty;
	end

	if VUHDO_CONFIG["DETECT_DEBUFFS_IGNORE_MOVEMENT"] then
		VUHDO_tableAddAllKeys(VUHDO_IGNORE_DEBUFF_NAMES, VUHDO_INIT_IGNORE_DEBUFFS_MOVEMENT);
	end

	if VUHDO_CONFIG["DETECT_DEBUFFS_IGNORE_DURATION"] then
		VUHDO_tableAddAllKeys(VUHDO_IGNORE_DEBUFF_NAMES, VUHDO_INIT_IGNORE_DEBUFFS_DURATION);
	end
end



--
function VUHDO_getDebuffAbilities()
	return VUHDO_PLAYER_ABILITIES;
end



--
function VUHDO_getUnitDebuffSchoolInfos(aUnit, aDebuffSchool)
	return VUHDO_UNIT_DEBUFF_INFOS[aUnit][aDebuffSchool];
end


--
function VUHDO_getChosenDebuffInfo(aUnit)
	return VUHDO_UNIT_DEBUFF_INFOS[aUnit]["CHOSEN"];
end



--
function VUHDO_resetDebuffsFor(aUnit)
	VUHDO_initDebuffInfos(aUnit);
	twipe(VUHDO_UNIT_CUSTOM_DEBUFFS[aUnit]);
end